1:10 · 1 block = 10 m · a 1 km city = 100 blocks wide
1 / 2 / 4 / 8 / 16 · default 4. 8 and 16 auto stream-to-disk (testing the parallel engine).
Terrain shaping
OSM source · timeout
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Generation performance
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Keep workers × threads at or under your CPU cores. Over it is slower. On 24 cores, 12×2 and 8×3 are about the same.
OFFlimited by —
Workers now → target— → —
Threads / cell · flush— · —
Measured cores / cell—
Cells / min—
RAM p95 / worker—
Cells measured—
Props & 3D models
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Schematic props
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3D models (downloaded)
Real 3D models from 3DMR / Wikimedia placed at landmarks. Off = skip the downloads entirely.
Climate (Köppen)
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area
3×3
reg · scroll=zoom
Tree sizes
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area
3×3
reg · scroll=zoom
Farmland texture
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Relative shares for the selected profile.
Classic: all Farmland, one uniform sheet of crops. Nothing is sent to the generator and the render is unchanged.
Farm plots
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Pattern size
i100%
area
1×1
reg · scroll=zoom
Chest loot
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built-in default
Cave biomes
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area
3×3
reg · scroll=zoom
upper caves (zoomed centre window · gray = plain cave)
deep caves (volcanic + deep dark live here)
The world targets the version you pick. A NEWER client opens it fine; an OLDER one
does not. Convert it with chunker.app instead.
Blank = fitted from the terrain. Engine limits: -2032 … 2031, multiples of 16.
For LOD mods (Voxy, Distant Horizons) and map renderers only. Minecraft itself
re-lights chunks as you load them, so in normal play you will not see a difference;
it is not a fix for a world that looks dark, and it does not affect buildings.
Auto-centers on the selection (region corner, 4 cells meet).
Border & zones serversi
Rings: actual border, soft (+km safe edge), hard (+km wall / trim), lime internal line. Exports regions.yml + point files + border.sk to <project>/border/.
⚙ Ring, margin & script settings
Ring & margin
Server script (border.sk)
border.sk needs only Skript + SkBee. The bounce at the soft ring (exit: deny) and the Entering/Leaving titles are WorldGuard region flags, no Skript addon involved.
Server setup serversi
Console
Project & world i
🧪 Region format (experimental)
Server-only world: needs Leaf 1.21.11 or newer (or 26.x) with
region-format: B_LINEAR. Server setup pins this for you. The map item
is unavailable and no .mca original is kept. Export & compression below is
skipped — the world is already in its final format, so there is nothing
left to convert.
📦 Export & compression
Not used: this project generates B_Linear regions directly (see Region format
above), so the world needs no conversion. Switch that back to Anvil .mca to export.
Advanced compression
Selection / search
When you draw a rectangle/polygon (or search a country):
Draw a rectangle/polygon on the map, or search.
Edit & retry i
Elevation lock none
,
Prepare data i
Cache
Shared map data (OSM + terrain + land cover), reused by every world. Lives at:
…
OSM –
Terrain –
Land cover –
PBF downloads –
Data pack i
Draw or search an area, then check coverage.
Preview elevation on the map (hillshade):
Downloaded packs
…
OSM data pack i
Draw or search an area, then check OSM coverage.
Bake a local .pbf and generation
never calls Overpass at all
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