/*
 *    Copyright (c) 2020-2024 Project CHIP Authors
 *    All rights reserved.
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */
#pragma once

#include <app/CommandHandler.h>

#include <app/CommandHandlerExchangeInterface.h>
#include <app/CommandHandlerInterface.h>
#include <app/CommandPathRegistry.h>
#include <app/MessageDef/InvokeRequestMessage.h>
#include <app/MessageDef/InvokeResponseMessage.h>
#include <app/data-model-provider/OperationTypes.h>
#include <lib/core/TLV.h>
#include <lib/core/TLVDebug.h>
#include <lib/support/BitFlags.h>
#include <lib/support/Scoped.h>
#include <messaging/ExchangeHolder.h>
#include <messaging/Flags.h>
#include <protocols/Protocols.h>
#include <protocols/interaction_model/Constants.h>
#include <protocols/interaction_model/StatusCode.h>
#include <system/SystemPacketBuffer.h>
#include <system/TLVPacketBufferBackingStore.h>

namespace chip {
namespace app {

class CommandHandlerImpl : public CommandHandler
{
public:
    class Callback
    {
    public:
        virtual ~Callback() = default;

        /*
         * Method that signals to a registered callback that this object
         * has completed doing useful work and is now safe for release/destruction.
         */
        virtual void OnDone(CommandHandlerImpl & apCommandObj) = 0;

        /**
         * Perform pre-validation that the command dispatch can be performed. In particular:
         *   - check command existence/validity
         *   - validate ACL
         *   - validate timed-invoke and fabric-scoped requirements
         *
         * Returns Status::Success if the command can be dispatched, otherwise it will
         * return the status to be forwarded to the client on failure.
         *
         * Possible error return codes:
         *   - UnsupportedEndpoint/UnsupportedCluster/UnsupportedCommand if the command path is invalid
         *   - NeedsTimedInteraction
         *   - UnsupportedAccess  (ACL failure or fabric scoped without a valid fabric index)
         *   - AccessRestricted
         */
        virtual Protocols::InteractionModel::Status ValidateCommandCanBeDispatched(const DataModel::InvokeRequest & request) = 0;

        /*
         * Upon processing of a CommandDataIB, this method is invoked to dispatch the command
         * to the right server-side handler provided by the application.
         */
        virtual void DispatchCommand(CommandHandlerImpl & apCommandObj, const ConcreteCommandPath & aCommandPath,
                                     TLV::TLVReader & apPayload) = 0;
    };

    struct InvokeResponseParameters
    {
        InvokeResponseParameters(const ConcreteCommandPath & aRequestCommandPath) : mRequestCommandPath(aRequestCommandPath) {}

        InvokeResponseParameters & SetStartOrEndDataStruct(bool aStartOrEndDataStruct)
        {
            mStartOrEndDataStruct = aStartOrEndDataStruct;
            return *this;
        }

        ConcreteCommandPath mRequestCommandPath;
        /**
         * Whether the method this is being provided to should start/end the TLV container for the CommandFields element
         * within CommandDataIB.
         */
        bool mStartOrEndDataStruct = true;
    };

    struct TestOnlyOverrides
    {
    public:
        CommandPathRegistry * commandPathRegistry          = nullptr;
        CommandHandlerExchangeInterface * commandResponder = nullptr;
    };

    /*
     * The callback passed in has to outlive this CommandHandler object.
     */
    CommandHandlerImpl(Callback * apCallback);

    /*
     * The destructor will also invalidate all Handles created for this CommandHandlerImpl.
     */
    virtual ~CommandHandlerImpl();

    /*
     * Constructor to override the number of supported paths per invoke and command responder.
     *
     * The callback and any pointers passed via TestOnlyOverrides must outlive this
     * CommandHandlerImpl object.
     *
     * For testing purposes.
     */
    CommandHandlerImpl(TestOnlyOverrides & aTestOverride, Callback * apCallback);

    /**************** CommandHandler interface implementation ***********************/

    using CommandHandler::AddResponseData;
    using CommandHandler::AddStatus;
    using CommandHandler::FallibleAddStatus;

    void FlushAcksRightAwayOnSlowCommand() override;

    CHIP_ERROR FallibleAddStatus(const ConcreteCommandPath & aRequestCommandPath,
                                 const Protocols::InteractionModel::ClusterStatusCode & aStatus,
                                 const char * context = nullptr) override;
    void AddStatus(const ConcreteCommandPath & aCommandPath, const Protocols::InteractionModel::ClusterStatusCode & aStatus,
                   const char * context = nullptr) override;

    CHIP_ERROR AddResponseData(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
                               const DataModel::EncodableToTLV & aEncodable) override;
    void AddResponse(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
                     const DataModel::EncodableToTLV & aEncodable) override;

    Access::SubjectDescriptor GetSubjectDescriptor() const override;
    FabricIndex GetAccessingFabricIndex() const override;
    bool IsTimedInvoke() const override;
    Messaging::ExchangeContext * GetExchangeContext() const override;

    /**************** Implementation-specific logic ***********************/

    /*
     * Main entrypoint for this class to handle an InvokeRequestMessage.
     *
     * This function MAY call the registered OnDone callback before returning.
     * To prevent immediate OnDone invocation, callers can wrap their CommandHandlerImpl instance
     * within a CommandHandler::Handle.
     *
     * isTimedInvoke is true if and only if this is part of a Timed Invoke
     * transaction (i.e. was preceded by a Timed Request).  If we reach here,
     * the timer verification has already been done.
     *
     * commandResponder handles sending InvokeResponses, added by clusters, to the client. The
     * command responder object must outlive this CommandHandler object. It is only safe to
     * release after the caller of OnInvokeCommandRequest receives the OnDone callback.
     */
    Protocols::InteractionModel::Status OnInvokeCommandRequest(CommandHandlerExchangeInterface & commandResponder,
                                                               System::PacketBufferHandle && payload, bool isTimedInvoke);

    /**
     * Checks that all CommandDataIB within InvokeRequests satisfy the spec's general
     * constraints for CommandDataIB. Additionally checks that InvokeRequestMessage is
     * properly formatted.
     *
     * This also builds a registry to ensure that all commands can be responded
     * to with the data required as per spec.
     */
    CHIP_ERROR ValidateInvokeRequestMessageAndBuildRegistry(InvokeRequestMessage::Parser & invokeRequestMessage);

    /**
     * This adds a new CommandDataIB element into InvokeResponses for the associated
     * aRequestCommandPath. This adds up until the `CommandFields` element within
     * `CommandDataIB`.
     *
     * This call will fail if CommandHandler is already in the middle of building a
     * CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without
     * calling Finish*), or is already sending InvokeResponseMessage.
     *
     * Upon success, the caller is expected to call `FinishCommand` once they have added
     * all the fields into the CommandFields element of CommandDataIB.
     *
     * @param [in] aResponseCommandPath the concrete response path that we are sending to Requester.
     * @param [in] aPrepareParameters struct containing paramters needs for preparing a command. Data
     *             such as request path, and whether this method should start the CommandFields element within
     *             CommandDataIB.
     */
    CHIP_ERROR PrepareInvokeResponseCommand(const ConcreteCommandPath & aResponseCommandPath,
                                            const InvokeResponseParameters & aPrepareParameters);

    /**
     * Finishes the CommandDataIB element within the InvokeResponses.
     *
     * Caller must have first successfully called `PrepareInvokeResponseCommand`.
     *
     * @param [in] aEndDataStruct end the TLV container for the CommandFields element within
     *             CommandDataIB. This should match the boolean passed into Prepare*.
     *
     * @return CHIP_ERROR_INCORRECT_STATE
     *                      If device has not previously successfully called
     *                      `PrepareInvokeResponseCommand`.
     * @return CHIP_ERROR_BUFFER_TOO_SMALL
     *                      If writing the values needed to finish the InvokeReponseIB
     *                      with the current contents of the InvokeResponseMessage
     *                      would exceed the limit. When this error occurs, it is possible
     *                      we have already closed some of the IB Builders that were
     *                      previously started in `PrepareInvokeResponseCommand`.
     * @return CHIP_ERROR_NO_MEMORY
     *                      If TLVWriter attempted to allocate an output buffer failed due to
     *                      lack of memory.
     * @return other        Other TLVWriter related errors. Typically occurs if
     *                      `GetCommandDataIBTLVWriter()` was called and used incorrectly.
     */
    // TODO(#30453): We should be able to eliminate the chances of OOM issues with reserve.
    // This will be completed in a follow up PR.
    CHIP_ERROR FinishCommand(bool aEndDataStruct = true);

    TLV::TLVWriter * GetCommandDataIBTLVWriter();

#if CHIP_WITH_NLFAULTINJECTION

    enum class NlFaultInjectionType : uint8_t
    {
        SeparateResponseMessages,
        SeparateResponseMessagesAndInvertedResponseOrder,
        SkipSecondResponse
    };

    /**
     * @brief Sends InvokeResponseMessages with injected faults for certification testing.
     *
     * The Test Harness (TH) uses this to simulate various server response behaviors,
     * ensuring the Device Under Test (DUT) handles responses per specification.
     *
     * This function strictly validates the DUT's InvokeRequestMessage against the test plan.
     * If deviations occur, the TH terminates with a detailed error message.
     *
     * @param commandResponder commandResponder that will send the InvokeResponseMessages to the client.
     * @param payload Payload of the incoming InvokeRequestMessage from the client.
     * @param isTimedInvoke Indicates whether the interaction is timed.
     * @param faultType The specific type of fault to inject into the response.
     */
    // TODO(#30453): After refactoring CommandHandler for better unit testability, create a
    // unit test specifically for the fault injection behavior.
    void TestOnlyInvokeCommandRequestWithFaultsInjected(CommandHandlerExchangeInterface & commandResponder,
                                                        System::PacketBufferHandle && payload, bool isTimedInvoke,
                                                        NlFaultInjectionType faultType);
#endif // CHIP_WITH_NLFAULTINJECTION

protected:
    // Lifetime management for CommandHandler::Handle

    void IncrementHoldOff(Handle * apHandle) override;
    void DecrementHoldOff(Handle * apHandle) override;

private:
    friend class TestCommandInteraction;
    friend class CommandHandler::Handle;

    enum class State : uint8_t
    {
        Idle,                ///< Default state that the object starts out in, where no work has commenced
        NewResponseMessage,  ///< mInvokeResponseBuilder is ready, with no responses added.
        Preparing,           ///< We are prepaing the command or status header.
        AddingCommand,       ///< In the process of adding a command.
        AddedCommand,        ///< A command has been completely encoded and is awaiting transmission.
        DispatchResponses,   ///< The command response(s) are being dispatched.
        AwaitingDestruction, ///< The object has completed its work and is awaiting destruction by the application.
    };

    /**
     * @brief Best effort to add InvokeResponse to InvokeResponseMessage.
     *
     * Tries to add response using lambda. Upon failure to add response, attempts
     * to rollback the InvokeResponseMessage to a known good state. If failure is due
     * to insufficient space in the current InvokeResponseMessage:
     *  - Finalizes the current InvokeResponseMessage.
     *  - Allocates a new InvokeResponseMessage.
     *  - Reattempts to add the InvokeResponse to the new InvokeResponseMessage.
     *
     * @param [in] addResponseFunction A lambda function responsible for adding the
     *             response to the current InvokeResponseMessage.
     */
    template <typename Function>
    CHIP_ERROR TryAddingResponse(Function && addResponseFunction)
    {
        // Invalidate any existing rollback backups. The addResponseFunction is
        // expected to create a new backup during either PrepareInvokeResponseCommand
        // or PrepareStatus execution. Direct invocation of
        // CreateBackupForResponseRollback is avoided since the buffer used by
        // InvokeResponseMessage might not be allocated until a Prepare* function
        // is called.
        mRollbackBackupValid = false;
        CHIP_ERROR err       = addResponseFunction();
        if (err == CHIP_NO_ERROR)
        {
            return CHIP_NO_ERROR;
        }
        // The error value of RollbackResponse is not important if it fails, we prioritize
        // conveying the error generated by addResponseFunction to the caller.
        if (RollbackResponse() != CHIP_NO_ERROR)
        {
            return err;
        }
        // If we failed to add a command due to lack of space in the
        // packet, we will make another attempt to add the response using
        // an additional InvokeResponseMessage.
        if (mState != State::AddedCommand || err != CHIP_ERROR_NO_MEMORY)
        {
            return err;
        }
        ReturnErrorOnFailure(FinalizeInvokeResponseMessageAndPrepareNext());
        err = addResponseFunction();
        if (err != CHIP_NO_ERROR)
        {
            // The return value of RollbackResponse is ignored, as we prioritize
            // conveying the error generated by addResponseFunction to the
            // caller.
            RollbackResponse();
        }
        return err;
    }

    void MoveToState(const State aTargetState);
    const char * GetStateStr() const;

    /**
     * Create a backup to enable rolling back to the state prior to ResponseData encoding in the event of failure.
     */
    void CreateBackupForResponseRollback();

    /**
     * Rollback the state to before encoding the current ResponseData (before calling PrepareInvokeResponseCommand / PrepareStatus)
     *
     * Requires CreateBackupForResponseRollback to be called at the start of PrepareInvokeResponseCommand / PrepareStatus
     */
    CHIP_ERROR RollbackResponse();

    /*
     * This forcibly closes the exchange context if a valid one is pointed to. Such a situation does
     * not arise during normal message processing flows that all normally call Close() above. This can only
     * arise due to application-initiated destruction of the object when this object is handling receiving/sending
     * message payloads.
     */
    void Abort();

    /*
     * Allocates a packet buffer used for encoding an invoke response payload.
     *
     * This can be called multiple times safely, as it will only allocate the buffer once for the lifetime
     * of this object.
     */
    CHIP_ERROR AllocateBuffer();

    /**
     * This will add a new CommandStatusIB element into InvokeResponses. It will put the
     * aCommandPath into the CommandPath element within CommandStatusIB.
     *
     * This call will fail if CommandHandler is already in the middle of building a
     * CommandStatusIB or CommandDataIB (i.e. something has called Prepare*, without
     * calling Finish*), or is already sending InvokeResponseMessage.
     *
     * Upon success, the caller is expected to call `FinishStatus` once they have encoded
     * StatusIB.
     *
     * @param [in] aCommandPath the concrete path of the command we are responding to.
     */
    CHIP_ERROR PrepareStatus(const ConcreteCommandPath & aCommandPath);

    /**
     * Finishes the CommandStatusIB element within the InvokeResponses.
     *
     * Caller must have first successfully called `PrepareStatus`.
     */
    CHIP_ERROR FinishStatus();

    CHIP_ERROR PrepareInvokeResponseCommand(const CommandPathRegistryEntry & apCommandPathRegistryEntry,
                                            const ConcreteCommandPath & aCommandPath, bool aStartDataStruct);

    CHIP_ERROR FinalizeLastInvokeResponseMessage() { return FinalizeInvokeResponseMessage(/* aHasMoreChunks = */ false); }

    CHIP_ERROR FinalizeInvokeResponseMessageAndPrepareNext();

    CHIP_ERROR FinalizeInvokeResponseMessage(bool aHasMoreChunks);

    Protocols::InteractionModel::Status ProcessInvokeRequest(System::PacketBufferHandle && payload, bool isTimedInvoke);

    /**
     * Called internally to signal the completion of all work on this object, gracefully close the
     * exchange (by calling into the base class) and finally, signal to a registerd callback that it's
     * safe to release this object.
     */
    void Close();

    /**
     * ProcessCommandDataIB is only called when a unicast invoke command request is received
     * It requires the endpointId in its command path to be able to dispatch the command
     */
    Protocols::InteractionModel::Status ProcessCommandDataIB(CommandDataIB::Parser & aCommandElement);

    /**
     * ProcessGroupCommandDataIB is only called when a group invoke command request is received
     * It doesn't need the endpointId in it's command path since it uses the GroupId in message metadata to find it
     */
    Protocols::InteractionModel::Status ProcessGroupCommandDataIB(CommandDataIB::Parser & aCommandElement);

    CHIP_ERROR TryAddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus);

    CHIP_ERROR AddStatusInternal(const ConcreteCommandPath & aCommandPath, const StatusIB & aStatus);

    /**
     * If this function fails, it may leave our TLV buffer in an inconsistent state.
     * Callers should snapshot as needed before calling this function, and roll back
     * as needed afterward.
     *
     * @param [in] aRequestCommandPath the concrete path of the command we are responding to
     * @param [in] aResponseCommandId the id of the command to encode
     * @param [in] aEncodable the data to encode for the given aResponseCommandId
     */
    CHIP_ERROR TryAddResponseData(const ConcreteCommandPath & aRequestCommandPath, CommandId aResponseCommandId,
                                  const DataModel::EncodableToTLV & aEncodable);

    void SetExchangeInterface(CommandHandlerExchangeInterface * commandResponder);

    /**
     * Check whether the InvokeRequest we are handling is targeted to a group.
     */
    bool IsGroupRequest() { return mGroupRequest; }

    bool ResponsesAccepted() { return mpResponder != nullptr && !mGroupRequest; }

    /**
     * Sets the state flag to keep the information that request we are handling is targeted to a group.
     */
    void SetGroupRequest(bool isGroupRequest) { mGroupRequest = isGroupRequest; }

    CommandPathRegistry & GetCommandPathRegistry() const { return *mCommandPathRegistry; }

    size_t MaxPathsPerInvoke() const { return mMaxPathsPerInvoke; }

    void AddToHandleList(Handle * handle);

    void RemoveFromHandleList(Handle * handle);

    void InvalidateHandles();

    bool TestOnlyIsInIdleState() const { return mState == State::Idle; }

    Callback * mpCallback = nullptr;
    InvokeResponseMessage::Builder mInvokeResponseBuilder;
    TLV::TLVType mDataElementContainerType = TLV::kTLVType_NotSpecified;
    size_t mPendingWork                    = 0;
    /* List to store all currently-outstanding Handles for this Command Handler.*/
    IntrusiveList<Handle> mpHandleList;

    chip::System::PacketBufferTLVWriter mCommandMessageWriter;
    TLV::TLVWriter mBackupWriter;
    size_t mMaxPathsPerInvoke = CHIP_CONFIG_MAX_PATHS_PER_INVOKE;
    // TODO(#30453): See if we can reduce this size for the default cases
    // TODO Allow flexibility in registration.
    BasicCommandPathRegistry<CHIP_CONFIG_MAX_PATHS_PER_INVOKE> mBasicCommandPathRegistry;
    CommandPathRegistry * mCommandPathRegistry = &mBasicCommandPathRegistry;
    std::optional<uint16_t> mRefForResponse;

    CommandHandlerExchangeInterface * mpResponder = nullptr;

    State mState = State::Idle;
    State mBackupState;
    ScopedChangeOnly<bool> mInternalCallToAddResponseData{ false };
    bool mSuppressResponse                 = false;
    bool mTimedRequest                     = false;
    bool mGroupRequest                     = false;
    bool mBufferAllocated                  = false;
    bool mReserveSpaceForMoreChunkMessages = false;
    // TODO(#32486): We should introduce breaking change where calls to add CommandData
    // need to use AddResponse, and not CommandHandler primitives directly using
    // GetCommandDataIBTLVWriter.
    bool mRollbackBackupValid = false;
    // If mGoneAsync is true, we have finished out initial processing of the
    // incoming invoke.  After this point, our session could go away at any
    // time.
    bool mGoneAsync = false;
};
} // namespace app
} // namespace chip
