{
  "topbar": {
    "credits": "Credits",
    "population": "Population",
    "territory": "Territory",
    "power": "Power",
    "level": "Lv",
    "day": "Day",
    "music": {
      "playMusic": "Play Music",
      "pauseMusic": "Pause Music",
      "nextTrack": "Next Track",
      "volumeControl": "Volume Control",
      "musicSettings": "Music Settings"
    }
  },
  "buildingSidebar": {
    "constructionUnits": "Construction Units",
    "operationMode": "Operation Mode",
    "select": "Select",
    "build": "Build",
    "relocate": "Relocate",
    "demolish": "Demolish",
    "switchToBuildMode": "Please switch to build mode"
  },
  "dashboardFooter": {
    "cityMetrics": "City Metrics",
    "buildings": "Buildings",
    "dailyIncome": "Daily Income",
    "efficiency": "Pollution",
    "stability": "Stability",
    "achievements": "Achievements",
    "firstFactory": "First Factory",
    "industrialTycoon": "Industrial Tycoon",
    "viewAllAchievements": "View All Achievements",
    "achievementLoading": "Achievement system loading...",
    "systemStatus": "System Status",
    "powerGrid": "Power Grid",
    "transport": "Transport",
    "security": "Security",
    "environment": "Environment",
    "limited": "Limited",
    "secure": "Secure",
    "moderate": "Moderate",
    "online": "Online"
  },
  "modeIndicator": {
    "mode": "Mode"
  },
  "selectedIndicator": {
    "selected": "Selected"
  },
  "toastContainer": {
    "success": "Success",
    "error": "Error",
    "warning": "Warning",
    "info": "Info"
  },
  "buildingDetails": {
    "unitDetails": "Unit Details",
    "selectABuilding": "Select a building",
    "clickToView": "Click on any structure to view details",
    "status": "Status",
    "operational": "Operational",
    "production": "Production",
    "outputPerHour": "Output/Hour",
    "workers": "Workers",
    "maintenance": "Maintenance",
    "condition": "Condition",
    "nextService": "Next Service",
    "upgradeUnit": "Upgrade Unit",
    "maintenanceBtn": "Maintenance",
    "demolish": "Demolish",
    "tile": "Tile Position",
    "coinOutput": "Coin Output",
    "powerUsage": "Power Usage",
    "powerOutput": "Power Output",
    "maxPopulation": "Max Population",
    "pollution": "Pollution",
    "cost": "Build Cost",
    "displayName": "Level Name",
    "category": "Category",
    "upgradeCost": "Upgrade Cost",
    "nextLevel": "Next Level",
    "upgradeInfo": "Upgrade Info",
    "currentLevel": "Current Level",
    "improvements": "Improvements",
    "maxLevel": "Max Level Reached"
  },
  "confirmDialog": {
    "title": "Confirm",
    "message": "Are you sure you want to demolish this building?",
    "confirm": "Confirm",
    "cancel": "Cancel"
  },
  "common": {
    "cancel": "Cancel"
  },
  "dialog": {
    "selectTitle": "Upgrade Building",
    "selectMessage": "Are you sure to upgrade <span class=\"text-green-500 font-bold\"> {building} </span>? It will cost <span class=\"text-yellow-500 font-bold\"> {cost} </span> credits.",
    "selectConfirm": "Confirm Upgrade",
    "relocateTitle": "Relocate Building",
    "relocateMessage": "Are you sure to relocate <span class=\"text-industrial-accent font-bold\"> {building} </span>?",
    "relocateConfirm": "Confirm Relocation",
    "demolishTitle": "Demolish Building",
    "demolishMessage": "Are you sure to demolish <span class=\"text-industrial-accent font-bold\"> {building} </span>? You will get <span class=\"text-yellow-500 font-bold\"> {refund} </span> credits back.",
    "demolishConfirm": "Confirm Demolition",
    "building": "building"
  },
  "error": {
    "insufficientFunds": "Insufficient funds"
  },
  "restorePrompt": {
    "title": "Continue Last Game?",
    "description": "Previous game save detected. Would you like to continue?",
    "continueButton": "Yes, Continue Last Game",
    "newGameButton": "No, Start New Game",
    "musicHint": "🎵 Click the music button in the top right corner",
    "gpuHint": "⚡ Enable GPU acceleration in chrome://flags for better gaming experience"
  },
  "emptyState": {
    "selectMode": {
      "title": "Selection Mode",
      "description": "Click any building in the scene to view detailed information and statistics",
      "readyText": "Ready to inspect buildings"
    },
    "buildMode": {
      "title": "Build Mode",
      "description": "Select a building type from the sidebar, then click on any empty tile to construct it",
      "strategicTip": "Strategic Tip",
      "strategicTipText": "Power supply, environmental factors, and resident satisfaction directly impact population growth and coin production",
      "cameraTip": "Press <kbd class=\"px-1.5 py-0.5 bg-blue-500 text-white rounded text-xs font-bold\">←</kbd> or <kbd class=\"px-1.5 py-0.5 bg-blue-500 text-white rounded text-xs font-bold\">→</kbd> to adjust the direction of the camera"
    },
    "relocateMode": {
      "title": "Relocation Mode",
      "rotateHint": "Rotate selected building",
      "relocateHint": "Click tile <span class=\"px-1.5 py-0.5 bg-blue-500 text-white rounded text-xs font-bold\">A</span> then tile <span class=\"px-1.5 py-0.5 bg-green-500 text-white rounded text-xs font-bold\">B</span> to relocate building",
      "requirementsText": "Tile <span class=\"font-bold\">A</span> must have a building<br>Tile <span class=\"font-bold\">B</span> must be empty",
      "cancelHint": "Press <kbd class=\"px-1 py-0.5 bg-red-700 rounded text-xs\">ESC</kbd> to cancel"
    },
    "demolishMode": {
      "title": "Demolition Mode",
      "description": "Click on any building in the scene to demolish it permanently",
      "recoveryTitle": "Material Recovery",
      "recoveryText": "70% of construction materials will be refunded to your inventory"
    }
  }
}
