        
        <<set _thedamage to _actualdamage>>
        
        <<if $enemyno lt 2>>
            <<set _d to _args[1]>>
            <<if $NPCList[_d]>>
                <<set $NPCList[_d].health -= _thedamage>>
            <</if>>    
        <</if>>
        
        <<set $enemyhealth -= _thedamage>>
        