		<<set _thedamage to (2 * _defiance * ($physique / 4000))>>
		<<if !$CE_damageEnabled >>
			<<set $CE_damageMultiplier to 1>>
		<</if>>
		<<set _thedamage *= $CE_damageMultiplier>>
		
		<<set _actualdamage to _thedamage>>

        <<if $enemyno gte 2 and _args[1] isnot undefined and $NPCList[_args[1]]>>
	        <<if _actualdamage gt $NPCList[_args[1]].health>>
		        <<set _actualdamage to $NPCList[_args[1]].health>>
	        <</if>>
        <</if>>
        
        <!--
        <<if _actualdamage gt $enemyhealth>>
	        <<set _actualdamage to $enemyhealth>>
        <</if>>
        
        <<set _thedamage to _actualdamage>>
        -->
        