public static class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderFloat16Int8FeaturesKHR,VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer> implements org.lwjgl.system.NativeResource
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
long |
pNext()
Returns the value of the
pNext field. |
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer |
pNext(long value)
Sets the specified value to the
pNext field. |
boolean |
shaderFloat16()
Returns the value of the
shaderFloat16 field. |
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer |
shaderFloat16(boolean value)
Sets the specified value to the
shaderFloat16 field. |
boolean |
shaderInt8()
Returns the value of the
shaderInt8 field. |
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer |
shaderInt8(boolean value)
Sets the specified value to the
shaderInt8 field. |
int |
sType()
Returns the value of the
sType field. |
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer |
sType(int value)
Sets the specified value to the
sType field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public int sType()
sType field.public long pNext()
pNext field.public boolean shaderFloat16()
shaderFloat16 field.public boolean shaderInt8()
shaderInt8 field.public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer sType(int value)
sType field.public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer pNext(long value)
pNext field.public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderFloat16(boolean value)
shaderFloat16 field.public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderInt8(boolean value)
shaderInt8 field.Copyright LWJGL. All Rights Reserved. License terms.