public static class VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceFloatControlsPropertiesKHR,VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer> implements org.lwjgl.system.NativeResource
VkPhysicalDeviceFloatControlsPropertiesKHR structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
int |
denormBehaviorIndependence()
Returns the value of the
denormBehaviorIndependence field. |
long |
pNext()
Returns the value of the
pNext field. |
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer |
pNext(long value)
Sets the specified value to the
pNext field. |
int |
roundingModeIndependence()
Returns the value of the
roundingModeIndependence field. |
boolean |
shaderDenormFlushToZeroFloat16()
Returns the value of the
shaderDenormFlushToZeroFloat16 field. |
boolean |
shaderDenormFlushToZeroFloat32()
Returns the value of the
shaderDenormFlushToZeroFloat32 field. |
boolean |
shaderDenormFlushToZeroFloat64()
Returns the value of the
shaderDenormFlushToZeroFloat64 field. |
boolean |
shaderDenormPreserveFloat16()
Returns the value of the
shaderDenormPreserveFloat16 field. |
boolean |
shaderDenormPreserveFloat32()
Returns the value of the
shaderDenormPreserveFloat32 field. |
boolean |
shaderDenormPreserveFloat64()
Returns the value of the
shaderDenormPreserveFloat64 field. |
boolean |
shaderRoundingModeRTEFloat16()
Returns the value of the
shaderRoundingModeRTEFloat16 field. |
boolean |
shaderRoundingModeRTEFloat32()
Returns the value of the
shaderRoundingModeRTEFloat32 field. |
boolean |
shaderRoundingModeRTEFloat64()
Returns the value of the
shaderRoundingModeRTEFloat64 field. |
boolean |
shaderRoundingModeRTZFloat16()
Returns the value of the
shaderRoundingModeRTZFloat16 field. |
boolean |
shaderRoundingModeRTZFloat32()
Returns the value of the
shaderRoundingModeRTZFloat32 field. |
boolean |
shaderRoundingModeRTZFloat64()
Returns the value of the
shaderRoundingModeRTZFloat64 field. |
boolean |
shaderSignedZeroInfNanPreserveFloat16()
Returns the value of the
shaderSignedZeroInfNanPreserveFloat16 field. |
boolean |
shaderSignedZeroInfNanPreserveFloat32()
Returns the value of the
shaderSignedZeroInfNanPreserveFloat32 field. |
boolean |
shaderSignedZeroInfNanPreserveFloat64()
Returns the value of the
shaderSignedZeroInfNanPreserveFloat64 field. |
int |
sType()
Returns the value of the
sType field. |
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer |
sType(int value)
Sets the specified value to the
sType field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by VkPhysicalDeviceFloatControlsPropertiesKHR.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public int sType()
sType field.public long pNext()
pNext field.public int denormBehaviorIndependence()
denormBehaviorIndependence field.public int roundingModeIndependence()
roundingModeIndependence field.public boolean shaderSignedZeroInfNanPreserveFloat16()
shaderSignedZeroInfNanPreserveFloat16 field.public boolean shaderSignedZeroInfNanPreserveFloat32()
shaderSignedZeroInfNanPreserveFloat32 field.public boolean shaderSignedZeroInfNanPreserveFloat64()
shaderSignedZeroInfNanPreserveFloat64 field.public boolean shaderDenormPreserveFloat16()
shaderDenormPreserveFloat16 field.public boolean shaderDenormPreserveFloat32()
shaderDenormPreserveFloat32 field.public boolean shaderDenormPreserveFloat64()
shaderDenormPreserveFloat64 field.public boolean shaderDenormFlushToZeroFloat16()
shaderDenormFlushToZeroFloat16 field.public boolean shaderDenormFlushToZeroFloat32()
shaderDenormFlushToZeroFloat32 field.public boolean shaderDenormFlushToZeroFloat64()
shaderDenormFlushToZeroFloat64 field.public boolean shaderRoundingModeRTEFloat16()
shaderRoundingModeRTEFloat16 field.public boolean shaderRoundingModeRTEFloat32()
shaderRoundingModeRTEFloat32 field.public boolean shaderRoundingModeRTEFloat64()
shaderRoundingModeRTEFloat64 field.public boolean shaderRoundingModeRTZFloat16()
shaderRoundingModeRTZFloat16 field.public boolean shaderRoundingModeRTZFloat32()
shaderRoundingModeRTZFloat32 field.public boolean shaderRoundingModeRTZFloat64()
shaderRoundingModeRTZFloat64 field.public VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer sType(int value)
sType field.public VkPhysicalDeviceFloatControlsPropertiesKHR.Buffer pNext(long value)
pNext field.Copyright LWJGL. All Rights Reserved. License terms.