public final class KHRUniformBufferStandardLayout
extends java.lang.Object
Enables tighter array and struct packing to be used with uniform buffers.
This extension modifies the alignment rules for uniform buffers, allowing for tighter packing of arrays and structures. This allows, for example, the std430 layout, as defined in GLSL to be supported in uniform buffers.
VK_KHR_uniform_buffer_standard_layoutVK_KHR_get_physical_device_properties2| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME
The extension name.
|
static int |
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION
The extension specification version.
|
static int |
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR
Extends
VkStructureType. |
public static final int VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION
public static final java.lang.String VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR
VkStructureType.Copyright LWJGL. All Rights Reserved. License terms.