public class OESVertexArrayObject
extends java.lang.Object
This extension introduces vertex array objects which encapsulate vertex array states on the server side (vertex buffer objects). These objects aim to keep pointers to vertex data and to provide names for different sets of vertex data. Therefore applications are allowed to rapidly switch between different sets of vertex array state, and to easily return to the default vertex array state.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_VERTEX_ARRAY_BINDING_OES
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv. |
| Modifier and Type | Method and Description |
|---|---|
static void |
glBindVertexArrayOES(int array) |
static void |
glDeleteVertexArraysOES(int array) |
static void |
glDeleteVertexArraysOES(int[] arrays)
Array version of:
DeleteVertexArraysOES |
static void |
glDeleteVertexArraysOES(java.nio.IntBuffer arrays) |
static int |
glGenVertexArraysOES() |
static void |
glGenVertexArraysOES(int[] arrays)
Array version of:
GenVertexArraysOES |
static void |
glGenVertexArraysOES(java.nio.IntBuffer arrays) |
static boolean |
glIsVertexArrayOES(int array) |
static void |
nglDeleteVertexArraysOES(int n,
long arrays) |
static void |
nglGenVertexArraysOES(int n,
long arrays) |
public static final int GL_VERTEX_ARRAY_BINDING_OES
pname parameter of GetBooleanv, GetIntegerv, GetFloatv.public static void glBindVertexArrayOES(int array)
public static void nglDeleteVertexArraysOES(int n,
long arrays)
public static void glDeleteVertexArraysOES(java.nio.IntBuffer arrays)
public static void glDeleteVertexArraysOES(int array)
public static void nglGenVertexArraysOES(int n,
long arrays)
public static void glGenVertexArraysOES(java.nio.IntBuffer arrays)
public static int glGenVertexArraysOES()
public static boolean glIsVertexArrayOES(int array)
public static void glDeleteVertexArraysOES(int[] arrays)
DeleteVertexArraysOESpublic static void glGenVertexArraysOES(int[] arrays)
GenVertexArraysOESCopyright LWJGL. All Rights Reserved. License terms.