public class ANGLEFramebufferMultisample
extends java.lang.Object
This extension extends the framebuffer object framework to enable multisample rendering.
The new operation RenderbufferStorageMultisampleANGLE() allocates storage for a renderbuffer object that can be used as a multisample buffer. A multisample render buffer image differs from a single-sample render buffer image in that a multisample image has a number of SAMPLES that is greater than zero. No method is provided for creating multisample texture images.
All of the framebuffer-attachable images attached to a framebuffer object must have the same number of SAMPLES or else the framebuffer object is not "framebuffer complete". If a framebuffer object with multisample attachments is "framebuffer complete", then the framebuffer object behaves as if SAMPLE_BUFFERS is one.
The resolve operation is affected by calling BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit extension) where the source is a multisample application-created framebuffer object and the destination is a single-sample framebuffer object (either application-created or window-system provided).
Requires GLES 2.0 and ANGLE_framebuffer_blit.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
Returned by CheckFramebufferStatus.
|
static int |
GL_MAX_SAMPLES_ANGLE
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, and GetFloatv. |
static int |
GL_RENDERBUFFER_SAMPLES_ANGLE
Accepted by the
pname parameter of GetRenderbufferParameteriv. |
| Modifier and Type | Method and Description |
|---|---|
static void |
glRenderbufferStorageMultisampleANGLE(int target,
int samples,
int internalformat,
int width,
int height) |
public static final int GL_RENDERBUFFER_SAMPLES_ANGLE
pname parameter of GetRenderbufferParameteriv.public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
public static final int GL_MAX_SAMPLES_ANGLE
pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.Copyright LWJGL. All Rights Reserved. License terms.