public class WGLNVCopyImage
extends java.lang.Object
This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or otherwise configure the rendering pipeline. The WGL version allows copying between images in different contexts, even if those contexts are in different sharelists or even on different physical devices.
| Modifier and Type | Method and Description |
|---|---|
static boolean |
wglCopyImageSubDataNV(long srcRC,
int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
long dstRC,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int width,
int height,
int depth)
Behaves identically to the core function
CopyImageSubDataNV, except that the srcRC and dstRC parameters specify
the contexts in which to look up the source and destination objects, respectively. |
public static boolean wglCopyImageSubDataNV(long srcRC,
int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
long dstRC,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int width,
int height,
int depth)
CopyImageSubDataNV, except that the srcRC and dstRC parameters specify
the contexts in which to look up the source and destination objects, respectively. A value of zero indicates that the currently bound context should be
used instead.srcRC - the source OpenGL contextsrcName - the source objectsrcTarget - the source object targetsrcLevel - the source level-of-detail numbersrcX - the source texel x coordinatesrcY - the source texel y coordinatesrcZ - the source texel z coordinatedstRC - the destination OpenGL contextdstName - the destination objectdstTarget - the destination object targetdstLevel - the destination level-of-detail numberdstX - the destination texel x coordinatedstY - the destination texel y coordinatedstZ - the destination texel z coordinatewidth - the number of texels to copy in the x-dimensionheight - the number of texels to copy in the y-dimensiondepth - the number of texels to copy in the z-dimensionCopyright LWJGL. All Rights Reserved. License terms.