public final class NVShaderBufferStore
extends java.lang.Object
This extension builds upon the mechanisms added by the NV_shader_buffer_load extension to allow shaders to perform random-access reads to buffer object memory without using dedicated buffer object binding points. Instead, it allowed an application to make a buffer object resident, query a GPU address (pointer) for the buffer object, and then use that address as a pointer in shader code. This approach allows shaders to access a large number of buffer objects without needing to repeatedly bind buffers to a limited number of fixed-functionality binding points.
Requires OpenGL 3.0, GLSL 1.30, NV_shader_buffer_load, NV_gpu_program5 and/or NV_gpu_shader5.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
Accepted by the
barriers parameter of MemoryBarrierNV. |
public static final int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
barriers parameter of MemoryBarrierNV.Copyright LWJGL. All Rights Reserved. License terms.