public class ARBVertexAttrib64Bit
extends java.lang.Object
This extension provides OpenGL shading language support for vertex shader inputs with 64-bit floating-point components and OpenGL API support for specifying the value of those inputs using vertex array or immediate mode entry points. This builds on the support for general-purpose support for 64-bit floating-point values in the ARB_gpu_shader_fp64 extension.
This extension provides a new class of vertex attribute functions, beginning with "VertexAttribL" ("L" for "long"), that can be used to specify
attributes with 64-bit floating-point components. This extension provides no automatic type conversion between attribute and shader variables;
single-precision attributes are not automatically converted to double-precision or vice versa. For shader variables with 64-bit component types, the
"VertexAttribL" functions must be used to specify attribute values. For other shader variables, the "VertexAttribL" functions must not be used. If a
vertex attribute is specified using the wrong attribute function, the values of the corresponding shader input are undefined. This approach requiring
matching types is identical to that used for the "VertexAttribI" functions provided by OpenGL 3.0 and the EXT_gpu_shader4 extension.
Additionally, some vertex shader inputs using the wider 64-bit components may count double against the implementation-dependent limit on the number of vertex shader attribute vectors. A 64-bit scalar or a two-component vector consumes only a single generic vertex attribute; three- and four-component "long" may count as two. This approach is similar to the one used in the current GL where matrix attributes consume multiple attributes.
Note that 64-bit generic vertex attributes were nominally supported beginning with the introduction of vertex shaders in OpenGL 2.0. However, the OpenGL Shading Language at the time had no support for 64-bit data types, so any such values were automatically converted to 32-bit.
Support for 64-bit floating-point vertex attributes in this extension can be combined with other extensions. In particular, this extension provides an
entry point that can be used with EXT_direct_state_access to directly set state for any vertex array object. Also, the related
NV_vertex_attrib_integer_64bit extension provides an entry point to specify bindless vertex attribute arrays with 64-bit
components, integer or floating-point.
Requires OpenGL 3.0, GLSL 1.30 and ARB_gpu_shader_fp64. Promoted to core in OpenGL 4.1.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_DOUBLE_MAT2
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT2x3
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT2x4
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT3
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT3x2
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT3x4
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT4
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT4x2
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_MAT4x3
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_VEC2
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_VEC3
Returned in the
type parameter of GetActiveAttrib. |
static int |
GL_DOUBLE_VEC4
Returned in the
type parameter of GetActiveAttrib. |
| Modifier and Type | Method and Description |
|---|---|
static void |
glGetVertexAttribLdv(int index,
int pname,
double[] params)
Array version of:
GetVertexAttribLdv |
static void |
glGetVertexAttribLdv(int index,
int pname,
java.nio.DoubleBuffer params)
Double version of
GetVertexAttribiv. |
static void |
glVertexArrayVertexAttribLOffsetEXT(int vaobj,
int buffer,
int index,
int size,
int type,
int stride,
long offset)
DSA version of
VertexAttribLPointer. |
static void |
glVertexAttribL1d(int index,
double x)
Specifies the value of a generic vertex attribute.
|
static void |
glVertexAttribL1dv(int index,
double[] v)
Array version of:
VertexAttribL1dv |
static void |
glVertexAttribL1dv(int index,
java.nio.DoubleBuffer v)
Pointer version of
VertexAttribL1d. |
static void |
glVertexAttribL2d(int index,
double x,
double y)
Specifies the value of a generic vertex attribute.
|
static void |
glVertexAttribL2dv(int index,
double[] v)
Array version of:
VertexAttribL2dv |
static void |
glVertexAttribL2dv(int index,
java.nio.DoubleBuffer v)
Pointer version of
VertexAttribL2d. |
static void |
glVertexAttribL3d(int index,
double x,
double y,
double z)
Specifies the value of a generic vertex attribute.
|
static void |
glVertexAttribL3dv(int index,
double[] v)
Array version of:
VertexAttribL3dv |
static void |
glVertexAttribL3dv(int index,
java.nio.DoubleBuffer v)
Pointer version of
VertexAttribL3d. |
static void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w)
Specifies the value of a generic vertex attribute.
|
static void |
glVertexAttribL4dv(int index,
double[] v)
Array version of:
VertexAttribL4dv |
static void |
glVertexAttribL4dv(int index,
java.nio.DoubleBuffer v)
Pointer version of
VertexAttribL4d. |
static void |
glVertexAttribLPointer(int index,
int size,
int stride,
java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.
|
static void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.
|
static void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.
|
static void |
nglGetVertexAttribLdv(int index,
int pname,
long params)
Unsafe version of:
GetVertexAttribLdv |
static void |
nglVertexAttribL1dv(int index,
long v)
Unsafe version of:
VertexAttribL1dv |
static void |
nglVertexAttribL2dv(int index,
long v)
Unsafe version of:
VertexAttribL2dv |
static void |
nglVertexAttribL3dv(int index,
long v)
Unsafe version of:
VertexAttribL3dv |
static void |
nglVertexAttribL4dv(int index,
long v)
Unsafe version of:
VertexAttribL4dv |
static void |
nglVertexAttribLPointer(int index,
int size,
int type,
int stride,
long pointer)
Unsafe version of:
VertexAttribLPointer |
public static final int GL_DOUBLE_VEC2
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_VEC3
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_VEC4
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT2
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT3
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT4
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT2x3
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT2x4
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT3x2
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT3x4
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT4x2
type parameter of GetActiveAttrib.public static final int GL_DOUBLE_MAT4x3
type parameter of GetActiveAttrib.public static void glVertexAttribL1d(int index,
double x)
index - the index of the generic vertex attribute to be modifiedx - the vertex attribute x componentpublic static void glVertexAttribL2d(int index,
double x,
double y)
index - the index of the generic vertex attribute to be modifiedx - the vertex attribute x componenty - the vertex attribute y componentpublic static void glVertexAttribL3d(int index,
double x,
double y,
double z)
index - the index of the generic vertex attribute to be modifiedx - the vertex attribute x componenty - the vertex attribute y componentz - the vertex attribute z componentpublic static void glVertexAttribL4d(int index,
double x,
double y,
double z,
double w)
index - the index of the generic vertex attribute to be modifiedx - the vertex attribute x componenty - the vertex attribute y componentz - the vertex attribute z componentw - the vertex attribute w componentpublic static void nglVertexAttribL1dv(int index,
long v)
VertexAttribL1dvpublic static void glVertexAttribL1dv(int index,
java.nio.DoubleBuffer v)
VertexAttribL1d.index - the index of the generic vertex attribute to be modifiedv - the vertex attribute bufferpublic static void nglVertexAttribL2dv(int index,
long v)
VertexAttribL2dvpublic static void glVertexAttribL2dv(int index,
java.nio.DoubleBuffer v)
VertexAttribL2d.index - the index of the generic vertex attribute to be modifiedv - the vertex attribute bufferpublic static void nglVertexAttribL3dv(int index,
long v)
VertexAttribL3dvpublic static void glVertexAttribL3dv(int index,
java.nio.DoubleBuffer v)
VertexAttribL3d.index - the index of the generic vertex attribute to be modifiedv - the vertex attribute bufferpublic static void nglVertexAttribL4dv(int index,
long v)
VertexAttribL4dvpublic static void glVertexAttribL4dv(int index,
java.nio.DoubleBuffer v)
VertexAttribL4d.index - the index of the generic vertex attribute to be modifiedv - the vertex attribute bufferpublic static void nglVertexAttribLPointer(int index,
int size,
int type,
int stride,
long pointer)
VertexAttribLPointertype - the data type of each component in the array. Must be:DOUBLE |
public static void glVertexAttribLPointer(int index,
int size,
int type,
int stride,
java.nio.ByteBuffer pointer)
index - the index of the generic vertex attribute to be modifiedsize - the number of values per vertex that are stored in the array. The initial value is 4. One of:| 1 | 2 | 3 | 4 | BGRA |
type - the data type of each component in the array. Must be:DOUBLE |
stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0.pointer - the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the ARRAY_BUFFER target. The initial value is 0.public static void glVertexAttribLPointer(int index,
int size,
int type,
int stride,
long pointer)
index - the index of the generic vertex attribute to be modifiedsize - the number of values per vertex that are stored in the array. The initial value is 4. One of:| 1 | 2 | 3 | 4 | BGRA |
type - the data type of each component in the array. Must be:DOUBLE |
stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0.pointer - the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the ARRAY_BUFFER target. The initial value is 0.public static void glVertexAttribLPointer(int index,
int size,
int stride,
java.nio.DoubleBuffer pointer)
index - the index of the generic vertex attribute to be modifiedsize - the number of values per vertex that are stored in the array. The initial value is 4. One of:| 1 | 2 | 3 | 4 | BGRA |
stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0.pointer - the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the ARRAY_BUFFER target. The initial value is 0.public static void nglGetVertexAttribLdv(int index,
int pname,
long params)
GetVertexAttribLdvpublic static void glGetVertexAttribLdv(int index,
int pname,
java.nio.DoubleBuffer params)
GetVertexAttribiv.index - the generic vertex attribute parameter to be queriedpname - the symbolic name of the vertex attribute parameter to be queriedparams - the requested datapublic static void glVertexArrayVertexAttribLOffsetEXT(int vaobj,
int buffer,
int index,
int size,
int type,
int stride,
long offset)
VertexAttribLPointer.vaobj - the vertex array objectbuffer - the buffer objectindex - the index of the generic vertex attribute to be modifiedsize - the number of values per vertex that are stored in the array. The initial value is 4. One of:| 1 | 2 | 3 | 4 | BGRA |
type - the data type of each component in the array. Must be:DOUBLE |
stride - the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0.offset - the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer. The initial value is 0.public static void glVertexAttribL1dv(int index,
double[] v)
VertexAttribL1dvpublic static void glVertexAttribL2dv(int index,
double[] v)
VertexAttribL2dvpublic static void glVertexAttribL3dv(int index,
double[] v)
VertexAttribL3dvpublic static void glVertexAttribL4dv(int index,
double[] v)
VertexAttribL4dvpublic static void glGetVertexAttribLdv(int index,
int pname,
double[] params)
GetVertexAttribLdvCopyright LWJGL. All Rights Reserved. License terms.