@FunctionalInterface
public interface GLFWCharCallbackI
extends org.lwjgl.system.CallbackI.V
SetCharCallback method.
void (*) (
GLFWwindow *window,
unsigned int codepoint
)org.lwjgl.system.CallbackI.B, org.lwjgl.system.CallbackI.D, org.lwjgl.system.CallbackI.F, org.lwjgl.system.CallbackI.I, org.lwjgl.system.CallbackI.J, org.lwjgl.system.CallbackI.N, org.lwjgl.system.CallbackI.P, org.lwjgl.system.CallbackI.S, org.lwjgl.system.CallbackI.V, org.lwjgl.system.CallbackI.Z| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
SIGNATURE |
| Modifier and Type | Method and Description |
|---|---|
default void |
callback(long args) |
default java.lang.String |
getSignature() |
void |
invoke(long window,
int codepoint)
Will be called when a Unicode character is input.
|
static final java.lang.String SIGNATURE
default java.lang.String getSignature()
getSignature in interface org.lwjgl.system.CallbackIdefault void callback(long args)
callback in interface org.lwjgl.system.CallbackI.Vvoid invoke(long window,
int codepoint)
window - the window that received the eventcodepoint - the Unicode code point of the characterCopyright LWJGL. All Rights Reserved. License terms.