<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape3D" inherits="Shape3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 3D cylinder shape used for physics collision.
	</brief_description>
	<description>
		A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
		[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
		[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
	</description>
	<tutorials>
		<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/2755</link>
	</tutorials>
	<members>
		<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
			The cylinder's height.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
			The cylinder's radius.
		</member>
	</members>
</class>
