/**************************************************************************/
/*  renderer_fog.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "servers/rendering/rendering_server_enums.h"

class RID;
struct AABB;
struct Vector3;

class RendererFog {
public:
	virtual ~RendererFog() {}

	/* FOG VOLUMES */

	virtual RID fog_volume_allocate() = 0;
	virtual void fog_volume_initialize(RID p_rid) = 0;
	virtual void fog_volume_free(RID p_rid) = 0;

	virtual void fog_volume_set_shape(RID p_fog_volume, RSE::FogVolumeShape p_shape) = 0;
	virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0;
	virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
	virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
	virtual RSE::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
};
