/**************************************************************************/
/*  soft_body_3d.compat.inc                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef DISABLE_DEPRECATED

#include "soft_body_3d.h"

#include "core/object/class_db.h"

void SoftBody3D::_pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
	pin_point(p_point_index, pin, p_spatial_attachment_path, -1);
}

void SoftBody3D::_bind_compatibility_methods() {
	ClassDB::bind_compatibility_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::_pin_point_bind_compat_94684, DEFVAL(NodePath()));
}

#endif // DISABLE_DEPRECATED
