/**************************************************************************/
/*  dir_access_macos.h                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#pragma once

#if defined(UNIX_ENABLED)

#include "drivers/unix/dir_access_unix.h"

#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

class DirAccessMacOS : public DirAccessUnix {
	GDSOFTCLASS(DirAccessMacOS, DirAccessUnix);

protected:
	virtual String fix_unicode_name(const char *p_name) const override;

	virtual int get_drive_count() override;
	virtual String get_drive(int p_drive) override;

	virtual bool is_hidden(const String &p_name) override;
	virtual bool is_case_sensitive(const String &p_path) const override;

	virtual String get_filesystem_type() const override;

	virtual bool is_bundle(const String &p_file) const override;
};

#endif // UNIX ENABLED
