// Aseprite
// Copyright (C) 2001-2018  David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.

#ifndef APP_CMD_ADD_FRAME_H_INCLUDED
#define APP_CMD_ADD_FRAME_H_INCLUDED
#pragma once

#include "app/cmd.h"
#include "app/cmd/add_cel.h"
#include "app/cmd/with_sprite.h"
#include "doc/frame.h"

#include <memory>

namespace doc {
class Sprite;
}

namespace app { namespace cmd {
using namespace doc;

class AddFrame : public Cmd,
                 public WithSprite {
public:
  AddFrame(Sprite* sprite, frame_t frame);

protected:
  void onExecute() override;
  void onUndo() override;
  size_t onMemSize() const override { return sizeof(*this) + (m_addCel ? m_addCel->memSize() : 0); }

private:
  void moveFrames(Layer* layer, frame_t fromThis, frame_t delta);

  frame_t m_newFrame;
  std::unique_ptr<AddCel> m_addCel;
};

}} // namespace app::cmd

#endif
