using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HaCreator.GUI.Quest
{
    /// <summary>
    /// Prop type
    /// </summary>
    public enum QuestEditorActInfoRewardPropTypeModel
    {
        AlwaysGiven = 0,
        RandomlySelected = 1,
        PlayerSelection = -1
    }
}
