// Note - Foothold mapper code originally by Odecey

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using MapleLib.WzLib;
using MapleLib.WzLib.WzProperties;

namespace Footholds
{
    public partial class DisplayMap : Form
    {
        /*bool sSwitch = true;
          private bool isDown = false;
          private int mouseXOffsset = 0;
          private int mouseYOffset = 0;*/


        public List<Object> settings;
        public int xOffset = 0;
        public int yOffset = 0;
        public double scale = 1;
        public Image map;

        public List<SpawnPoint.Spawnpoint> MobSpawnPoints;
        public List<FootHold.Foothold> Footholds;
        public List<Portals.Portal> thePortals;

        public DisplayMap()
        {
            InitializeComponent();

            this.FormClosing += DisplayMap_FormClosing;
        }

        private void DisplayMap_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (map != null)
                map.Dispose();

            if (MapPBox.Image != null)
                MapPBox.Image.Dispose();

            if (MobSpawnPoints != null)
                MobSpawnPoints.Clear();
            if (Footholds != null)
                Footholds.Clear();
            if (thePortals != null)
                thePortals.Clear();

        }

        private void DisplayMap_Load(object sender, EventArgs e)
        {
            this.AutoScroll = true;
            Bitmap theMap = ResizeBitMap(new Bitmap(map), (int)(map.Width * scale), (int)(map.Height * scale));

            MapPBox.Size = theMap.Size;
            MapPBox.Image = theMap;

            xOffset = (int)((((thePortals.ToArray()[0].Shape.X) + 20) - ((WzIntProperty)thePortals.ToArray()[0].Data["x"]).Value) * -1);
            yOffset = (int)((((thePortals.ToArray()[0].Shape.Y) + 20) - ((WzIntProperty)thePortals.ToArray()[0].Data["y"]).Value) * -1);
        }

        public Bitmap ResizeBitMap(Bitmap img, int nWidth, int nHeight)
        {
            Bitmap result = new Bitmap(nWidth, nHeight);
            using (Graphics g = Graphics.FromImage((Image)result))
                g.DrawImage(img, 0, 0, nWidth, nHeight);
            return result;
        }



        private void MapPBox_MouseClick(object sender, MouseEventArgs e)
        {

            int index = 0;
            int tempX;
            int tempY;
            Rectangle tempRect = new Rectangle();
            foreach (FootHold.Foothold foothold in Footholds)
            {
                tempX = (int)(Footholds.ToArray()[index].Shape.X * scale);
                tempY = (int)(Footholds.ToArray()[index].Shape.Y * scale);
                tempRect = new Rectangle(tempX, tempY, (int)(foothold.Shape.Width * scale), (int)(foothold.Shape.Height * scale));
                if (tempRect.IntersectsWith(new Rectangle(e.X, e.Y, 1, 1)))
                {
                    Edit editFoothold = new Edit();
                    editFoothold.Text = string.Format("{0}: {1}", HaRepacker.Properties.Resources.EditFoothold, foothold.Data.Name);
                    editFoothold.fh = Footholds.ToArray()[index];
                    editFoothold.settings = settings;
                    editFoothold.ShowDialog();
                }
                index++;
            }
            index = 0;
            foreach (Portals.Portal portal in thePortals)
            {
                tempX = (int)(thePortals.ToArray()[index].Shape.X * scale);
                tempY = (int)(thePortals.ToArray()[index].Shape.Y * scale);
                tempRect = new Rectangle(tempX, tempY, (int)(portal.Shape.Width * scale), (int)(portal.Shape.Height * scale));
                if (tempRect.IntersectsWith(new Rectangle(e.X, e.Y, 1, 1)))
                {
                    EditPortals editPortals = new EditPortals();
                    editPortals.Text = string.Format("{0}: {1}", HaRepacker.Properties.Resources.EditPortal, portal.Data.Name);
                    editPortals.portal = thePortals.ToArray()[index];
                    editPortals.Settings = settings;
                    editPortals.ShowDialog();
                }
                index++;
            }
            index = 0;
            foreach (SpawnPoint.Spawnpoint spawnpoint in MobSpawnPoints)
            {
                tempX = (int)(MobSpawnPoints.ToArray()[index].Shape.X * scale);
                tempY = (int)(MobSpawnPoints.ToArray()[index].Shape.Y * scale);
                tempRect = new Rectangle(tempX, tempY, (int)(spawnpoint.Shape.Width * scale), (int)(spawnpoint.Shape.Height * scale));
                if (tempRect.IntersectsWith(new Rectangle(e.X, e.Y, 1, 1)))
                {
                    SpawnpointInfo spawnInfo = new SpawnpointInfo();
                    spawnInfo.spawnpoint = spawnpoint;
                    spawnInfo.Text = string.Format("{0}: {1}", HaRepacker.Properties.Resources.EditSP, spawnpoint.Data.Name);
                    spawnInfo.ShowDialog();
                }
                index++;
            }
        }

        private void DisplayMap_Resize(object sender, EventArgs e)
        {
            if (this.WindowState == FormWindowState.Maximized)
                this.Size = MapPBox.Size;
        }

        private void DisplayMap_MouseMove(object sender, MouseEventArgs e)
        {


        }

        private void MapPBox_MouseMove(object sender, MouseEventArgs e)
        {
            // The commented code was an attempt to use the mouse to navigate around the map
            // with the mouse. Unfortunately I did not get it to work properly.
            //  if (!isDown)
            this.Text = "Map X: " + ((int)(xOffset + (e.X / scale))).ToString() + " Y: " + ((int)(yOffset + (e.Y / scale))).ToString();
            /*  else
              {
                  if (sSwitch)
                  {
                      this.AutoScrollPosition = new Point((mouseXOffset - e.X), (mouseYOffset - e.Y));
                  }
                      mouseXBuffer = e.X;
                      mouseYBuffer = e.Y;

                  sSwitch = !sSwitch;
              }*/

        }

        private void MapPBox_MouseDown(object sender, MouseEventArgs e)
        {
            /*  isDown = true;
              mouseXOffsset = e.X;
              mouseYOffset = e.Y;*/


        }

        private void MapPBox_MouseUp(object sender, MouseEventArgs e)
        {
            //    isDown = false;
        }


    }
}