<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="EditFoothold" xml:space="preserve">
    <value>立足点</value>
  </data>
  <data name="EditPortal" xml:space="preserve">
    <value>传送门</value>
  </data>
  <data name="EditSP" xml:space="preserve">
    <value>怪物刷新点</value>
  </data>
  <data name="FHMapperInvalidInput" xml:space="preserve">
    <value>输入无效。</value>
  </data>
  <data name="Warning" xml:space="preserve">
    <value>警告</value>
  </data>
  <data name="ApngFilter" xml:space="preserve">
    <value>动画便携式网络图形 (*.png)</value>
  </data>
  <data name="EncTypeGMS" xml:space="preserve">
    <value>全球冒险岛 (旧)</value>
  </data>
  <data name="EncTypeMSEA" xml:space="preserve">
    <value>MSEA/ EMS/ 台湾 (旧)</value>
  </data>
  <data name="EncTypeNone" xml:space="preserve">
    <value>BMS / GMS / MapleSEA / メイプルストーリー / 메이플스토리</value>
  </data>
  <data name="EnterValidInput" xml:space="preserve">
    <value>请输入有效的内容</value>
  </data>
  <data name="Error" xml:space="preserve">
    <value>错误</value>
  </data>
  <data name="FHSettingsForceValue" xml:space="preserve">
    <value>力值</value>
  </data>
  <data name="FHSettingsInvalidMessage" xml:space="preserve">
    <value>{0}无效。</value>
  </data>
  <data name="FHSettingsNextValue" xml:space="preserve">
    <value>下一个值</value>
  </data>
  <data name="FHSettingsPortalValue" xml:space="preserve">
    <value>传送门类型值</value>
  </data>
  <data name="FHSettingsPrevValue" xml:space="preserve">
    <value>前一个值</value>
  </data>
  <data name="FHSettingsXValue" xml:space="preserve">
    <value>X值</value>
  </data>
  <data name="FHSettingsYValue" xml:space="preserve">
    <value>Y值</value>
  </data>
  <data name="MainConfirmAbort" xml:space="preserve">
    <value>您确定要中止当前操作吗？</value>
  </data>
  <data name="MainConfirmExit" xml:space="preserve">
    <value>您确定要退出吗？</value>
  </data>
  <data name="MainConfirmRemoveNode" xml:space="preserve">
    <value>您确定要删除这个节点吗？</value>
  </data>
  <data name="MainCouldntOpenWZ" xml:space="preserve">
    <value>无法打开WZ文件"{0}"</value>
  </data>
  <data name="MainHelpOpenFail" xml:space="preserve">
    <value>无法显示帮助，因为找不到帮助文件（{0}）</value>
  </data>
  <data name="MainInvalidFileError" xml:space="preserve">
    <value>文件"{0}"无效，将被跳过。错误：{1}</value>
  </data>
  <data name="MainListWzDetected" xml:space="preserve">
    <value>在{0}的文件是List.wz文件，将被跳过。</value>
  </data>
  <data name="MainReloadAll" xml:space="preserve">
    <value>您确定要重新加载所有文件吗？</value>
  </data>
  <data name="MainSelectWzFolder" xml:space="preserve">
    <value>请选择要保存的WZ文件</value>
  </data>
  <data name="MainUnloadAll" xml:space="preserve">
    <value>您确定要卸载所有文件吗？</value>
  </data>
  <data name="MainUpdateAvailable" xml:space="preserve">
    <value>{0}</value>
  </data>
  <data name="MainUpdateTitle" xml:space="preserve">
    <value>新版本</value>
  </data>
  <data name="OptionsIndentError" xml:space="preserve">
    <value>缩进必须大于0</value>
  </data>
  <data name="SaveVersionError" xml:space="preserve">
    <value>版本必须大于0</value>
  </data>
  <data name="SelectDefaultXmlFolder" xml:space="preserve">
    <value>选择默认XML文件夹</value>
  </data>
  <data name="SelectOutApng" xml:space="preserve">
    <value>选择保存动画的位置</value>
  </data>
  <data name="SelectOutDir" xml:space="preserve">
    <value>选择输出目录</value>
  </data>
  <data name="SelectOutWz" xml:space="preserve">
    <value>选择保存文件的位置</value>
  </data>
  <data name="SelectOutXml" xml:space="preserve">
    <value>选择保存XML的位置</value>
  </data>
  <data name="SelectWz" xml:space="preserve">
    <value>选择WZ/IMG/.ms/ZLZ文件</value>
  </data>
  <data name="SelectWzImg" xml:space="preserve">
    <value>选择IMG文件</value>
  </data>
  <data name="SelectXml" xml:space="preserve">
    <value>选择XML文件</value>
  </data>
  <data name="WzFilter" xml:space="preserve">
    <value>WZ 文件 (*.wz)</value>
  </data>
  <data name="WzImgFilter" xml:space="preserve">
    <value>WZ图像文件 (*.img)</value>
  </data>
  <data name="XmlFilter" xml:space="preserve">
    <value>可扩展标记语言 (*.xml)</value>
  </data>
  <data name="InteractionWzMapleVersionInfo" xml:space="preserve">
    <value>选择要使用的WZ加密：</value>
  </data>
  <data name="InteractionWzMapleVersionTitle" xml:space="preserve">
    <value>WZ加密</value>
  </data>
  <data name="MainErrorImportingWzImageFile" xml:space="preserve">
    <value>导入{0}.img文件时出错。您确定选择了正确的WZ加密吗？</value>
  </data>
  <data name="MainWzExportError" xml:space="preserve">
    <value>找不到导出目录。请在工具 -&gt; 选项中指定它</value>
  </data>
  <data name="MainFileOpenFail" xml:space="preserve">
    <value>无法打开/保存到指定的文件路径。请以管理员身份运行。</value>
  </data>
  <data name="MainAddTabTitle" xml:space="preserve">
    <value>添加标签</value>
  </data>
  <data name="AnimCompatMessage" xml:space="preserve">
    <value>您的浏览器或图像查看器太旧，无法查看此图像。请下载较新的浏览器，如Firefox。</value>
  </data>
  <data name="AnimError" xml:space="preserve">
    <value>动画生成器出错，帧 {0}</value>
  </data>
  <data name="ImagesFilter" xml:space="preserve">
    <value>图像 (*.jpg;*.bmp;*.png;*.gif;*.tiff)</value>
  </data>
  <data name="MainAddCanvas" xml:space="preserve">
    <value>添加画布</value>
  </data>
  <data name="MainAddConvex" xml:space="preserve">
    <value>添加凸形</value>
  </data>
  <data name="MainAddDir" xml:space="preserve">
    <value>添加目录</value>
  </data>
  <data name="MainAddDouble" xml:space="preserve">
    <value>添加双精度浮点数</value>
  </data>
  <data name="MainAddFloat" xml:space="preserve">
    <value>添加浮点数</value>
  </data>
  <data name="MainAddImg" xml:space="preserve">
    <value>添加图像</value>
  </data>
  <data name="MainAddInt" xml:space="preserve">
    <value>添加整数</value>
  </data>
  <data name="MainAdditionalInfo_PortalType" xml:space="preserve">
    <value>传送门类型：{0}</value>
  </data>
  <data name="MainAddLink" xml:space="preserve">
    <value>添加链接</value>
  </data>
  <data name="MainAddNull" xml:space="preserve">
    <value>添加空值</value>
  </data>
  <data name="MainAddShort" xml:space="preserve">
    <value>添加短整数</value>
  </data>
  <data name="MainAddSound" xml:space="preserve">
    <value>添加声音</value>
  </data>
  <data name="MainAddString" xml:space="preserve">
    <value>添加字符串</value>
  </data>
  <data name="MainAddSub" xml:space="preserve">
    <value>添加子项</value>
  </data>
  <data name="MainAddVec" xml:space="preserve">
    <value>添加向量</value>
  </data>
  <data name="MainCannotInsertToNode" xml:space="preserve">
    <value>无法将选定的对象插入到这种类型的wz节点中。</value>
  </data>
  <data name="MainConfirmCopy" xml:space="preserve">
    <value>将WZ节点复制到剪贴板？（警告 - 如果选择了许多节点，可能需要很长时间）</value>
  </data>
  <data name="MainConfirmPaste" xml:space="preserve">
    <value>从剪贴板粘贴WZ节点？（警告 - 如果粘贴了许多节点，可能需要很长时间）</value>
  </data>
  <data name="MainConfirmRemove" xml:space="preserve">
    <value>您确定要删除这个吗？</value>
  </data>
  <data name="MainConfirmRename" xml:space="preserve">
    <value>重命名</value>
  </data>
  <data name="MainConversionError" xml:space="preserve">
    <value>无法将"{0}"转换为所需的类型</value>
  </data>
  <data name="MainCopyDirError" xml:space="preserve">
    <value>您不能复制目录，因为它们需要太多内存</value>
  </data>
  <data name="MainImageLoadError" xml:space="preserve">
    <value>无法加载图像</value>
  </data>
  <data name="MainNodeExists" xml:space="preserve">
    <value>已存在具有该名称的节点。请选择一个不同的名称</value>
  </data>
  <data name="MainTreeAddDirError" xml:space="preserve">
    <value>找不到父WzFile来添加这个WzDirectoryProperty。</value>
  </data>
  <data name="MainTreeEnd" xml:space="preserve">
    <value>已到达树的末端</value>
  </data>
  <data name="Mp3Filter" xml:space="preserve">
    <value>MPEG-1音频层3 (*.mp3)</value>
  </data>
  <data name="ReplaceConfirm" xml:space="preserve">
    <value>节点"{0}"已存在。您想替换它吗？</value>
  </data>
  <data name="SelectImage" xml:space="preserve">
    <value>选择图像</value>
  </data>
  <data name="SelectMp3" xml:space="preserve">
    <value>选择MP3文件</value>
  </data>
  <data name="Subpanel_Loading" xml:space="preserve">
    <value>加载中</value>
  </data>
  <data name="ExecutingAssemblyError" xml:space="preserve">
    <value>这只在HaRepacker的x86版本下可用，请获取替代版本。</value>
  </data>
  <data name="EncTypeCustom" xml:space="preserve">
    <value>使用自定义加密（{0}）</value>
  </data>
  <data name="EncTypeGenerate" xml:space="preserve">
    <value>暴力破解AES密钥（生成）</value>
  </data>
  <data name="RelativeTime_DaysAgo" xml:space="preserve">
    <value>{0} 天前</value>
  </data>
  <data name="RelativeTime_HoursAgo" xml:space="preserve">
    <value>{0} 小时前</value>
  </data>
  <data name="RelativeTime_MinutesAgo" xml:space="preserve">
    <value>{0} 分钟前</value>
  </data>
  <data name="RelativeTime_MonthsAgo" xml:space="preserve">
    <value>{0} 个月前</value>
  </data>
  <data name="RelativeTime_SecondsAgo" xml:space="preserve">
    <value>{0} 秒前</value>
  </data>
  <data name="RelativeTime_YearsAgo" xml:space="preserve">
    <value>{0} 年前</value>
  </data>
  <data name="MainWzExportJson_IncludeBase64" xml:space="preserve">
    <value>您想在JSON中包含图像、MP3和其他二进制数据的base64数据吗？</value>
  </data>
  <data name="MainWzExportJson_IncludeBase64_Title" xml:space="preserve">
    <value>数据</value>
  </data>
  <data name="MainContextMenu_Batch" xml:space="preserve">
    <value>批处理</value>
  </data>
  <data name="MainContextMenu_Batch_AIUpscaleImage" xml:space="preserve">
    <value>图像放大</value>
  </data>
  <data name="MainContextMenu_Batch_EditInlink" xml:space="preserve">
    <value>修复旧版冒险岛的'_inlink'、'_outlink'节点</value>
  </data>
  <data name="MainContextMenu_Batch_AIUpscaleImage_QualityOnly" xml:space="preserve">
    <value>仅质量</value>
  </data>
  <data name="ExecutingAssemblyError_64BitRequired" xml:space="preserve">
    <value>This is only available inder the x64 version of HaRepacker, please get the alternative version.</value>
  </data>
  <data name="MainPanel_Animate" xml:space="preserve">
    <value>動畫圖片</value>
  </data>
  <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
  <data name="animate" type="System.Resources.ResXNullRef, System.Windows.Forms">
    <value />
  </data>
  <data name="MainPanel_SaveAnimate" xml:space="preserve">
    <value>儲存圖片動畫</value>
  </data>
  <data name="animate_save" type="System.Resources.ResXNullRef, System.Windows.Forms">
    <value />
  </data>
  <data name="MsFilter" xml:space="preserve">
    <value>MS 文件 (*.ms)</value>
  </data>
</root>