
namespace HaCreator.GUI
{
    partial class MapPhysicsEditor
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.numericUpDown_walkForce = new System.Windows.Forms.NumericUpDown();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.numericUpDown_walkSpeed = new System.Windows.Forms.NumericUpDown();
            this.label3 = new System.Windows.Forms.Label();
            this.numericUpDown_walkDrag = new System.Windows.Forms.NumericUpDown();
            this.label4 = new System.Windows.Forms.Label();
            this.numericUpDown_slipForce = new System.Windows.Forms.NumericUpDown();
            this.label5 = new System.Windows.Forms.Label();
            this.numericUpDown_slipSpeed = new System.Windows.Forms.NumericUpDown();
            this.label6 = new System.Windows.Forms.Label();
            this.numericUpDown_floatDrag1 = new System.Windows.Forms.NumericUpDown();
            this.label7 = new System.Windows.Forms.Label();
            this.numericUpDown_floatDrag2 = new System.Windows.Forms.NumericUpDown();
            this.label8 = new System.Windows.Forms.Label();
            this.numericUpDown_floatCoefficient = new System.Windows.Forms.NumericUpDown();
            this.label9 = new System.Windows.Forms.Label();
            this.numericUpDown_swimForce = new System.Windows.Forms.NumericUpDown();
            this.label10 = new System.Windows.Forms.Label();
            this.numericUpDown_swimSpeed = new System.Windows.Forms.NumericUpDown();
            this.label11 = new System.Windows.Forms.Label();
            this.numericUpDown_flyForce = new System.Windows.Forms.NumericUpDown();
            this.label12 = new System.Windows.Forms.Label();
            this.numericUpDown_flySpeed = new System.Windows.Forms.NumericUpDown();
            this.label13 = new System.Windows.Forms.Label();
            this.numericUpDown_gravityAcc = new System.Windows.Forms.NumericUpDown();
            this.label14 = new System.Windows.Forms.Label();
            this.numericUpDown_fallSpeed = new System.Windows.Forms.NumericUpDown();
            this.label15 = new System.Windows.Forms.Label();
            this.numericUpDown_jumpSpeed = new System.Windows.Forms.NumericUpDown();
            this.label16 = new System.Windows.Forms.Label();
            this.numericUpDown_maxFriction = new System.Windows.Forms.NumericUpDown();
            this.label17 = new System.Windows.Forms.Label();
            this.numericUpDown_minFriction = new System.Windows.Forms.NumericUpDown();
            this.label18 = new System.Windows.Forms.Label();
            this.numericUpDown_swimSpeedDec = new System.Windows.Forms.NumericUpDown();
            this.label19 = new System.Windows.Forms.Label();
            this.numericUpDown_flyJumpDec = new System.Windows.Forms.NumericUpDown();
            this.button_resetPreBB = new System.Windows.Forms.Button();
            this.button_save = new System.Windows.Forms.Button();
            this.label_error = new System.Windows.Forms.Label();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkForce)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkSpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkDrag)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_slipForce)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_slipSpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatDrag1)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatDrag2)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatCoefficient)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimForce)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimSpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flyForce)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flySpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_gravityAcc)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_fallSpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_jumpSpeed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_maxFriction)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_minFriction)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimSpeedDec)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flyJumpDec)).BeginInit();
            this.SuspendLayout();
            // 
            // numericUpDown_walkForce
            // 
            this.numericUpDown_walkForce.Location = new System.Drawing.Point(118, 7);
            this.numericUpDown_walkForce.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_walkForce.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_walkForce.Name = "numericUpDown_walkForce";
            this.numericUpDown_walkForce.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_walkForce.TabIndex = 0;
            this.numericUpDown_walkForce.Value = new decimal(new int[] {
            140000,
            0,
            0,
            0});
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 9);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(59, 13);
            this.label1.TabIndex = 1;
            this.label1.Text = "walkForce";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(12, 37);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(63, 13);
            this.label2.TabIndex = 3;
            this.label2.Text = "walkSpeed";
            // 
            // numericUpDown_walkSpeed
            // 
            this.numericUpDown_walkSpeed.Location = new System.Drawing.Point(118, 35);
            this.numericUpDown_walkSpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_walkSpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_walkSpeed.Name = "numericUpDown_walkSpeed";
            this.numericUpDown_walkSpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_walkSpeed.TabIndex = 2;
            this.numericUpDown_walkSpeed.Value = new decimal(new int[] {
            125,
            0,
            0,
            0});
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(12, 65);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(56, 13);
            this.label3.TabIndex = 5;
            this.label3.Text = "walkDrag";
            // 
            // numericUpDown_walkDrag
            // 
            this.numericUpDown_walkDrag.Location = new System.Drawing.Point(118, 63);
            this.numericUpDown_walkDrag.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_walkDrag.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_walkDrag.Name = "numericUpDown_walkDrag";
            this.numericUpDown_walkDrag.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_walkDrag.TabIndex = 4;
            this.numericUpDown_walkDrag.Value = new decimal(new int[] {
            80000,
            0,
            0,
            0});
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(12, 93);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(53, 13);
            this.label4.TabIndex = 7;
            this.label4.Text = "slipForce";
            // 
            // numericUpDown_slipForce
            // 
            this.numericUpDown_slipForce.Location = new System.Drawing.Point(118, 91);
            this.numericUpDown_slipForce.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_slipForce.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_slipForce.Name = "numericUpDown_slipForce";
            this.numericUpDown_slipForce.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_slipForce.TabIndex = 6;
            this.numericUpDown_slipForce.Value = new decimal(new int[] {
            60000,
            0,
            0,
            0});
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(12, 121);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(57, 13);
            this.label5.TabIndex = 9;
            this.label5.Text = "slipSpeed";
            // 
            // numericUpDown_slipSpeed
            // 
            this.numericUpDown_slipSpeed.Location = new System.Drawing.Point(118, 119);
            this.numericUpDown_slipSpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_slipSpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_slipSpeed.Name = "numericUpDown_slipSpeed";
            this.numericUpDown_slipSpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_slipSpeed.TabIndex = 8;
            this.numericUpDown_slipSpeed.Value = new decimal(new int[] {
            120,
            0,
            0,
            0});
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(12, 149);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(62, 13);
            this.label6.TabIndex = 11;
            this.label6.Text = "floatDrag1";
            // 
            // numericUpDown_floatDrag1
            // 
            this.numericUpDown_floatDrag1.Location = new System.Drawing.Point(118, 147);
            this.numericUpDown_floatDrag1.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_floatDrag1.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_floatDrag1.Name = "numericUpDown_floatDrag1";
            this.numericUpDown_floatDrag1.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_floatDrag1.TabIndex = 10;
            this.numericUpDown_floatDrag1.Value = new decimal(new int[] {
            100000,
            0,
            0,
            0});
            // 
            // label7
            // 
            this.label7.AutoSize = true;
            this.label7.Location = new System.Drawing.Point(12, 177);
            this.label7.Name = "label7";
            this.label7.Size = new System.Drawing.Size(62, 13);
            this.label7.TabIndex = 13;
            this.label7.Text = "floatDrag2";
            // 
            // numericUpDown_floatDrag2
            // 
            this.numericUpDown_floatDrag2.Location = new System.Drawing.Point(118, 175);
            this.numericUpDown_floatDrag2.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_floatDrag2.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_floatDrag2.Name = "numericUpDown_floatDrag2";
            this.numericUpDown_floatDrag2.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_floatDrag2.TabIndex = 12;
            this.numericUpDown_floatDrag2.Value = new decimal(new int[] {
            10000,
            0,
            0,
            0});
            // 
            // label8
            // 
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(12, 205);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(87, 13);
            this.label8.TabIndex = 15;
            this.label8.Text = "floatCoefficient";
            // 
            // numericUpDown_floatCoefficient
            // 
            this.numericUpDown_floatCoefficient.DecimalPlaces = 4;
            this.numericUpDown_floatCoefficient.Location = new System.Drawing.Point(118, 203);
            this.numericUpDown_floatCoefficient.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_floatCoefficient.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_floatCoefficient.Name = "numericUpDown_floatCoefficient";
            this.numericUpDown_floatCoefficient.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_floatCoefficient.TabIndex = 14;
            this.numericUpDown_floatCoefficient.Value = new decimal(new int[] {
            1,
            0,
            0,
            131072});
            // 
            // label9
            // 
            this.label9.AutoSize = true;
            this.label9.Location = new System.Drawing.Point(12, 233);
            this.label9.Name = "label9";
            this.label9.Size = new System.Drawing.Size(61, 13);
            this.label9.TabIndex = 17;
            this.label9.Text = "swimForce";
            // 
            // numericUpDown_swimForce
            // 
            this.numericUpDown_swimForce.Location = new System.Drawing.Point(118, 231);
            this.numericUpDown_swimForce.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_swimForce.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_swimForce.Name = "numericUpDown_swimForce";
            this.numericUpDown_swimForce.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_swimForce.TabIndex = 16;
            this.numericUpDown_swimForce.Value = new decimal(new int[] {
            120000,
            0,
            0,
            0});
            // 
            // label10
            // 
            this.label10.AutoSize = true;
            this.label10.Location = new System.Drawing.Point(12, 261);
            this.label10.Name = "label10";
            this.label10.Size = new System.Drawing.Size(65, 13);
            this.label10.TabIndex = 19;
            this.label10.Text = "swimSpeed";
            // 
            // numericUpDown_swimSpeed
            // 
            this.numericUpDown_swimSpeed.Location = new System.Drawing.Point(118, 259);
            this.numericUpDown_swimSpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_swimSpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_swimSpeed.Name = "numericUpDown_swimSpeed";
            this.numericUpDown_swimSpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_swimSpeed.TabIndex = 18;
            this.numericUpDown_swimSpeed.Value = new decimal(new int[] {
            140,
            0,
            0,
            0});
            // 
            // label11
            // 
            this.label11.AutoSize = true;
            this.label11.Location = new System.Drawing.Point(12, 289);
            this.label11.Name = "label11";
            this.label11.Size = new System.Drawing.Size(47, 13);
            this.label11.TabIndex = 21;
            this.label11.Text = "flyForce";
            // 
            // numericUpDown_flyForce
            // 
            this.numericUpDown_flyForce.Location = new System.Drawing.Point(118, 287);
            this.numericUpDown_flyForce.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_flyForce.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_flyForce.Name = "numericUpDown_flyForce";
            this.numericUpDown_flyForce.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_flyForce.TabIndex = 20;
            this.numericUpDown_flyForce.Value = new decimal(new int[] {
            120000,
            0,
            0,
            0});
            // 
            // label12
            // 
            this.label12.AutoSize = true;
            this.label12.Location = new System.Drawing.Point(12, 317);
            this.label12.Name = "label12";
            this.label12.Size = new System.Drawing.Size(51, 13);
            this.label12.TabIndex = 23;
            this.label12.Text = "flySpeed";
            // 
            // numericUpDown_flySpeed
            // 
            this.numericUpDown_flySpeed.Location = new System.Drawing.Point(118, 315);
            this.numericUpDown_flySpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_flySpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_flySpeed.Name = "numericUpDown_flySpeed";
            this.numericUpDown_flySpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_flySpeed.TabIndex = 22;
            this.numericUpDown_flySpeed.Value = new decimal(new int[] {
            200,
            0,
            0,
            0});
            // 
            // label13
            // 
            this.label13.AutoSize = true;
            this.label13.Location = new System.Drawing.Point(12, 345);
            this.label13.Name = "label13";
            this.label13.Size = new System.Drawing.Size(58, 13);
            this.label13.TabIndex = 25;
            this.label13.Text = "gravityAcc";
            // 
            // numericUpDown_gravityAcc
            // 
            this.numericUpDown_gravityAcc.Location = new System.Drawing.Point(118, 343);
            this.numericUpDown_gravityAcc.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_gravityAcc.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_gravityAcc.Name = "numericUpDown_gravityAcc";
            this.numericUpDown_gravityAcc.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_gravityAcc.TabIndex = 24;
            this.numericUpDown_gravityAcc.Value = new decimal(new int[] {
            2000,
            0,
            0,
            0});
            // 
            // label14
            // 
            this.label14.AutoSize = true;
            this.label14.Location = new System.Drawing.Point(12, 373);
            this.label14.Name = "label14";
            this.label14.Size = new System.Drawing.Size(55, 13);
            this.label14.TabIndex = 27;
            this.label14.Text = "fallSpeed";
            // 
            // numericUpDown_fallSpeed
            // 
            this.numericUpDown_fallSpeed.Location = new System.Drawing.Point(118, 371);
            this.numericUpDown_fallSpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_fallSpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_fallSpeed.Name = "numericUpDown_fallSpeed";
            this.numericUpDown_fallSpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_fallSpeed.TabIndex = 26;
            this.numericUpDown_fallSpeed.Value = new decimal(new int[] {
            670,
            0,
            0,
            0});
            // 
            // label15
            // 
            this.label15.AutoSize = true;
            this.label15.Location = new System.Drawing.Point(12, 401);
            this.label15.Name = "label15";
            this.label15.Size = new System.Drawing.Size(65, 13);
            this.label15.TabIndex = 29;
            this.label15.Text = "jumpSpeed";
            // 
            // numericUpDown_jumpSpeed
            // 
            this.numericUpDown_jumpSpeed.Location = new System.Drawing.Point(118, 399);
            this.numericUpDown_jumpSpeed.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_jumpSpeed.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_jumpSpeed.Name = "numericUpDown_jumpSpeed";
            this.numericUpDown_jumpSpeed.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_jumpSpeed.TabIndex = 28;
            this.numericUpDown_jumpSpeed.Value = new decimal(new int[] {
            555,
            0,
            0,
            0});
            // 
            // label16
            // 
            this.label16.AutoSize = true;
            this.label16.Location = new System.Drawing.Point(12, 429);
            this.label16.Name = "label16";
            this.label16.Size = new System.Drawing.Size(66, 13);
            this.label16.TabIndex = 31;
            this.label16.Text = "maxFriction";
            // 
            // numericUpDown_maxFriction
            // 
            this.numericUpDown_maxFriction.Location = new System.Drawing.Point(118, 427);
            this.numericUpDown_maxFriction.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_maxFriction.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_maxFriction.Name = "numericUpDown_maxFriction";
            this.numericUpDown_maxFriction.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_maxFriction.TabIndex = 30;
            this.numericUpDown_maxFriction.Value = new decimal(new int[] {
            2,
            0,
            0,
            0});
            // 
            // label17
            // 
            this.label17.AutoSize = true;
            this.label17.Location = new System.Drawing.Point(12, 457);
            this.label17.Name = "label17";
            this.label17.Size = new System.Drawing.Size(65, 13);
            this.label17.TabIndex = 33;
            this.label17.Text = "minFriction";
            // 
            // numericUpDown_minFriction
            // 
            this.numericUpDown_minFriction.DecimalPlaces = 4;
            this.numericUpDown_minFriction.Location = new System.Drawing.Point(118, 455);
            this.numericUpDown_minFriction.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_minFriction.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_minFriction.Name = "numericUpDown_minFriction";
            this.numericUpDown_minFriction.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_minFriction.TabIndex = 32;
            this.numericUpDown_minFriction.Value = new decimal(new int[] {
            5,
            0,
            0,
            131072});
            // 
            // label18
            // 
            this.label18.AutoSize = true;
            this.label18.Location = new System.Drawing.Point(12, 485);
            this.label18.Name = "label18";
            this.label18.Size = new System.Drawing.Size(84, 13);
            this.label18.TabIndex = 35;
            this.label18.Text = "swimSpeedDec";
            // 
            // numericUpDown_swimSpeedDec
            // 
            this.numericUpDown_swimSpeedDec.DecimalPlaces = 2;
            this.numericUpDown_swimSpeedDec.Location = new System.Drawing.Point(118, 483);
            this.numericUpDown_swimSpeedDec.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_swimSpeedDec.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_swimSpeedDec.Name = "numericUpDown_swimSpeedDec";
            this.numericUpDown_swimSpeedDec.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_swimSpeedDec.TabIndex = 34;
            this.numericUpDown_swimSpeedDec.Value = new decimal(new int[] {
            9,
            0,
            0,
            65536});
            // 
            // label19
            // 
            this.label19.AutoSize = true;
            this.label19.Location = new System.Drawing.Point(12, 513);
            this.label19.Name = "label19";
            this.label19.Size = new System.Drawing.Size(65, 13);
            this.label19.TabIndex = 37;
            this.label19.Text = "flyJumpDec";
            // 
            // numericUpDown_flyJumpDec
            // 
            this.numericUpDown_flyJumpDec.DecimalPlaces = 4;
            this.numericUpDown_flyJumpDec.Location = new System.Drawing.Point(118, 511);
            this.numericUpDown_flyJumpDec.Maximum = new decimal(new int[] {
            999999,
            0,
            0,
            0});
            this.numericUpDown_flyJumpDec.Minimum = new decimal(new int[] {
            999999,
            0,
            0,
            -2147483648});
            this.numericUpDown_flyJumpDec.Name = "numericUpDown_flyJumpDec";
            this.numericUpDown_flyJumpDec.Size = new System.Drawing.Size(129, 22);
            this.numericUpDown_flyJumpDec.TabIndex = 36;
            this.numericUpDown_flyJumpDec.Value = new decimal(new int[] {
            35,
            0,
            0,
            131072});
            // 
            // button_resetPreBB
            // 
            this.button_resetPreBB.Location = new System.Drawing.Point(12, 539);
            this.button_resetPreBB.Name = "button_resetPreBB";
            this.button_resetPreBB.Size = new System.Drawing.Size(235, 23);
            this.button_resetPreBB.TabIndex = 38;
            this.button_resetPreBB.Text = "Reset default values";
            this.button_resetPreBB.UseVisualStyleBackColor = true;
            this.button_resetPreBB.Click += new System.EventHandler(this.button_resetPreBB_Click);
            // 
            // button_save
            // 
            this.button_save.Location = new System.Drawing.Point(12, 592);
            this.button_save.Name = "button_save";
            this.button_save.Size = new System.Drawing.Size(235, 23);
            this.button_save.TabIndex = 39;
            this.button_save.Text = "Save";
            this.button_save.UseVisualStyleBackColor = true;
            this.button_save.Click += new System.EventHandler(this.button_save_Click);
            // 
            // label_error
            // 
            this.label_error.ForeColor = System.Drawing.Color.Red;
            this.label_error.Location = new System.Drawing.Point(12, 618);
            this.label_error.MaximumSize = new System.Drawing.Size(300, 0);
            this.label_error.Name = "label_error";
            this.label_error.Size = new System.Drawing.Size(235, 27);
            this.label_error.TabIndex = 40;
            // 
            // MapPhysicsEditor
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(259, 654);
            this.Controls.Add(this.label_error);
            this.Controls.Add(this.button_resetPreBB);
            this.Controls.Add(this.button_save);
            this.Controls.Add(this.label19);
            this.Controls.Add(this.numericUpDown_flyJumpDec);
            this.Controls.Add(this.label18);
            this.Controls.Add(this.numericUpDown_swimSpeedDec);
            this.Controls.Add(this.label17);
            this.Controls.Add(this.numericUpDown_minFriction);
            this.Controls.Add(this.label16);
            this.Controls.Add(this.numericUpDown_maxFriction);
            this.Controls.Add(this.label15);
            this.Controls.Add(this.numericUpDown_jumpSpeed);
            this.Controls.Add(this.label14);
            this.Controls.Add(this.numericUpDown_fallSpeed);
            this.Controls.Add(this.label13);
            this.Controls.Add(this.numericUpDown_gravityAcc);
            this.Controls.Add(this.label12);
            this.Controls.Add(this.numericUpDown_flySpeed);
            this.Controls.Add(this.label11);
            this.Controls.Add(this.numericUpDown_flyForce);
            this.Controls.Add(this.label10);
            this.Controls.Add(this.numericUpDown_swimSpeed);
            this.Controls.Add(this.label9);
            this.Controls.Add(this.numericUpDown_swimForce);
            this.Controls.Add(this.label8);
            this.Controls.Add(this.numericUpDown_floatCoefficient);
            this.Controls.Add(this.label7);
            this.Controls.Add(this.numericUpDown_floatDrag2);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.numericUpDown_floatDrag1);
            this.Controls.Add(this.label5);
            this.Controls.Add(this.numericUpDown_slipSpeed);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.numericUpDown_slipForce);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.numericUpDown_walkDrag);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.numericUpDown_walkSpeed);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.numericUpDown_walkForce);
            this.Font = new System.Drawing.Font("Segoe UI", 8.25F);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.Name = "MapPhysicsEditor";
            this.Text = "Map Physics";
            this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.UIWindow_KeyDown);
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkForce)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkSpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_walkDrag)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_slipForce)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_slipSpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatDrag1)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatDrag2)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_floatCoefficient)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimForce)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimSpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flyForce)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flySpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_gravityAcc)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_fallSpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_jumpSpeed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_maxFriction)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_minFriction)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_swimSpeedDec)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown_flyJumpDec)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.NumericUpDown numericUpDown_walkForce;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.NumericUpDown numericUpDown_walkSpeed;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.NumericUpDown numericUpDown_walkDrag;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.NumericUpDown numericUpDown_slipForce;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.NumericUpDown numericUpDown_slipSpeed;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.NumericUpDown numericUpDown_floatDrag1;
        private System.Windows.Forms.Label label7;
        private System.Windows.Forms.NumericUpDown numericUpDown_floatDrag2;
        private System.Windows.Forms.Label label8;
        private System.Windows.Forms.NumericUpDown numericUpDown_floatCoefficient;
        private System.Windows.Forms.Label label9;
        private System.Windows.Forms.NumericUpDown numericUpDown_swimForce;
        private System.Windows.Forms.Label label10;
        private System.Windows.Forms.NumericUpDown numericUpDown_swimSpeed;
        private System.Windows.Forms.Label label11;
        private System.Windows.Forms.NumericUpDown numericUpDown_flyForce;
        private System.Windows.Forms.Label label12;
        private System.Windows.Forms.NumericUpDown numericUpDown_flySpeed;
        private System.Windows.Forms.Label label13;
        private System.Windows.Forms.NumericUpDown numericUpDown_gravityAcc;
        private System.Windows.Forms.Label label14;
        private System.Windows.Forms.NumericUpDown numericUpDown_fallSpeed;
        private System.Windows.Forms.Label label15;
        private System.Windows.Forms.NumericUpDown numericUpDown_jumpSpeed;
        private System.Windows.Forms.Label label16;
        private System.Windows.Forms.NumericUpDown numericUpDown_maxFriction;
        private System.Windows.Forms.Label label17;
        private System.Windows.Forms.NumericUpDown numericUpDown_minFriction;
        private System.Windows.Forms.Label label18;
        private System.Windows.Forms.NumericUpDown numericUpDown_swimSpeedDec;
        private System.Windows.Forms.Label label19;
        private System.Windows.Forms.NumericUpDown numericUpDown_flyJumpDec;
        private System.Windows.Forms.Button button_resetPreBB;
        private System.Windows.Forms.Button button_save;
        private System.Windows.Forms.Label label_error;
    }
}