using System;
using System.Collections;
using System.Collections.Generic;

namespace HaCreator.MapEditor.TilesDesign
{
    public static class TileSnap
    {
        public static Dictionary<string, MapTileDesign> tileCats;

        static TileSnap()
        {
            tileCats = new Dictionary<string, MapTileDesign>();
            tileCats["bsc"] = new bsc();
            tileCats["edU"] = new edU();
            tileCats["edD"] = new edD();
            tileCats["enH0"] = new enH0();
            tileCats["enH1"] = new enH1();
            tileCats["enV0"] = new enV0();
            tileCats["enV1"] = new enV1();
            tileCats["slLD"] = new slLD();
            tileCats["slLU"] = new slLU();
            tileCats["slRD"] = new slRD();
            tileCats["slRU"] = new slRU();
        }
    }
}

 


