using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HaCreator.MapSimulator.UI
{
    public partial class UIObjectViewModelBase
    {
        public UIObjectViewModelBase()
        {
            //this.Height = 1;
        }
/*
        //
        // Summary:
        //     Gets or sets the height.
        //
        // Value:
        //     The height.
        public float Height { get; set; }
        //
        // Summary:
        //     Gets or sets the minimum height.
        //
        // Value:
        //     The minimum height.
        public float MinHeight { get; set; }
        //
        // Summary:
        //     Gets or sets the width.
        //
        // Value:
        //     The width.
        public float Width { get; set; }
        //
        // Summary:
        //     Gets or sets the minimum width.
        //
        // Value:
        //     The minimum width.
        public float MinWidth { get; set; }
        //
        // Summary:
        //     Gets or sets the left.
        //
        // Value:
        //     The left.
        public float Left { get; set; }
        //
        // Summary:
        //     Gets or sets the top.
        //
        // Value:
        //     The top.
        public float Top { get; set; }
        //
        // Summary:
        //     Gets or sets the title.
        //
        // Value:
        //     The title.
        public string Title { get; set; }
        //
        // Summary:
        //     Gets or sets the opacity.
        //
        // Value:
        //     The opacity.
        public float Opacity { get; set; }
        //
        // Summary:
        //     Gets or sets a value indicating whether this instance is visible.
        //
        // Value:
        //     true if this instance is visible; otherwise, false.
        public bool IsVisible { get; set; }
        //
        // Summary:
        //     Gets or sets a value indicating whether this instance is hit test visible.
        //
        // Value:
        //     true if this instance is hit test visible; otherwise, false.
        public bool IsHitTestVisible { get; set; }
        //
        // Summary:
        //     Gets or sets a value indicating whether this instance is on top.
        //
        // Value:
        //     true if this instance is on top; otherwise, false.
        public bool IsOnTop { get; set; }
        //
        // Summary:
        //     Gets or sets a value indicating whether this instance can resize.
        //
        // Value:
        //     true if this instance can resize; otherwise, false.
        public bool CanResize { get; set; }
        //
        // Summary:
        //     Gets the window template resource key.
        //
        // Value:
        //     The window template resource key.
        public string WindowTemplateResourceKey { get; }*/
    }
}
