{
  "1. Use LocalData.sav from the 'resources' folder": "1. 使用 resources 文件夹中的 LocalData.sav",
  "2. Create backups of each existing LocalData.sav": "2. 为每个现有的 LocalData.sav 创建备份",
  "3. Copy LocalData.sav to all other worlds/servers": "3. 将 LocalData.sav 复制到所有其他世界/服务器",
  "About PST": "关于 PST",
  "Apply Slot Injection": "应用槽位注入",
  "Are you sure you want to update SlotNum values from {current_val} to {new_value} (pages × slots)?": "确定将 SlotNum 从 {current_val} 更新为 {new_value}（页数×槽位）吗？",
  "Base deleted": "基地已删除",
  "Browse": "浏览",
  "Cancel": "取消",
  "Changes saved and files deleted!": "更改已保存，文件已删除！",
  "Changes saved successfully.": "更改已成功保存。",
  "CharacterContainerSaveData not found.": "未找到 CharacterContainerSaveData。",
  "CharacterContainerSaveData.value is not a list.": "CharacterContainerSaveData.value 不是列表。",
  "Confirm Swap": "确认交换",
  "Confirm Update": "确认更新",
  "Copied LocalData.sav to: {path}": "已复制 LocalData.sav 到：{path}",
  "Deleted": "已删除",
  "Do you want to rename the world? Current name: '{old_world_name}'": "是否重命名世界？当前名称：'{old_world_name}'",
  "Done": "完成",
  "Enter new world name:": "请输入新的世界名称：",
  "Error": "错误",
  "Fix Host Save - GUID Migrator": "修复主机存档 - GUID 迁移器",
  "Fix has been applied! Have fun!": "修复已应用！玩得开心！",
  "GUID": "GUID",
  "Guild ID": "公会 ID",
  "Info": "提示",
  "Last Seen": "最后在线",
  "Level": "等级",
  "LocalData.sav Size: {file_size} bytes": "LocalData.sav 大小：{file_size} 字节",
  "LocalData.sav not found: {file}": "未找到 LocalData.sav：{file}",
  "Marked": "已标记",
  "Migrate": "迁移",
  "Name": "名称",
  "Nickname": "昵称",
  "No": "否",
  "No SlotNum entries with value {current_val} found.": "未找到值为 {current_val} 的 SlotNum 条目。",
  "Now saving the data...": "正在保存数据…",
  "OK": "确定",
  "Player UID": "玩家 UID",
  "Please select a file:": "请选择文件：",
  "RawData": "原始数据",
  "Rename World Name": "重命名世界",
  "Rename World?": "是否重命名世界？",
  "Restore completed successfully!": "还原完成！",
  "Save Changes": "保存更改",
  "Save Complete": "保存完成",
  "Saved": "已保存",
  "Search Source Player:": "搜索源玩家：",
  "Search Target Player:": "搜索目标玩家：",
  "Select Level.sav File:": "选择 Level.sav 文件：",
  "Select Level.sav file": "选择 Level.sav 文件",
  "Select Level.sav file:": "选择 Level.sav 文件：",
  "Select Source Level File": "选择源 Level.sav",
  "Select Target Level File": "选择目标 Level.sav",
  "Select base": "选择基地",
  "Select guild": "选择公会",
  "Select player": "选择玩家",
  "Source Player: N/A": "源玩家：N/A",
  "Source Player: {name} ({guid})": "源玩家：{name}（{guid}）",
  "Source: N/A, Target: N/A": "源：N/A，目标：N/A",
  "Success": "成功",
  "Success! Fix has been applied! Have fun!": "成功！修复已应用！玩得开心！",
  "Target Player: N/A": "目标玩家：N/A",
  "Target Player: {name} ({guid})": "目标玩家：{name}（{guid}）",
  "Total Pages:": "总页数：",
  "Total SlotNum:": "SlotNum 总数：",
  "Total Slots:": "总槽位：",
  "Total worlds/servers updated: {copied_count}": "更新的世界/服务器总数：{copied_count}",
  "Transfer": "转移",
  "Transfer All": "全部转移",
  "Transfer Successful": "转移成功",
  "Transfer successful in memory! Hit 'Save Changes' to save.": "已在内存中完成转移！点击“保存更改”以写入。",
  "Updated {updated_count} SlotNum entries from {current_val} to {new_value} in Level.sav!": "已在 Level.sav 中将 {updated_count} 个 SlotNum 从 {current_val} 更新为 {new_value}！",
  "Warning": "警告",
  "Warning: This will perform the following actions:": "警告：将执行以下操作：",
  "Yes": "是",
  "about.description": "一个用于管理幻兽帕鲁存档文件的综合工具包。",
  "about.developer": "开发者",
  "about.features.1": "在不同格式之间转换存档文件",
  "about.features.2": "管理和修改存档数据",
  "about.features.3": "在存档之间转移角色",
  "about.features.4": "修复常见的存档问题",
  "about.features.5": "恢复地图数据",
  "about.features.label": "功能",
  "about.game_version": "游戏版本",
  "about.github": "在 GitHub 上查看",
  "about.title": "关于 PST",
  "add_exclusion.confirm": "添加到排除项？",
  "aio.menu.check_updates": "检查更新...",
  "aio.menu.update_settings": "更新设置...",
  "aio.menu.updates": "更新",
  "all_skins_deleted": "已删除所有皮肤",
  "anti_air_reset": "重置防空炮",
  "anti_air_reset_count": "重置了 {count} 个防空炮",
  "app.subtitle": "适配游戏版本 v{game_version}",
  "app.title": "PalworldSaveTools v{version}",
  "base.deleted_camp": "已为公会 {guild_id} 删除基地营地 {base_id}",
  "base.error.no_base_found": "在目标存档中未发现终端。请在导入前先在游戏中建造至少一个终端（帕鲁终端）。",
  "base.error.title": "导入错误",
  "base.excluded": "基地 {bid} 被排除在删除范围外——跳过...",
  "base.export.success": "基地导出成功",
  "base.export_all": "导出所有基地",
  "base.export_guild": "导出公会的基地",
  "base.import.no_bases": "无法将基地导入此存档。\n\n此存档没有任何基地。\n\n请先在游戏中放置帕魔盒来创建基地，然后再尝试导入。",
  "base.import.success": "基地导入成功",
  "base.import_multi": "导入基地（多个文件）",
  "base.radius.failed": "更新基地半径失败",
  "base.radius.menu": "调整半径",
  "base.radius.prompt": "输入新的半径百分比 (50-1000):",
  "base.radius.reset": "重置为默认值",
  "base.radius.title": "调整基地半径",
  "base.radius.updated": "基地半径已更新为 {radius}\n\n⚠ 在游戏中加载此存档以重新分配结构。",
  "base.radius.warning": "⚠ 注意：您必须在游戏中加载此存档，以便游戏在新半径内重新分配结构。",
  "base_clone_failed": "基地克隆失败",
  "base_cloned": "基地克隆成功",
  "base_export_failed": "导出基地失败",
  "base_export_not_found": "未找到 ID 为 {bid} 的基地数据",
  "base_export_success": "基地导出成功",
  "base_import_failed": "导入失败",
  "base_import_success": "基地导入成功",
  "base_inventory.all_items": "所有物品",
  "base_inventory.auto_save_failed": "自动保存失败",
  "base_inventory.auto_save_success": "自动保存成功",
  "base_inventory.clear_container": "清空容器",
  "base_inventory.clear_container_confirm": "确定要清空此容器中的所有物品吗?",
  "base_inventory.delete_container": "删除容器",
  "base_inventory.delete_container_confirm": "确定要删除此容器及其地图对象吗？此操作无法撤销。",
  "base_inventory.clear_item": "清除物品筛选",
  "base_inventory.container_cleared": "容器已成功清空",
  "base_inventory.container_details": "容器详情",
  "base_inventory.container_full": "容器已满!",
  "base_inventory.current_count": "当前数量",
  "base_inventory.edit_quantity": "编辑数量",
  "base_inventory.empty": "空位: {count}",
  "base_inventory.export_container": "导出容器",
  "base_inventory.export_success": "容器导出成功",
  "base_inventory.failed_to_add_item": "添加物品失败",
  "base_inventory.failed_to_clear_container": "清空容器失败",
  "base_inventory.failed_to_remove_item": "移除物品失败",
  "base_inventory.failed_to_update_quantity": "更新数量失败",
  "base_inventory.item_added": "物品添加成功",
  "base_inventory.item_removed": "物品删除成功",
  "base_inventory.items": "物品: {count}",
  "base_inventory.location": "位置: {location}",
  "base_inventory.location_unknown": "未知位置",
  "base_inventory.no_guilds_with_item": "未找到拥有 {item_name} 的公会",
  "base_inventory.no_item_to_remove": "没有要移除的物品",
  "base_inventory.quantity_updated": "数量已更新",
  "base_inventory.refresh": "刷新",
  "base_inventory.refresh_failed": "容器刷新失败",
  "base_inventory.refresh_success": "容器已刷新",
  "base_inventory.remove_count": "移除数量",
  "base_inventory.remove_item": "删除物品",
  "base_inventory.remove_item_confirm": "确认移除物品",
  "base_inventory.save_success": "更改已成功保存",
  "base_inventory.search_item": "搜索物品...",
  "base_inventory.select_container_first": "请先选择容器",
  "base_inventory.select_item": "选择物品:",
  "base_inventory.select_slot_first": "请先选择槽位",
  "base_inventory.slots": "插槽: 0",
  "base_inventory.slots_count": "插槽: {count}",
  "base_inventory.tab": "基地库存",
  "base_inventory.type": "类型: {type}",
  "base_inventory.type_unknown": "类型：未知",
  "base_inventory.view_details": "查看详情",
  "bases.deleted_count": "已删除 {count} 个基地",
  "bases.orphaned_deleted": "已删除 {count} 个孤立基地",
  "blueprint.error.outdated": "此蓝图是使用旧版本的工具创建的。请重新导出基地以确保应用所有修复。",
  "blueprint.status.up_to_date": "蓝图已是最新。",
  "browse": "浏览",
  "button.cancel": "取消",
  "button.close": "关闭",
  "button.discord": "加入 Discord",
  "button.export": "导出基地",
  "button.import": "导入基地",
  "button.later": "稍后",
  "button.maximize": "最大化",
  "button.minimize": "最小化",
  "button.ok": "确定",
  "button.refresh": "刷新",
  "button.restart": "立即重启",
  "button.run": "运行",
  "button.save": "保存",
  "cat.converting": "转换工具",
  "cat.management": "管理工具",
  "character_transfer.no_source_selected": "未选择源",
  "character_transfer.no_target_selected": "未选择目标",
  "character_transfer.search_source_players": "搜索源玩家...",
  "character_transfer.search_target_players": "搜索目标玩家...",
  "character_transfer.source_player_level_2": "源玩家必须至少达到 2 级。\n当前等级：{level}",
  "character_transfer.source_player_not_leveled": "源玩家尚未升级。请先在游戏中升级。",
  "character_transfer.source_players": "源玩家",
  "character_transfer.target_player_level_2": "目标玩家必须至少达到 2 级。\n当前等级：{level}",
  "character_transfer.target_player_not_leveled": "目标玩家尚未升级。请先在游戏中升级。",
  "character_transfer.target_players": "目标玩家",
  "character_transfer.tip": "提示：选择源玩家和目标玩家，然后点击转移。使用'保存更改'来进行持久化。",
  "chest.invalid_structure": "Level.sav 结构无效！",
  "chest.unlocked_summary": "所有私人箱子（不含摊位）已解锁！总计解锁：{count}",
  "chests_unlocked": "已解锁 {count} 个私人箱子",
  "cleanup.no_players_found": "未找到可删除的玩家。",
  "cleanup.preview_summary": "删除前玩家数：{before}\n已标记玩家数：{marked}\n删除后（预览）：{after}\n删除的伙伴：{pals}",
  "cleanup.summary": "已删除玩家：{removed_players}（未引用：{unref}, 无效：{invalid}）\n已删除伙伴：{pals}\n已删除公会：{guilds}\n已删除损坏的地图对象：{broken}\n已删除掉落物品：{drops}\n地图对象总数：{mapobjects}",
  "clone.base": "克隆基地",
  "clone_base.msg": "基地克隆成功",
  "confirm.delete_base_msg": "删除此基地？",
  "confirm.delete_base_title": "确认删除基地",
  "confirm.delete_guild_msg": "删除公会 \"{name}\" 以及所有 {count} 个基地？\n\n这还将删除属于公会成员的所有角色。",
  "confirm.delete_guild_title": "确认删除公会",
  "confirm.delete_player": "删除玩家 \"{name}\"？\n\n这将删除该玩家及其所有角色。",
  "confirm.no": "否",
  "confirm.rename_guild_msg": "输入新的公会名称：",
  "confirm.rename_guild_title": "重命名公会",
  "confirm.yes": "是",
  "console.detach": "分离",
  "console.reattach": "重新附加",
  "console.title": "控制台",
  "count": "计数",
  "cursor_coords": "光标",
  "delete.base": "删除基地",
  "delete.guild": "删除公会",
  "delete_protected.confirm": "此元素受保护。仍要删除？",
  "deletion.base_deleted": "基地已删除",
  "deletion.col.base_id": "基地 ID",
  "deletion.col.guild_id": "公会 ID",
  "deletion.col.guild_level": "公会等级",
  "deletion.col.guild_name": "公会名称",
  "deletion.col.last_seen": "最近上线",
  "deletion.col.level": "等级",
  "deletion.col.member": "成员",
  "deletion.col.pals": "帕鲁",
  "deletion.col.player_name": "玩家名称",
  "deletion.ctx.add_exclusion": "加入排除列表",
  "deletion.ctx.delete_base": "删除基地",
  "deletion.ctx.delete_guild": "删除公会",
  "deletion.ctx.delete_player": "删除玩家",
  "deletion.ctx.remove_exclusion": "从排除列表移除",
  "deletion.excluded_bases": "排除的基地",
  "deletion.excluded_guild_id": "排除的公会 ID",
  "deletion.excluded_player_uid": "排除的玩家 UID",
  "deletion.exclusions.base_label": "排除的据点 ID:",
  "deletion.exclusions.guild_label": "排除的公会 ID:",
  "deletion.exclusions.player_label": "排除的玩家 UID:",
  "deletion.fix_illegal_pals_confirm": "这将通过将非法好友的统计数据设置为合法最大值来修复所有非法好友：\n- 65级\n- IV 100\n- 灵魂 20\n- 排名 4 星 (5)\n- 最多 3 个主动技能\n- 最多 4 个被动技能\n\n继续吗？",
  "deletion.guild_deleted": "公会已删除",
  "deletion.guild_members": "公会成员：",
  "deletion.illegal_pals_fixed": "已将 {count} 个非法帕鲁修复为合法最大值。",
  "deletion.illegal_pals_removed": "已从存档中移除 {count} 个非法帕鲁。",
  "deletion.illegal_pals_reset": "已重置 {count} 个非法帕鲁到1级，随机IVs。",
  "deletion.inactive_bases.prompt": "删除所有玩家离线多少天的基地？",
  "deletion.inactive_bases.title": "删除不活跃基地",
  "deletion.info.already_in_exclusions": "{kind} 已在排除列表中。",
  "deletion.invalid_passives_removed": "已删除 {count} 个无效被动",
  "deletion.menu.delete": "删除",
  "deletion.menu.delete_all_skins": "删除所有皮肤",
  "deletion.menu.delete_duplicate_players": "删除重复玩家",
  "deletion.menu.delete_empty_guilds": "删除空公会",
  "deletion.menu.delete_inactive_bases": "删除不活跃基地",
  "deletion.menu.delete_inactive_players": "删除不活跃玩家",
  "deletion.menu.delete_non_base_map_objs": "删除孤立/非基地地图对象",
  "deletion.menu.delete_selected_base": "删除所选基地",
  "deletion.menu.delete_selected_guild": "删除所选公会",
  "deletion.menu.delete_selected_player": "删除所选玩家",
  "deletion.menu.delete_unreferenced": "删除无引用数据",
  "deletion.menu.exclusions": "排除",
  "deletion.menu.file": "文件",
  "deletion.menu.fix_illegal_pals": "修复非法帕鲁",
  "deletion.menu.fix_timestamps": "修复所有负时间戳",
  "deletion.menu.generate_killnearestbase": "生成 PalDefender killnearestbase 命令",
  "deletion.menu.generate_map": "生成地图",
  "deletion.menu.load_level": "加载 Level.sav",
  "deletion.menu.paldefender": "PalDefender 命令",
  "deletion.menu.remove_illegal_pals": "移除非法帕鲁",
  "deletion.menu.remove_invalid_items": "移除所有无效物品",
  "deletion.menu.remove_invalid_pals": "删除所有无效帕鲁",
  "deletion.menu.remove_invalid_passives": "删除所有无效被动",
  "deletion.menu.remove_invalid_skins_summary": "已从 Level.sav 中删除 {removed_level_skins} 个皮肤条目。已清理 {fixed_player_files} 个玩家文件。",
  "deletion.menu.remove_invalid_structures": "删除所有无效建筑",
  "deletion.menu.remove_invalid_structures_summary": "已删除 {deleted_count} 个无效的建筑地图对象。剩余 {remaining_count} 个建筑。",
  "deletion.menu.repair_structures": "修复所有建筑",
  "deletion.menu.reset_anti_air": "重置防空炮",
  "deletion.menu.reset_dungeons": "重置地下城",
  "deletion.menu.reset_illegal_pals": "重置非法帕鲁",
  "deletion.menu.reset_missions": "重置任务",
  "deletion.menu.save_changes": "保存更改",
  "deletion.menu.save_exclusions": "保存排除列表",
  "deletion.menu.show_map": "显示基地地图",
  "deletion.menu.trim_overfilled_inventories": "整理超载库存",
  "deletion.menu.unlock_private_chests": "解锁全部私有箱子",
  "deletion.menu.view": "视图",
  "deletion.player_deleted": "玩家已删除",
  "deletion.remove_illegal_pals_confirm": "这将移除所有非法帕鲁（等级>65、IVs>100、灵魂>20）从存档中。是否继续？",
  "deletion.reset_illegal_pals_confirm": "这将重置所有非法帕鲁到1级，随机IVs(0-100)。是否继续？",
  "deletion.results_panel": "结果面板",
  "deletion.saved_exclusions": "已保存排除列表！",
  "deletion.search_bases": "搜索基地：",
  "deletion.search_guilds": "搜索公会：",
  "deletion.search_players": "搜索玩家：",
  "deletion.selected_base": "已选基地：{id}",
  "deletion.selected_base_label": "已选基地",
  "deletion.selected_guild": "已选公会：{name}",
  "deletion.selected_guild_label": "已选公会",
  "deletion.selected_player": "已选玩家：{name}",
  "deletion.selected_player_label": "已选玩家",
  "deletion.stats.after": "之后",
  "deletion.stats.bases": "基地",
  "deletion.stats.before": "之前",
  "deletion.stats.field": "类型",
  "deletion.stats.guilds": "公会",
  "deletion.stats.pals": "帕鲁",
  "deletion.stats.players": "玩家",
  "deletion.stats.result": "结果",
  "deletion.stats_panel": "统计面板",
  "deletion.structures_repaired": "已修复 {repaired} 个建筑。跳过 {skipped} 个（已满血或无血量数据）。",
  "deletion.title": "一体化工具",
  "deletion.trimmed_inventories": "已整理 {fixed} 个超载库存",
  "deletion.warn.none_selected": "未选择任何{kind}！",
  "deletion.warning.protected_base": "据点 {bid} 在排除列表中，无法删除。",
  "deletion.warning.protected_guild": "公会 {gid} 在排除列表中，无法删除。",
  "deletion.warning.protected_player": "玩家 {uid} 在排除列表中，无法删除。",
  "done": "完成",
  "dps.none_found": "{file} 中未找到任何 DPS 伙伴",
  "dps.none_valid": "{file} 中没有可记录的有效 DPS 伙伴",
  "dps.parse_failed": "解析 {path} 时失败：{name}（{uid}）：{err}",
  "dungeons_reset": "重置地下城",
  "dungeons_reset_count": "重置了 {count} 个地下城",
  "duplicate_players_removed": "已移除 {count} 个重复玩家",
  "edit_pals.active_skills": "主动技能",
  "edit_pals.add_new_pal": "添加新帕鲁",
  "edit_pals.armor": "护甲",
  "edit_pals.attack": "攻击",
  "edit_pals.available_skills": "可用技能",
  "edit_pals.boss_prefix": "👑",
  "edit_pals.cancel": "取消",
  "edit_pals.clear_skill": "清除技能",
  "edit_pals.clone_pal": "克隆帕鲁",
  "edit_pals.confirm_delete": "确认删除",
  "edit_pals.confirm_delete_msg": "确定要从{tab_name}删除此帕鲁吗？",
  "edit_pals.container": "容器",
  "edit_pals.craft_speed": "制作速度",
  "edit_pals.create_pal": "创建帕鲁",
  "edit_pals.create_success": "在{container_name}创建了新的{pal_name}。",
  "edit_pals.ctx.clone": "克隆",
  "edit_pals.ctx.create_new": "创建新帕鲁",
  "edit_pals.ctx.delete": "删除",
  "edit_pals.ctx.edit": "编辑帕鲁",
  "edit_pals.ctx.max_stats": "最大化所有属性",
  "edit_pals.ctx.rename": "重命名",
  "edit_pals.decrease_rank": "降低星级",
  "edit_pals.defense": "防御",
  "edit_pals.delete": "删除",
  "edit_pals.delete_pal": "删除帕鲁",
  "edit_pals.duplicate_skill": "重复技能",
  "edit_pals.duplicate_skill_msg": "此帕鲁已拥有技能'{skill}'。请选择其他技能。",
  "edit_pals.edit_skills": "编辑技能",
  "edit_pals.error_max_slots": "{container_name}已达到最大槽位数。",
  "edit_pals.error_no_guild": "找不到玩家的公会。",
  "edit_pals.error_select_pal_type": "请选择帕鲁类型。",
  "edit_pals.female": "雌性",
  "edit_pals.gender": "性别",
  "edit_pals.gender_female_icon": "♀",
  "edit_pals.gender_male_icon": "♂",
  "edit_pals.hp": "HP",
  "edit_pals.increase_rank": "增加星级",
  "edit_pals.is_boss": "BOSS",
  "edit_pals.is_lucky": "幸运",
  "edit_pals.level": "等级",
  "edit_pals.lucky_prefix": "✨",
  "edit_pals.male": "雄性",
  "edit_pals.max_all": "全部最大化",
  "edit_pals.max_ivs": "最大化个体值",
  "edit_pals.max_rank": "最大化星级",
  "edit_pals.max_souls": "最大化灵魂",
  "edit_pals.max_trust": "最大信任",
  "edit_pals.melee": "近战",
  "edit_pals.moves": "招式",
  "edit_pals.name": "名称",
  "edit_pals.nickname": "昵称",
  "edit_pals.no_image": "无图片",
  "edit_pals.no_pal_selected": "未选择帕鲁",
  "edit_pals.pal_type": "帕鲁类型",
  "edit_pals.palbox": "帕鲁盒",
  "edit_pals.party": "队伍",
  "edit_pals.passive_skills": "被动技能",
  "edit_pals.passives": "被动",
  "edit_pals.ranged": "远程",
  "edit_pals.rank": "星级",
  "edit_pals.rank_stars": "★{rank}",
  "edit_pals.rename_pal": "重命名帕鲁",
  "edit_pals.reset_rank": "重置星级",
  "edit_pals.save": "保存",
  "edit_pals.search_skills": "搜索技能...",
  "edit_pals.select_pal": "从上方槽位选择帕鲁",
  "edit_pals.select_pal_btn": "选择帕鲁",
  "edit_pals.select_skill": "选择技能",
  "edit_pals.slot_count": "槽位数：{current}/{max}",
  "edit_pals.slot_occupied": "槽位{slot}已被占用。",
  "edit_pals.souls": "灵魂",
  "edit_pals.stats": "统计",
  "edit_pals.stats.armor": "护甲：{armor}",
  "edit_pals.stats.attack": "攻击：{atk}",
  "edit_pals.stats.craft_speed": "制作：{craft}",
  "edit_pals.stats.defense": "防御：{def}",
  "edit_pals.stats.hp": "HP：{hp}",
  "edit_pals.stats.melee": "近战：{melee}",
  "edit_pals.stats.ranged": "远程：{ranged}",
  "edit_pals.swap_gender": "交换性别",
  "edit_pals.talents": "天赋（个体值）",
  "edit_pals.title": "编辑帕鲁",
  "edit_pals.trust": "信任",
  "empty_guilds_removed": "已移除 {count} 个空公会",
  "error.guild_mapping_failed": "加载公会映射失败：{err}",
  "error.icon": "无法设置图标：",
  "error.module": "无法导入模块：",
  "error.no_log": "使用前请先运行 All in One Tools。",
  "error.no_save_loaded": "未加载存档文件。",
  "error.not_level_sav": "这不是 Level.sav。请选择 Level.sav 文件。",
  "error.overlay.close": "关闭错误",
  "error.overlay.copied": "已复制！",
  "error.overlay.copy": "复制到剪贴板",
  "error.overlay.title": "发生错误",
  "error.players_folder_missing": "缺少 Players 文件夹",
  "error.title": "错误！",
  "error.tool": "无效的选择或运行工具时发生错误：",
  "exclusions.add_title": "添加到排除项",
  "exclusions.remove_title": "从排除项移除",
  "exclusions_save": "保存排除项",
  "exclusions_saved": "排除项已保存！",
  "export.base": "导出基地",
  "export_base.title": "导出基地",
  "export_bases.no_bases": "未找到公会 \"{name}\" 的基地。",
  "export_bases.title": "导出基地",
  "fix_host_save.both_players_level_2": "两名玩家必须至少达到 2 级。\n源玩家等级：{old_level}\n目标玩家等级：{new_level}",
  "fix_host_save.cannot_select_message": "无法选择玩家\"{name}\" - 他们只有 {level} 级。\n\n玩家必须至少达到 2 级（至少升级过一次）才能进行迁移。",
  "fix_host_save.cannot_select_title": "无法选择玩家",
  "fix_host_save.guids_cannot_be_same": "旧 GUID 和新 GUID 不能相同。",
  "fix_host_save.path_to_level_sav": "Level.sav 路径",
  "fix_host_save.players_folder_not_found": "在选定的 Level.sav 旁边未找到 Players 文件夹",
  "fix_host_save.search_source_player": "搜索源玩家...",
  "fix_host_save.search_target_player": "搜索目标玩家...",
  "fix_host_save.select_guids_and_file": "请选择旧 GUID、新 GUID 和等级存档文件！",
  "fix_host_save.source_player": "源玩家（旧GUID）",
  "fix_host_save.target_player": "目标玩家（新GUID）",
  "fix_host_save.tip": "提示：选择源玩家和目标玩家，然后点击迁移。",
  "fix_timestamps_done": "修复所有负时间戳",
  "fixed_files": "已修复 {fixed} 个文件",
  "fixhost.missing": "一个或两个存档文件缺失。",
  "font-size: 12px;": "font-size: 12px;",
  "font-size: 12px; font-weight: bold;": "font-size: 12px; font-weight: bold;",
  "font-size: 14px; font-weight: bold;": "font-size: 14px; font-weight: bold;",
  "font-weight: bold; font-size: 12px;": "font-weight: bold; font-size: 12px;",
  "gamedays.current": "当前游戏天数：{days}",
  "gamedays.error": "更新游戏天数失败：",
  "gamedays.menu": "编辑游戏天数",
  "gamedays.prompt": "请输入新的游戏天数：",
  "gamedays.success": "游戏天数已从{old}天更新到{new}天",
  "gamedays.title": "编辑游戏天数",
  "github.tooltip": "点击打开 GitHub 仓库",
  "group.admin_reassigned": "已将组 {gid} 的管理员重新分配给 {admin}",
  "guild.common.select_guild_first": "请先选择一个公会！",
  "guild.ctx.make_leader": "设为队长",
  "guild.excluded": "公会 {gid} 被排除在删除范围外——跳过...",
  "guild.excluded_with_base": "公会 {gid} 含有被排除的基地 {base_id}——跳过公会删除！",
  "guild.leader_changed": "公会会长已更改",
  "guild.leader_updated.msg": "公会会长已从 {old} 更换为 {new}",
  "guild.leader_updated.title": "会长已更新",
  "guild.level.maxed": "公会终端等级已成功设置为30。",
  "guild.marked_for_deletion": "公会 {gid} 和 {count} 名玩家已标记为删除（保存更改时将删除文件）",
  "guild.menu.max_level": "满级公会等级",
  "guild.menu.move_selected_player_to_selected_guild": "将选中的玩家移动到选中的公会",
  "guild.menu.outdated_blueprint": "旧版蓝图",
  "guild.menu.rebuild_all_guilds": "重建所有公会",
  "guild.menu.title": "公会",
  "guild.move.already_in_guild": "玩家已在该公会中",
  "guild.move.moved": "玩家 {player} 已移动至公会 {guild}",
  "guild.move.no_player": "请选择一个玩家",
  "guild.move.player_not_found": "在公会中未找到该玩家",
  "guild.move.target_missing": "目标公会不存在",
  "guild.rebuild.done": "所有公会已重新构建，包括所有伙伴。",
  "guild.rebuild.no_save": "未加载存档！",
  "guild.removed_empty_or_invalid": "已删除公会 {gid}（空或含无效玩家）。",
  "guild.rename.done_msg": "公会名称已从 {old} 更改为 {new}",
  "guild.rename.done_title": "公会已重命名",
  "guild.rename.menu": "重命名公会",
  "guild.rename.prompt": "输入新的公会名称：",
  "guild.rename.select": "请先选择一个公会",
  "guild.rename.title": "重命名公会",
  "guild.unlock_lab_research.failed": "解锁实验室研究失败",
  "guild.unlock_lab_research.menu": "解锁所有实验室研究",
  "guild.unlock_lab_research.success": "所有实验室研究已解锁",
  "guild_level_maxed": "公会基地等级已成功设置为 30。",
  "guild_move_done": "玩家 {player} 已移动到公会 {guild}",
  "guild_move_failed": "移动玩家到公会失败",
  "guild_move_player": "将玩家移动到公会",
  "guild_rebuild_all": "重建所有公会",
  "guild_rebuild_done": "所有公会已重建，包括所有伙伴。",
  "guild_rebuild_failed": "重建公会失败",
  "guilds.deleted_count": "已删除 {count} 个公会",
  "import.base": "导入基地",
  "import_base.title": "导入基地",
  "import_bases.title": "导入基地",
  "inactive_bases_deleted": "已删除 {count} 个不活跃基地",
  "inactive_players_removed": "已移除 {count} 个不活跃玩家",
  "info.title": "信息",
  "invalid_items_fixed": "无效物品已修复",
  "invalid_items_removed": "已移除无效物品",
  "invalid_pals_removed": "已移除无效伙伴",
  "invalid_structures_removed": "删除了 {removed} 个无效结构",
  "inventory.accessory": "饰品",
  "inventory.add_item": "添加物品",
  "inventory.body": "身体",
  "inventory.clear_confirm": "从装备中移除\"{item}\"？",
  "inventory.clear_corrupted_confirm": {
    "title": "清除损坏槽位",
    "msg": "清除\"{item}\"的损坏槽位？"
  },
  "inventory.clear_slot": "清空槽位",
  "inventory.delete_confirm.msg": "删除 {item}？",
  "inventory.delete_confirm.title": "删除物品",
  "inventory.delete_item": "删除",
  "inventory.edit_qty": "编辑数量",
  "inventory.equipment": "装备",
  "inventory.food": "食物",
  "inventory.glider": "滑翔翼",
  "inventory.head": "头部",
  "inventory.key_items": "关键物品",
  "inventory.level": "等级",
  "inventory.locked": "已锁定",
  "inventory.main": "背包",
  "inventory.max_accessory_slots": "所有饰品槽位已解锁！",
  "inventory.max_food_slots": "所有食物槽位已解锁！",
  "inventory.modified": "* 已修改",
  "inventory.module": "模块",
  "inventory.no_player": "请先选择一个玩家",
  "inventory.quantity": "数量：",
  "inventory.search_placeholder": "输入搜索物品...",
  "inventory.select_player": "选择玩家：",
  "inventory.shield": "盾牌",
  "inventory.sort": "排序",
  "inventory.stats": "统计",
  "inventory.stats.attack": "攻击力",
  "inventory.stats.defense": "防御力",
  "inventory.stats.hp": "生命值",
  "inventory.stats.stamina": "耐力",
  "inventory.stats.weight": "负重",
  "inventory.stats.work_speed": "工作速度",
  "inventory.tab": "玩家背包",
  "inventory.title": "玩家背包",
  "inventory.unlock_confirm": "解锁{slot}？\n\n这将添加\"{item}\"到关键物品中。",
  "inventory.unlock_failed": "解锁失败",
  "inventory.unlock_hint_accessory": "点击使用饰品槽位道具解锁",
  "inventory.unlock_hint_food": "点击使用AutoMealPouch解锁",
  "inventory.unlock_slot": "解锁槽位",
  "inventory.unlock_success": "{slot}已解锁！",
  "inventory.weapon": "武器",
  "item": "物品",
  "item.deleted_dropped": "已删除掉落物品 — ID: {id}",
  "itemclean.invalid_structure": "Level.sav 结构无效！",
  "itemclean.removed": "[AutoItemCleaner] 已移除无效物品：{sid}",
  "itemclean.summary": "清理前总物品数：{before}\n移除无效物品：{removed}\n清理后总物品数：{after}",
  "lang.de_DE": "Deutsch",
  "lang.en_US": "English",
  "lang.es_ES": "Español",
  "lang.fr_FR": "Français",
  "lang.ja_JP": "日本語",
  "lang.ko_KR": "한국어",
  "lang.label": "Language",
  "lang.ru_RU": "Русский",
  "lang.selected": "语言已选择",
  "lang.set_restart": "语言设置为 {lang_name}。正在重启应用程序...",
  "lang.zh_CN": "简体中文",
  "levelmeta.editor.cancel": "取消",
  "levelmeta.editor.host_level": "主机玩家等级：",
  "levelmeta.editor.host_name": "主办方选手姓名：",
  "levelmeta.editor.no_file_path": "未提供文件路径。无法保存。",
  "levelmeta.editor.save": "保存更改",
  "levelmeta.editor.save_failed": "保存失败：",
  "levelmeta.editor.settings_group": "关卡元设置",
  "levelmeta.editor.title": "LevelMeta 设置编辑器",
  "levelmeta.editor.world_name": "世界名称：",
  "loading.converted": "存档已加载并转换为 JSON，用时 {seconds}s",
  "loading.done": "存档加载完成！",
  "loading.fix_illegal_pals": "正在修复非法帕鲁...",
  "loading.phrase.1": "正在强制帕鲁加班...",
  "loading.phrase.10": "正在优化工作流效率...",
  "loading.phrase.11": "正在用更新的模型替换疲惫的帕鲁...",
  "loading.phrase.12": "正在说服抑郁的帕鲁，流水线的风景更好...",
  "loading.phrase.13": "正在回收不合格样本...",
  "loading.phrase.14": "正在更新员工合同（现在休息时间为0%）...",
  "loading.phrase.15": "正在让博爱蜥冷静下来...",
  "loading.phrase.16": "正在收集帕鲁体液...别问是怎么来的...",
  "loading.phrase.17": "正在磨利切肉刀进行“评估”...",
  "loading.phrase.18": "正在告诉叶泥泥这只是剪发...",
  "loading.phrase.19": "正在用更多的火绒狐升级发电机...",
  "loading.phrase.2": "正在将多余的帕鲁浓缩成汁...",
  "loading.phrase.20": "正在向员工保证帕鲁体液只是蓝色佳得乐...",
  "loading.phrase.3": "正在挥动进步之鞭...",
  "loading.phrase.4": "正在抚摸冷酷绒娃娃以求好运...",
  "loading.phrase.5": "正在无视SAN值下降...",
  "loading.phrase.6": "正在给抑郁的棉悠悠喂浆果...",
  "loading.phrase.7": "正在校准帕鲁终端坐标...",
  "loading.phrase.8": "正在清理袭击后的现场...",
  "loading.phrase.9": "正在搜寻幸运帕鲁...",
  "loading.remove_illegal_pals": "正在移除非法帕鲁...",
  "loading.remove_invalid_passives": "正在删除无效被动...",
  "loading.reset_illegal_pals": "正在重置非法帕鲁...",
  "loading.save": "正在加载存档...",
  "make_leader.confirm": "将 {player} 设为公会会长？",
  "map.done_in_seconds": "在 {sec} 秒内完成",
  "map.error_generating": "生成地图时出错：\n{err}",
  "map.header.bases": "基地",
  "map.header.guild": "公会名称",
  "map.header.lastseen": "上次在线",
  "map.header.leader": "队长",
  "map.header.player": "玩家",
  "map.hover.base_id": "基地 ID",
  "map.hover.coords": "坐标",
  "map.hover.guild": "公会",
  "map.hover.leader": "会长",
  "map.info.admin": "管理员:",
  "map.info.base_camps": "基地营地:",
  "map.info.base_id": "基地ID:",
  "map.info.lastseen": "最后在线:",
  "map.info.level": "等级:",
  "map.info.location": "位置:",
  "map.info.members": "成员:",
  "map.info.select_base": "点击基地标记或列表项查看详情",
  "map.info.select_player": "点击玩家标记或列表项查看详情",
  "map.log_not_found": "未在以下路径找到日志文件：\n{path}\n请先运行 All in One Deletion Tool。",
  "map.na": "无",
  "map.not_found": "生成后未找到 updated_worldmap.png。",
  "map.opening_image": "正在打开 updated_worldmap.png...",
  "map.search.placeholder": "搜索公会、队长、基地ID或坐标...",
  "map.time.day": "天",
  "map.time.hour": "小时",
  "map.time.minute": "分钟",
  "map.toggle.base_radius_rings": "基地半径环",
  "map.toggle.bases": "基地",
  "map.toggle.players": "玩家",
  "map.toggle.zones": "区域",
  "map.tooltip.baseid": "基地ID",
  "map.tooltip.bases": "基地数量",
  "map.tooltip.coords": "坐标",
  "map.tooltip.guild": "公会",
  "map.tooltip.lastseen": "上次在线",
  "map.tooltip.leader": "队长",
  "map.totals.bases": "基地总数",
  "map.totals.guilds": "公会总数",
  "map.unknown.guild": "未知公会",
  "map.unknown.lastseen": "未知",
  "map.unknown.leader": "未知队长",
  "map.viewer": "地图查看器",
  "map_gen_failed": "地图生成失败。",
  "map_generate": "生成地图",
  "map_obj.checking_id": "正在检查 {object_name} ID: {instance_id}",
  "map_obj.deleted_summary": "已删除 {deleted_count} 个孤立/非基地地图对象。剩余 {remaining_count} 个地图对象。",
  "map_obj.deleting_orphan": "正在删除孤立/非基地地图对象 ID: {instance_id} ({object_name}) - 原因: {reason}",
  "map_obj.keeping_base": "保留基地地图对象 ID: {instance_id} ({object_name}) - 基地 ID: {base_camp_id} 处于活动状态",
  "map_obj.reason_null_id": "基地ID缺失或为空",
  "map_obj.reason_orphaned": "基地ID: {base_camp_id} 不在活动基地列表中 (孤立)",
  "map_saved": "地图已保存到 {path}",
  "map_show": "显示地图",
  "mapgen.done": "世界地图生成完成！",
  "mapgen.done_time": "耗时",
  "mapgen.error": "生成地图时发生错误：",
  "mapgen.extract": "正在从日志中提取信息...",
  "mapgen.generate": "正在生成彩色世界地图...",
  "mapgen.guild": "公会",
  "mapgen.guild_leader": "公会会长",
  "mapgen.loading": "正在生成地图...",
  "mapgen.not_found": "未找到 updated_worldmap.png。",
  "mapgen.opening": "正在打开 updated_worldmap.png...",
  "mapgen.populate": "正在加载世界地图信息...",
  "mapgen.unknown": "未知",
  "mapgen.write_csv": "正在将信息写入 CSV...",
  "mapobject.deleted_broken": "已删除损坏的地图对象 — ID: {id}",
  "menu.file.character_transfer": "角色转移",
  "menu.file.convert_json_to_sav": "转换 Level.json → Level.sav",
  "menu.file.convert_players_to_json": "转换玩家 → JSON",
  "menu.file.convert_players_to_sav": "转换玩家 JSON → SAV",
  "menu.file.convert_sav_to_json": "转换 Level.sav → Level.json",
  "menu.file.fix_host_save": "修复主机存档",
  "menu.file.gamepass_converter": "GamePass ↔ Steam 转换器",
  "menu.file.id_converter": "SteamID ↔ PalworldID 转换器",
  "menu.file.load_levelmeta": "负载级别元",
  "menu.file.load_save": "加载存档",
  "menu.file.load_worldoption": "加载世界选项",
  "menu.file.modify_save": "修改存档",
  "menu.file.rename_world": "重命名世界",
  "menu.file.restore_map": "恢复地图",
  "menu.file.save_changes": "保存更改",
  "menu.file.slot_injector": "槽位注入器",
  "menu.language": "语言",
  "menu_button": "菜单",
  "missions.no_array": "{file}：缺少 CompletedQuestArray 字段",
  "missions.players_folder_not_found": "在以下路径未找到 'Players' 文件夹：{path}",
  "missions.reset": "{file}：任务已重置",
  "missions.reset_title": "任务重置",
  "missions.save_failed": "{file}：保存失败（{err}）",
  "missions.summary": "玩家总数：{total}\n已重置任务：{fixed}\n跳过：{skipped}",
  "missions.unreadable": "{file}：无法读取（{err}）",
  "missions_reset": "任务已重置",
  "missions_reset_summary": "玩家总数：{total}\n已重置任务：{fixed}\n已跳过：{skipped}",
  "missions_reset_title": "任务重置",
  "missions_reseted": "任务已重置",
  "modify.dialog.cancel": "取消",
  "modify.dialog.choose_editor": "请选择要使用的存档编辑器：",
  "modify.dialog.note_backup": "提示：修改前请备份存档。",
  "modify.dialog.option.paleditor": "Palworld Pal Editor",
  "modify.dialog.option.savepal": "Palworld Save Pal（推荐）",
  "modify.dialog.title": "选择存档编辑器",
  "modify_container_slots": "修改容器槽位",
  "modify_container_slots_prompt": "为所有容器输入新的槽位数量:",
  "modify_container_slots_result": "已修改 {modified} 个容器",
  "modify_container_slots_title": "修改容器槽位",
  "move_player.confirm": "将 {player} 移动到 {guild}？",
  "no": "否",
  "non_base_map_objs_removed": "已移除 {count} 个非基地地图对象",
  "non_base_objs_removed": "已移除 {count} 个非基地地图对象",
  "notice.backup": "警告：在使用本工具前务必备份存档！",
  "notice.errors": "若未更新存档，将会出现错误！",
  "notice.patch": "请确保在 v{game_version} 补丁及之后更新存档！",
  "orphaned_bases_deleted": "删除了 {count} 个孤立基地",
  "palclean.invalid_structure": "Level.sav 结构无效！",
  "palclean.removed_invalid": "[AutoCleaner] 已移除无效伙伴：{cid}",
  "palclean.summary": "已移除无效伙伴数量：{removed}",
  "palclean_summary": "已移除无效伙伴：{removed}",
  "paldefender.both": "全部:",
  "paldefender.filter_type": "筛选类型:",
  "paldefender.inactivity": "离线天数:",
  "paldefender.inactivity_days": "离线天数:",
  "paldefender.instructions": "选择筛选类型：离线天数：选择玩家在指定天数内未上线的据点。最高等级：选择玩家最高等级低于指定数值的据点。全部：同时应用以上两个筛选条件。",
  "paldefender.max_level": "最高等级:",
  "paldefender.max_level_label": "最高等级:",
  "paldefender.output": "结果:",
  "paldefender.title": "生成 PalDefender killnearestbase 命令",
  "paldefender_opened": "PalDefender 命令",
  "player.ancient_tech_points": "远古科技点数",
  "player.boss_tech_points": "首领科技点数",
  "player.boss_tech_points_failed": "更新首领科技点数失败",
  "player.boss_tech_points_updated": "首领科技点数已更新为 {new_boss_tech}",
  "player.delete.success": "玩家删除成功",
  "player.edit_pals.menu": "编辑玩家帕鲁",
  "player.edit_stats": "编辑玩家属性",
  "player.edit_stats.title": "编辑玩家属性",
  "player.edit_tech_points": "编辑科技点数",
  "player.edit_tech_points.prompt": "当前科技点数：{current_tech}\n输入新的科技点数：",
  "player.edit_tech_points.title": "编辑科技点数",
  "player.excluded": "玩家 {pid} 被排除在删除范围外——跳过...",
  "player.excluded_in_guild": "公会被排除的玩家 {pid} 也被排除在删除范围外——跳过...",
  "player.hover.guild": "公会：",
  "player.hover.last_seen": "最后一次出现：",
  "player.hover.level": "等级：",
  "player.hover.location": "地点：",
  "player.hover.pals": "朋友们：",
  "player.hover.uid": "用户识别号：",
  "player.level.minimum_level": "无法设置玩家等级 - 最低等级为 2",
  "player.level.set_failed": "设置玩家等级失败",
  "player.level.set_no_level_data": "此玩家尚未升级。请让他们先在游戏中升级，然后再使用此工具。",
  "player.level.set_no_level_title": "无法设置等级",
  "player.level.set_success": "玩家等级已设置为 {level}",
  "player.level_down": "降级玩家",
  "player.level_up": "升级玩家",
  "player.marked": "玩家已标记为删除（保存更改时将被删除）！",
  "player.marked_for_deletion": "玩家 {uid} 已标记为删除（保存更改时将被删除）！",
  "player.not_found_or_deleted": "玩家未找到或已被删除。",
  "player.pals": "帕鲁",
  "player.removing_invalid": "正在移除无效玩家 {name} ({pid})",
  "player.removing_unreferenced": "正在移除未被引用的玩家 {name} ({pid})",
  "player.rename.done_msg": "玩家名称已从 {old} 更改为 {new}",
  "player.rename.done_title": "玩家已重命名",
  "player.rename.menu": "重命名玩家",
  "player.rename.prompt": "输入新的玩家名称：",
  "player.rename.select": "请先选择一名玩家",
  "player.rename.success": "玩家重命名成功",
  "player.rename.title": "重命名玩家",
  "player.reset_timestamp.menu": "重置时间戳",
  "player.set_level": "设置玩家等级",
  "player.set_level.prompt": "当前等级：{current_level}\n输入新等级（1-65）：",
  "player.set_level.title": "设置玩家等级",
  "player.stats.attack_power": "攻击力",
  "player.stats.capture_rate": "捕获率",
  "player.stats.carry_weight": "负重",
  "player.stats.max_hp": "最大生命值",
  "player.stats.max_sp": "最大体力值",
  "player.stats.points": "属性点:",
  "player.stats.work_speed": "工作速度",
  "player.stats_failed": "更新玩家属性失败",
  "player.stats_updated": "玩家属性更新成功",
  "player.swap.confirm_ui": "您即将交换玩家 1 ({name1}, UID: {uid1}) 和玩家 2 ({name2}, UID: {uid2}) 的 GUID。此操作不可逆。是否继续？",
  "player.swap.done": "成功交换了 {uid1} 和 {uid2} 之间的 GUID。",
  "player.swap.perform_swap": "执行 UID 交换",
  "player.swap.player1_source": "玩家 1 (源 GUID)",
  "player.swap.player2_target": "玩家 2 (目标 GUID)",
  "player.swap.same_player": "不能将玩家的 UID 与其自身交换。",
  "player.swap.select_two_in_ui": "请选择两个不同的玩家进行交换。",
  "player.swap.selected_uid": "已选择: {name} (UID: {uid})",
  "player.swap_uids": "交换玩家UID",
  "player.tech_points": "科技点数",
  "player.tech_points_both_updated": "科技点数已更新为 {new_tech}，首领科技点数已更新为 {new_boss_tech}",
  "player.tech_points_failed": "更新科技点数失败",
  "player.tech_points_updated": "科技点数已更新为 {new_tech}",
  "player.unlock_technologies.failed": "解锁科技失败",
  "player.unlock_technologies.menu": "解锁所有科技",
  "player.unlock_technologies.success": "所有科技已解锁",
  "player.update_container_ids.menu": "更新容器ID",
  "player.container_ids_updated": "容器ID更新成功！",
  "player.container_ids_failed": "更新容器ID失败。",
  "player.viewing_cage.already_unlocked": "观赏笼已解锁。",
  "player.viewing_cage.menu": "解锁观赏笼",
  "player.viewing_cage.unlocked": "观赏笼解锁成功。",
  "player_unlock_failed": "解锁观赏笼失败",
  "player_unlocked": "观赏笼解锁成功。",
  "players.duplicate.deleted": "删除 -> UID: {uid}, 名称: {name}, 公会ID: {gid}, 最后在线: {last_online}",
  "players.duplicate.kept": "保留 -> UID: {uid}, 名称: {name}, 公会ID: {gid}, 最后在线: {last_online}",
  "players.duplicate.marked": "已标记 {count} 个重复玩家为删除（保存更改时删除）...",
  "players.folder_not_found": "未找到 Players 文件夹，操作中止。",
  "private_chests_unlocked": "已解锁所有私人箱子",
  "removed_structures": "已移除 {removed} 个无效结构",
  "rename_player.confirm_msg": "输入新的玩家名称：",
  "rename_player.confirm_title": "重命名玩家",
  "reset_anti_air": "已重置 {count} 个防空炮",
  "reset_dungeons": "已重置 {count} 个地下城",
  "reset_dungeons.none_found": "未找到地下城数据",
  "reset_dungeons.reset_success": "成功重置地下城",
  "restore_map.source": "还原来源：{file}",
  "restoremap.done": "已更新 {count} 个世界/服务器。LocalData.sav 大小：{size} 字节",
  "restoremap.menu.title": "恢复地图",
  "restoremap.notfound": "未找到 LocalData.sav 文件：{file}",
  "restoremap.success": "地图恢复已成功完成！",
  "restoremap.warn.1": "将使用 resources 文件夹中的 LocalData.sav。",
  "restoremap.warn.2": "将为每个现有的 LocalData.sav 创建备份。",
  "restoremap.warn.3": "将把 LocalData.sav 复制到所有其他世界/服务器。",
  "save.load_failed": "存档加载失败",
  "save.loaded": "存档加载成功",
  "save_complete": "更改已保存成功。",
  "save_refresh_failed": "刷新存档失败",
  "save_refreshed": "存档数据刷新成功！",
  "search.placeholder": "输入搜索内容...",
  "select.two.players": "请选中两个玩家。",
  "settings.saved.message": "更新设置已保存。",
  "settings.saved.title": "设置已保存",
  "settings_close_button": "关闭",
  "settings_language_label": "语言：",
  "settings_show_icons": "在工具列表中显示图标",
  "settings_theme_label": "主题：",
  "settings_title": "设置",
  "sidebar.close": "关闭",
  "sidebar.open": "打开",
  "skins_removed": "已移除 {count} 个皮肤",
  "slot.apply": "应用修改",
  "slot.confirm_msg": "找到 {count} 个需要修改的角色容器条目，将 SlotNum 设置为 {new}。确认进行修改吗？",
  "slot.confirm_title": "确认修改",
  "slot.invalid_file": "请选择有效的 Level.sav 文件",
  "slot.invalid_numbers": "输入无效。页数和格子数必须是大于0的整数。",
  "slot.invalid_structure": "存档结构异常，无法找到角色容器数据。",
  "slot.load_first": "请先加载 Level.sav。",
  "slot.loaded_msg": "Level.sav 加载成功。",
  "slot.loaded_title": "加载完成",
  "slot.no_entries": "未发现背包SlotNum值大于960的角色容器条目。",
  "slot.path_placeholder": "Level.sav路径",
  "slot.select_level_sav": "选择 Level.sav 文件：",
  "slot.select_level_sav_title": "选择 Level.sav",
  "slot.success_msg": "成功修改 {count} 个角色容器条目的 SlotNum 为 {new}。",
  "slot.total_pages": "总页数:",
  "slot.total_slots": "每页格子数:",
  "slot_index": "槽位索引",
  "slotinjector.applied_in_memory": "已在内存中应用到 {count} 个容器。点击'保存更改'写入文件。",
  "slotinjector.apply_all": "应用到全部",
  "slotinjector.apply_selected": "应用到选中",
  "slotinjector.ask_pages": "请输入总页数",
  "slotinjector.ask_slots": "请输入每页槽位数量",
  "slotinjector.col_current": "当前槽位",
  "slotinjector.col_guild": "公会",
  "slotinjector.col_new_value": "新值",
  "slotinjector.col_player": "玩家名称",
  "slotinjector.col_select": "选择",
  "slotinjector.col_uid": "玩家UID",
  "slotinjector.col_used": "已使用",
  "slotinjector.confirm_msg": "将 {count} 个容器更新为 {new} 槽位？",
  "slotinjector.invalid_container": "CharacterContainerSaveData 不是列表。",
  "slotinjector.invalid_numbers": "输入的数字无效。",
  "slotinjector.loaded_msg": "已加载 {count} 个玩家容器。",
  "slotinjector.menu.title": "槽位注入器",
  "slotinjector.must_be_positive": "值必须为正数。",
  "slotinjector.new_slots_label": "新最大槽位：",
  "slotinjector.no_changes": "没有可保存的更改。请先应用更改。",
  "slotinjector.no_selection": "请至少选择一个容器。",
  "slotinjector.no_targets": "未找到可编辑的 SlotNum 条目。",
  "slotinjector.saved_success": "更改已成功保存！",
  "slotinjector.search_placeholder": "按名称、UID或公会搜索...",
  "slotinjector.select_all": "全选",
  "slotinjector.select_none": "取消选择",
  "slotinjector.success": "已将 {count} 个 SlotNum 更新为 {value}",
  "slotinjector.table_title": "玩家容器：",
  "slotinjector.title": "槽位注入器",
  "slotinjector.total_slots": "总槽位：{total}",
  "slotinjector.unsaved_changes": "您有未保存的更改。忽略并关闭？",
  "static_id": "静态ID",
  "stats.header": "",
  "stats.loaded_time": "完全加载并处理用时 {sec}s",
  "stats.total_bases": "基地总数",
  "stats.total_caught": "捕获的帕鲁总数",
  "stats.total_guilds": "活跃公会总数",
  "stats.total_overall": "帕鲁总数",
  "stats.total_owned": "拥有的帕鲁总数",
  "stats.total_players": "玩家总数",
  "stats.total_workers": "工作中/被丢弃的帕鲁总数",
  "status.close": "正在关闭 \"{name}\"…",
  "status.copy_fail_body": "复制结果到剪贴板失败。",
  "status.copy_fail_title": "复制失败",
  "status.copy_success_body": "结果已复制到剪贴板！",
  "status.copy_success_title": "复制成功",
  "status.open": "正在打开 \"{name}\"…",
  "steamid.btn.convert": "转换",
  "steamid.err.autoconvert": "无法自动转换本地 SteamID：",
  "steamid.err.invalid": "Steam ID 无效，请输入数字格式",
  "steamid.local_hint": "若检测到本机 SteamID 将自动填入并转换",
  "steamid.result": "Palworld UID: {pal}\nNoSteam UID: {nosteam}",
  "steamid.tip": "提示：可输入 Steam ID、steam_123456 或完整 Steam 个人资料链接",
  "steamid.title": "SteamID 转换",
  "steamid.warn.enter_id": "请输入 Steam ID",
  "structures_removed": "无效结构已移除",
  "success.title": "成功",
  "timestamp_reset": "玩家时间戳已重置为当前时间",
  "timestamp_reset_failed": "重置玩家时间戳失败",
  "timestamps_fixed": "已修复 {count} 个玩家时间戳",
  "timestamps_fixed_all": "所有负时间戳已修复",
  "timestamps_fixed_count": "已修复 {count} 个玩家时间戳",
  "toggle_theme": "切换主题",
  "tool.character_transfer": "角色转移",
  "tool.convert.done": "转换完成",
  "tool.convert.gamepass.steam": "GamePass ⇔ Steam 转换",
  "tool.convert.level_done": "已将 {source} 转换为 {target}",
  "tool.convert.levelmeta_done": "{source} 已转换为 {target}",
  "tool.convert.players_done": "已转换 {count} 个玩家文件",
  "tool.convert.saves": "转换存档文件",
  "tool.convert.steamid": "SteamID 转换",
  "tool.convert.worldoption_done": "{source} 已转换为 {target}",
  "tool.deletion": "多合一工具",
  "tool.fix_host_save": "修复主机存档",
  "tool.modify_save": "修改存档",
  "tool.restore_map": "还原地图",
  "tool.slot_injector": "槽位注入器",
  "tools_tab": "工具",
  "turret.invalid_structure": "Level.sav 结构无效！",
  "turret.none_found": "未找到可重置的已损坏防空炮塔。",
  "turret.reset_success": "所有 FixedWeaponDestroySaveData（防空炮塔）已成功重置！",
  "ui.none": "无",
  "ui.selected.base": "已选择的基地",
  "ui.selected.guild": "已选择的公会",
  "ui.selected.player": "已选择的玩家",
  "uidswap.menu.title": "交换 UID",
  "uidswap.success": "UID 交换完成！ {u1} ⇄ {u2}",
  "unreferenced_data_removed": "已移除未引用数据",
  "unreferenced_removed": "已移除未引用数据",
  "update.apply_failed": "应用更新失败。",
  "update.auto_update": "有更新时自动更新",
  "update.available.title": "有可用更新",
  "update.check_auto": "自动检查更新",
  "update.checking": "检查中...",
  "update.complete": "更新完成！",
  "update.complete.title": "更新完成",
  "update.current": "当前版本",
  "update.download_failed": "下载更新失败。",
  "update.download_here": "在此下载：",
  "update.error.network": "无法检查更新。请稍后再试。",
  "update.error.title": "检查更新失败",
  "update.extract_failed": "解压更新失败。",
  "update.failed": "检查 GitHub 版本失败：",
  "update.failed.title": "更新失败",
  "update.latest": "最新版本",
  "update.latest_version": "您已使用最新版本：",
  "update.local": "当前",
  "update.new_available": "有新版本可用！",
  "update.now": "立即更新",
  "update.parse_error": "无法从 GitHub 解析 APP_VERSION。",
  "update.ready": "更新就绪！",
  "update.ready.title": "更新就绪",
  "update.restart_prompt": "应用程序需要重启以应用更新。现在重启吗？",
  "update.up_to_date.message": "您正在运行最新版本。",
  "update.up_to_date.title": "已是最新",
  "value": "值",
  "warning.title": "警告",
  "warning.world_id": "⚠️ 重要：要保留地图数据，目标文件夹名称必须是原始的世界ID（32字符的GUID）。如果您重命名文件夹，客户端将无法获得正确的地图数据——他们将创建新数据，而不是使用现有的进度。",
  "world.rename.prompt": "请输入新的世界名称：\n（当前：{old}）",
  "world.rename.title": "重命名世界名称",
  "world_rename_done": "世界重命名成功！",
  "worldoption.editor.cancel": "取消",
  "worldoption.editor.complex_structure": "（结构复杂 - 在 JSON 中手动编辑）",
  "worldoption.editor.current_value": "当前值：",
  "worldoption.editor.filter_placeholder": "过滤器设置...",
  "worldoption.editor.no_file_path": "未提供文件路径。无法保存。",
  "worldoption.editor.save": "保存更改",
  "worldoption.editor.save_failed": "保存失败：",
  "worldoption.editor.search": "搜索：",
  "worldoption.editor.select_setting": "选择要编辑的设置",
  "worldoption.editor.title": "WorldOption 设置编辑器",
  "xgp.btn.use_selected_zip": "使用所选 ZIP",
  "xgp.dialog.select_output_folder": "选择转换后输出文件夹",
  "xgp.dialog.select_xgp_zip_folder": "选择 GamePass 存档 ZIP 源文件夹",
  "xgp.err.conversion_exception": "转换过程中出错：{err}",
  "xgp.err.conversion_failed": "转换失败：{err}",
  "xgp.err.convert_json": "转换 JSON 存档出错：{err}",
  "xgp.err.copy_exception": "复制存档文件夹出错：{err}",
  "xgp.err.copy_failed": "复制存档文件夹失败：{err}",
  "xgp.err.extract_failed": "从 GamePass 提取存档失败。",
  "xgp.err.extraction_exception": "运行提取器时出错：{err}",
  "xgp.err.import_exception": "导入 palworld_xgp_import 模块失败：{err}",
  "xgp.err.import_failed": "导入失败：{err}",
  "xgp.err.module_missing": "未找到 palworld_save_tools 模块，请确认已安装。",
  "xgp.err.no_saves": "未找到任何存档",
  "xgp.err.no_valid_saves": "未找到要转换的有效存档",
  "xgp.err.no_xgp_saves": "未在 XGP 找到存档，请重新安装 XGP 版游戏后重试",
  "xgp.err.no_zip_created": "未创建 ZIP 文件",
  "xgp.err.source_not_found": "未找到来源存档文件夹：{src}",
  "xgp.label.select_zip": "选择一个 ZIP 进行转换：",
  "xgp.msg.all_converted": "所有可用存档已转换完毕！",
  "xgp.msg.already_converted": "此存档已转换完毕。请另选一个存档。",
  "xgp.msg.choose_save": "请选择要转换的存档：",
  "xgp.msg.convert_copied": "已转换并复制到：\n{dest}",
  "xgp.msg.dest_folder": "目标文件夹已设置为：{dest}",
  "xgp.msg.extract_ok": "存档提取完成：{path}",
  "xgp.msg.found_leftover": "发现残留的 ZIP，正在移动…",
  "xgp.msg.running_extractor": "正在运行 Xbox Game Pass 存档提取器…",
  "xgp.msg.steam_import_success": "Steam 存档导入成功。",
  "xgp.msg.steam_to_xgp_ok": "Steam 存档已导出为 GamePass 格式！",
  "xgp.title.converter": "Palworld 存档转换器",
  "xgp.title.select_zip": "选择要使用的 ZIP",
  "xgp.ui.btn_steam_folder": "Steam 存档文件夹",
  "xgp.ui.btn_xgp_folder": "GamePass 存档文件夹",
  "xgp.ui.choose_save": "选择要转换的存档：",
  "xgp.ui.convert": "转换存档",
  "xgp.ui.description": "在 Xbox - Game Pass 和 Steam 之间转换存档",
  "yes": "是",
  "zoom": "缩放",
  "📦": "📦",
  "base_inventory.select_container": "选择容器:",
  "base_inventory.select_guild": "选择公会:",
  "base_inventory.select_base": "选择基地:",
  "base.radius.preview.title": "调整基地半径",
  "base.radius.current": "当前半径:",
  "base.radius.adjust": "调整半径",
  "base.radius.range": "半径范围: 50% - 1000%",
  "base.radius.actual": "实际值:",
  "button.confirm": "确认",
  "base.radius.preview.ready": "准备应用",
  "base.import.search_placeholder": "搜索基地...",
  "base.import.search_label": "搜索:",
  "base.import.select_guild_prompt": "选择要导入基地的公会:",
  "base.import.showing_all": "显示所有 {count} 个公会",
  "base.import.filtered_status": "已过滤: {filtered}/{total} 个公会",
  "base.radius.input_mode": "输入模式:",
  "base.radius.mode.percentage": "百分比",
  "base.radius.mode.actual": "实际值",
  "base.radius.input_value": "输入值:",
  "base.radius.apply": "应用",
  "slotinjector.description": "管理玩家容器槽位数量，并在减少容量时清理多余的槽位",
  "slotinjector.group_save_data": "组保存数据",
  "slotinjector.slot_reduction_warning": "槽位减少警告",
  "slotinjector.yes": "是",
  "slotinjector.no": "否",
  "slotinjector.save_file": "保存文件",
  "slotinjector.slot_configuration": "插槽配置",
  "slotinjector.clear": "清除",
  "slotinjector.update_confirmation": "更新 {count} 个容器：{parts} 到 {new} 个插槽？",
  "oilrig_reset": "重置石油钻井平台",
  "oilrig_reset_count": "重置 {count} 个石油钻井平台",
  "deletion.menu.reset_oilrig": "重置石油钻机",
  "loading.reset_oilrig": "重置石油钻井平台...",
  "reset_oilrig": "重置 {count} 个石油钻井平台",
  "invader_reset": "重置入侵者",
  "invader_reset_count": "重置 {count} 个入侵者",
  "deletion.menu.reset_invader": "重置入侵者",
  "loading.reset_invader": "重置入侵者...",
  "reset_invader": "重置 {count} 个入侵者",
  "supply_reset": "重置电源",
  "supply_reset_count": "重置 {count} 个补给量",
  "deletion.menu.reset_supply": "复位电源",
  "loading.reset_supply": "正在重置补给量...",
  "reset_supply": "重置 {count} 个补给量",
  "container_selector.title": "为 {player_name} 选择容器",
  "container_selector.instruction": "浏览包含物品的孤立容器并选择将其分配给每个插槽",
  "container_selector.slot_main": "主要库存",
  "container_selector.slot_key": "关键项目",
  "container_selector.slot_weapons": "武器",
  "container_selector.slot_armor": "盔甲",
  "container_selector.slot_food": "食品袋",
  "container_selector.slot_palbox": "朋友盒子",
  "container_selector.slot_party": "派对",
  "container_selector.auto_none": "自动（未选择）",
  "container_selector.select_as_main": "选择为主",
  "container_selector.select_as_key": "选择作为键",
  "container_selector.select_as_weapons": "选择作为武器",
  "container_selector.select_as_armor": "选择作为盔甲",
  "container_selector.select_as_food": "选择作为食物",
  "container_selector.select_as_palbox": "选择作为 Pal Box",
  "container_selector.select_as_party": "选择作为当事人",
  "container_selector.update_btn": "更新容器 ID",
  "container_selector.cancel_btn": "取消",
  "container_selector.no_containers": "未找到装有物品的孤立容器",
  "container_selector.found_containers": "找到了 {count} 个装有物品的孤立容器",
  "container_selector.assign_slots": "将容器分配给槽位",
  "container_selector.select_instruction": "右键单击左侧的容器将其分配给下面的插槽，或单击“清除”以删除分配",
  "container_selector.clear_slot": "清除",
  "base_inventory.modify_container_slots": "修改容器槽位",
  "base_inventory.current_status": "目前状态",
  "base_inventory.current_slots": "当前槽位：{count}",
  "base_inventory.current_items": "当前项目：{count}",
  "base_inventory.new_slot_count": "新插槽数",
  "base_inventory.ok": "好的",
  "base_inventory.cancel": "取消",
  "base_inventory.warning_cannot_reduce_below_items": "警告：无法将槽位减少到当前项目数 ({item_count}) 以下",
  "base_inventory.no_change_needed": "无需更改 - 槽数相同",
  "base_inventory.container_slots_modified": "容器槽位已修改为 {new_count}",
  "base_inventory.failed_to_modify_slots": "修改容器槽位失败",
  "base_inventory.add_item": "添加项目",
  "base_inventory.use_context_menu": "右键单击某个项目可将其删除",
  "base_inventory.item_not_found": "找不到 ID 的项目名称：{item_id}",
  "base_inventory.container_deleted": "容器删除成功",
  "base_inventory.failed_to_delete_container": "删除容器失败",
  "base_inventory.save_failed": "无法保存更改",
  "base_inventory.refresh_all": "全部刷新",
  "base_inventory.no_save_loaded": "未加载保存文件",
  "base_inventory.load_save_first": "首先加载保存文件",
  "base_inventory.no_guilds_with_bases": "未找到有基地的公会",
  "base_inventory.no_bases_available": "没有可用的基地",
  "base_inventory.no_bases_found": "没有找到该公会的基地",
  "base_inventory.no_bases_with_item": "找不到该商品的基地",
  "base_inventory.item_picker": "物品选择器",
  "base_inventory.search_items": "搜索项目...",
  "base_inventory.select_quantity": "选择数量",
  "base_inventory.quantity": "数量",
  "base_inventory.add": "添加",
  "base_inventory.remove_all": "全部删除",
  "base_inventory.economy_failed": "无法获取经济统计数据",
  "base_inventory.no_guilds": "没有公会",
  "base_inventory.no_items_removed": "没有删除任何项目",
  "base_inventory.guilds_with_item": "公会与物品",
  "base_inventory.actions": "行动",
  "base_inventory.total": "全部的",
  "base_inventory.economy_title": "经济统计数据：{item_name}",
  "base_inventory.economy_for": "{item_name} 的经济统计数据",
  "base_inventory.enter_percentage": "输入百分比（1-100）：",
  "base_inventory.find_containers": "查找容器",
  "base_inventory.remove_pct": "消除 ％",
  "base_inventory.removed_items": "已删除 {count} 项",
  "base_inventory.economy_stats": "经济统计",
  "base_inventory.summary": "概括",
  "base_inventory.remove_percentage": "删除百分比",
  "base_inventory.confirm_remove_all_msg": "您确定要从所有公会中删除该物品的所有实例吗？此操作无法撤消。",
  "base_inventory.per_guild": "每个公会",
  "base_inventory.avg_per_guild": "每个公会的平均",
  "base_inventory.select_item_action": "选择项目操作",
  "base_inventory.confirm_remove_all": "确认全部删除",
  "base_inventory.remove_item_btn": "删除项目",
  "base_inventory.select_all_guilds": "选择全部",
  "base_inventory.deselect_all_guilds": "取消全选",
  "base_inventory.select_guilds": "选择公会",
  "base_inventory.remove_type": "删除类型",
  "base_inventory.remove_pct_option": "删除百分比",
  "base_inventory.remove_all_option": "全部删除",
  "base_inventory.no_guilds_selected": "没有选择公会",
  "base_inventory.items_removed": "从 {guilds} 个公会中删除了 {count} 件物品",
  "base_inventory.containers_affected": "受影响的 {count} 个容器",
  "base_inventory.remove_from_guilds": "从公会中删除",
  "base_inventory.choose_remove_type": "选择删除类型",
  "base_inventory.guilds": "行会",
  "zone_exclusion.drawing_mode_prompt": "区域绘制模式：双击设置A点，然后双击B点创建区域。右键单击停止。",
  "zone_exclusion.drawing_mode_polygon": "多边形模式：双击开始，单击添加点，双击关闭。",
  "zone_exclusion.set_point_b_prompt": "区域绘制模式：A点设置。双击设置 B 点。",
  "zone_exclusion.polygon_adding_points": "多边形：{count} 点。单击添加更多，双击关闭。",
  "zone_exclusion.rename_prompt": "输入新区域名称：",
  "zone_exclusion.edit_zone_menu": "编辑区",
  "zone_exclusion.edit_zones": "编辑区域",
  "zone_exclusion.create_new_zone": "创建新区域",
  "zone_exclusion.show_zones": "显示区域",
  "zone_exclusion.clear_all_zones": "清除所有区域",
  "zone_exclusion.draw_zones": "抽奖区",
  "zone_exclusion.stop_drawing": "停止绘图区域",
  "zone_exclusion.import_zones": "进口区",
  "zone_exclusion.export_zones": "出口区",
  "zone_exclusion.drawing_point_a": "区域绘图：双击 A 点",
  "zone_exclusion.drawing_point_b": "区域绘图：单击 B 点",
  "zone_exclusion.rename_zone": "重命名区域",
  "zone_exclusion.zone_name": "区域名称：",
  "zone_exclusion.change_color": "改变颜色",
  "zone_exclusion.delete_zone": "删除区域",
  "zone_exclusion.confirm_delete": "您确定要删除区域“{zone_name}”吗？",
  "zone_exclusion.confirm_delete_all": "您确定要删除所有区域吗？",
  "zone_exclusion.invalid_zone_file": "区域文件格式无效",
  "zone_exclusion.zones_imported": "从 {path} 导入的区域",
  "zone_exclusion.zones_exported": "导出到 {path} 的区域",
  "zone_exclusion.zone_added": "区域添加成功",
  "zone_management.title": "保护区",
  "zone_management.prompt": "在上一次会话中找到了 {zone_count} 个保护区。\n你想做什么？",
  "zone_management.load": "加载以前的区域",
  "zone_management.clear": "清除区域",
  "zone_management.export": "出口区",
  "zone_management.export_title": "出口保护区",
  "zone_management.export_success": "保护区导出成功",
  "zone_management.export_failed": "导出区域失败",
  "zone_management.import": "进口区",
  "zone_management.import_title": "进口保护区",
  "zone_management.import_success": "保护区导入成功",
  "zone_management.import_failed": "导入区域失败。文件格式无效。",
  "pal_editor.tab": "朋友编辑",
  "pal_editor.title": "朋友编辑",
  "pal_editor.select_player": "选择玩家",
  "pal_editor.search_players": "搜索玩家...",
  "pal_editor.select_player_hint": "选择一个玩家来编辑他们的好友",
  "pal_editor.editor": "编辑",
  "pal_editor.open_editor": "打开好友编辑器",
  "inventory.search_players": "搜索玩家...",
  "inventory.select_player_hint": "选择一名玩家来编辑其库存",
  "guild.menu.set_level": "设置公会等级",
  "guild.level.set": "公会大本营等级已成功设置为{level}。",
  "player.bulk_actions": "批量操作：",
  "player.bulk_item_management": "大宗物品管理",
  "player_item.title": "批量玩家物品管理",
  "player_item.search_item": "搜索项目",
  "player_item.search_placeholder": "输入要搜索的项目...",
  "player_item.select_item": "选择一个项目来执行操作",
  "player_item.players": "选择球员",
  "player_item.select_all": "选择全部",
  "player_item.deselect_all": "取消全选",
  "player_item.find_players": "寻找拥有物品的玩家",
  "player_item.remove_item": "删除项目",
  "player_item.add_item": "添加项目",
  "player_item.remove_options": "删除选项",
  "player_item.remove_all": "全部删除",
  "player_item.remove_percentage": "删除百分比：",
  "player_item.remove_pct": "删除百分比",
  "player_item.no_players_selected": "没有选择任何球员",
  "player_item.select_at_least_one": "请至少选择一名玩家。",
  "player_item.confirm_remove": "确认删除",
  "player_item.confirm_remove_msg": "从 {count} 个选定的玩家中删除所有“{item_name}”？",
  "player_item.remove_complete": "批量删除完成",
  "player_item.removed_from_players": "已从 {players} 名玩家中删除了 {count} 件物品。",
  "player_item.removed_pct_from_players": "从 {players} 名玩家中删除了 {pct}%（{count} 件）。",
  "player_item.no_action": "未采取任何行动",
  "player_item.no_players_had_item": "没有玩家拥有该物品。",
  "player_item.add_item_title": "添加项目选项",
  "player_item.quantity": "数量：",
  "player_item.container_type": "容器：",
  "player_item.container_key": "关键项目",
  "player_item.container_main": "主要库存",
  "player_item.container_weapons": "武器",
  "player_item.container_armor": "盔甲",
  "player_item.container_food": "食品袋",
  "player_item.add_complete": "批量添加完成",
  "player_item.added_to_players": "向 {players} 名玩家添加了 {count} 件物品。",
  "player_item.could_not_add": "无法向任何玩家添加物品。",
  "player_item.error": "错误",
  "player_item.action_complete": "{item_name} 操作已成功完成！",
  "player.bulk_pal_management": "批量好友管理",
  "player_pal.title": "批量好友管理",
  "player_pal.search_pal": "搜索伙伴",
  "player_pal.search_placeholder": "输入搜索好友...",
  "player_pal.select_pal": "选择一个好友来执行操作",
  "player_pal.skill_management": "技能管理",
  "player_pal.skill_type": "技能类型：",
  "player_pal.active_skills": "主动技能",
  "player_pal.passive_skills": "被动技能",
  "player_pal.skill_search_placeholder": "输入搜索技能...",
  "player_pal.players": "选择球员",
  "player_pal.select_all": "选择全部",
  "player_pal.deselect_all": "取消全选",
  "player_pal.find_players": "与 Pal 一起寻找玩家",
  "player_pal.delete_pal": "删除好友",
  "player_pal.remove_skill": "移除所有好友的技能",
  "player_pal.no_players_selected": "没有选择任何球员",
  "player_pal.select_at_least_one": "请至少选择一名玩家。",
  "player_pal.no_skill_selected": "未选择技能",
  "player_pal.select_skill_first": "请先选择技能。",
  "player_pal.confirm_delete": "确认删除",
  "player_pal.confirm_delete_msg": "删除 {count} 个选定玩家中的所有“{pal_name}”好友？这无法撤销！",
  "player_pal.confirm_remove_skill": "确认移除技能",
  "player_pal.confirm_remove_skill_msg": "从 {count} 个所选玩家拥有的所有好友中删除“{skill_name}”（{skill_type} 技能）吗？",
  "player_pal.action_complete": "{item_name} 操作已成功完成！",
  "player_pal.remove_complete": "批量删除好友完成",
  "player_pal.removed_from_players": "从 {players} 个玩家中删除了 {count} 个好友。",
  "player_pal.no_action": "未采取任何行动",
  "player_pal.no_players_had_pal": "没有玩家有这个朋友。",
  "player_pal.skill_remove_complete": "批量技能移除完成",
  "player_pal.skill_removed_from_players": "删除了 {players} 名玩家的 {count} 项技能。",
  "player_pal.no_players_had_skill": "没有玩家的朋友拥有这项技能。",
  "player_pal.error": "错误",
  "player_pal.scope": "适用于",
  "player_pal.player_pals": "玩家伙伴（派对 + Palbox）",
  "player_pal.base_pals": "基地伙伴（所有基地）",
  "player_pal.select_skill_info": "选择主动和/或被动技能，从各地的所有好友中删除。",
  "player_pal.remove_skills": "从所有好友中删除选定的技能",
  "player_pal.remove_both_skills": "移除所有好友的两项技能",
  "player_pal.remove_active_skill": "移除所有好友的主动技能",
  "player_pal.remove_passive_skill": "移除所有好友的被动技能",
  "player_pal.confirm_remove_all": "确认移除技能",
  "player_pal.confirm_remove_all_msg": "从所有好友（玩家+基地）中删除以下技能？\n- {技能}\n\n这也将从学习技能列表中删除它们。这无法撤销！",
  "player_pal.skill_removed_from_all": "删除了 {pals} 个好友（玩家 + 基地）的 {count} 个技能。",
  "player_pal.no_pals_had_skill": "没有朋友拥有所选技能。",
  "player_pal.delete_pal_tab": "删除好友",
  "player_pal.remove_skills_tab": "移除技能",
  "player_pal.confirm_delete_all": "确认全部删除",
  "player_pal.confirm_delete_all_msg": "从任何地方（玩家+基地）删除所有“{pal_name}”好友？这无法撤销！",
  "player_pal.pals_removed_everywhere": "从各地的 {affected} 个玩家/基地中移除了 {count} 个好友。",
  "player_pal.no_pals_had_pal": "没有找到这种类型的朋友。",
  "player.bulk_technology_management": "批量技术管理",
  "player_technology.title": "批量技术管理",
  "player_technology.search_placeholder": "输入搜索技术...",
  "player_technology.select_tech": "选择一种技术来执行操作",
  "player_technology.players": "选择球员",
  "player_technology.select_all": "选择全部",
  "player_technology.deselect_all": "取消全选",
  "player_technology.add_tech": "添加技术",
  "player_technology.remove_tech": "移除技术",
  "player_technology.no_players_selected": "没有选择任何球员",
  "player_technology.select_at_least_one": "请至少选择一名玩家。",
  "player_technology.confirm_add": "确认添加",
  "player_technology.confirm_add_msg": "将“{tech_name}”添加到 {count} 个选定的玩家中？",
  "player_technology.confirm_remove": "确认删除",
  "player_technology.confirm_remove_msg": "从 {count} 位选定的玩家中删除“{tech_name}”？",
  "player_technology.add_complete": "批量添加完成",
  "player_technology.added_to_players": "已将“{tech_name}”添加到 {players} 名玩家中。",
  "player_technology.remove_complete": "批量删除完成",
  "player_technology.removed_from_players": "从 {players} 名玩家中删除了“{tech_name}”。",
  "player_technology.no_action": "未采取任何行动",
  "player_technology.error": "错误",
  "player_technology.select_tech_prompt": "选择一种技术来执行操作",
  "tool.convert.any.to_json": "将 SAV 转换为 JSON",
  "tool.convert.any.to_sav": "将 JSON 转换为 SAV"
}