// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <IGESData_IGESEntity.hxx>
#include <IGESGraph_DefinitionLevel.hxx>
#include <IGESSelect_CounterOfLevelNumber.hxx>
#include <Interface_InterfaceModel.hxx>
#include <MoniTool_Macros.hxx>
#include <TCollection_HAsciiString.hxx>

#include <cstdio>
IMPLEMENT_STANDARD_RTTIEXT(IGESSelect_CounterOfLevelNumber, IFSelect_SignCounter)

IGESSelect_CounterOfLevelNumber::IGESSelect_CounterOfLevelNumber(const bool withmap,
                                                                 const bool withlist)
    : IFSelect_SignCounter(withmap, withlist)
{
  thehigh = thenblists = 0;
  SetName("IGES Level Number");
}

void IGESSelect_CounterOfLevelNumber::Clear()
{
  IFSelect_SignCounter::Clear();
  thelevels.Nullify();
  thehigh = thenblists = 0;
}

void IGESSelect_CounterOfLevelNumber::AddSign(
  const occ::handle<Standard_Transient>& ent,
  const occ::handle<Interface_InterfaceModel>& /*model*/)
{
  DeclareAndCast(IGESData_IGESEntity, igesent, ent);
  if (igesent.IsNull())
  {
    return;
  }
  DeclareAndCast(IGESGraph_DefinitionLevel, levelist, igesent->LevelList());
  int level = igesent->Level();
  if (levelist.IsNull() && level < 0)
  {
    return;
  }

  //  Enregistrer ce/ces niveau(x)
  if (levelist.IsNull())
  {
    AddLevel(ent, level);
  }
  else
  {
    int nb = levelist->NbPropertyValues();
    for (int i = 1; i <= nb; i++)
    {
      level = levelist->LevelNumber(i);
      AddLevel(ent, level);
    }
    AddLevel(ent, -1);
  }
}

void IGESSelect_CounterOfLevelNumber::AddLevel(const occ::handle<Standard_Transient>& ent,
                                               const int                              level)
{
  if (level < 0)
  {
    thenblists++;
    Add(ent, "LEVEL LIST");
    return;
  }
  if (thelevels.IsNull())
  {
    thelevels = new NCollection_HArray1<int>(0, (level > 100 ? level : 100));
    thelevels->Init(0);
  }
  int upper = thelevels->Upper();
  if (level > upper)
  {
    occ::handle<NCollection_HArray1<int>> levels = new NCollection_HArray1<int>(0, level + 100);
    levels->Init(0);
    for (int i = 1; i <= upper; i++)
    {
      levels->SetValue(i, thelevels->Value(i));
    }
    thelevels = levels;
  }
  thelevels->SetValue(level, thelevels->Value(level) + 1);
  if (level > thehigh)
  {
    thehigh = level;
  }

  //  if (level == 0) Add(ent," NO LEVEL");
  //  else {
  char signature[30];
  Sprintf(signature, "%7d", level);
  Add(ent, signature);
  //  }
}

int IGESSelect_CounterOfLevelNumber::HighestLevel() const
{
  return thehigh;
}

int IGESSelect_CounterOfLevelNumber::NbTimesLevel(const int level) const
{
  if (level < 0)
  {
    return thenblists;
  }
  if (level > thehigh)
  {
    return 0;
  }
  return thelevels->Value(level);
}

occ::handle<NCollection_HSequence<int>> IGESSelect_CounterOfLevelNumber::Levels() const
{
  occ::handle<NCollection_HSequence<int>> list = new NCollection_HSequence<int>();
  for (int i = 1; i <= thehigh; i++)
  {
    if (thelevels->Value(i) > 0)
    {
      list->Append(i);
    }
  }
  return list;
}

occ::handle<TCollection_HAsciiString> IGESSelect_CounterOfLevelNumber::Sign(
  const occ::handle<Standard_Transient>& ent,
  const occ::handle<Interface_InterfaceModel>& /*model*/) const
{
  occ::handle<TCollection_HAsciiString> res;
  //  reprend les termes de AddSign pour la preparation (lecture du level) ...
  DeclareAndCast(IGESData_IGESEntity, igesent, ent);
  if (igesent.IsNull())
  {
    return res;
  }
  DeclareAndCast(IGESGraph_DefinitionLevel, levelist, igesent->LevelList());
  int level = igesent->Level();
  if (levelist.IsNull() && level < 0)
  {
    return res;
  }

  //  puis ceux de AddLevel pour calculer la signature
  if (level < 0)
  {
    return new TCollection_HAsciiString("LEVEL LIST");
  }
  char signature[30];
  Sprintf(signature, "%7d", level);
  return new TCollection_HAsciiString(signature);
}

void IGESSelect_CounterOfLevelNumber::PrintCount(Standard_OStream& S) const
{
  IFSelect_SignatureList::PrintCount(S);
  S << " Highest value : " << thehigh << '\n';
  if (thenblists > 0)
  {
    S << "REMARK for LEVEL LIST : Entities are counted in"
      << " <LEVEL LIST>\n, and in each Level value of their list" << '\n';
  }
}
