// Created by: Oleg AGASHIN
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <BOPAlgo_ToolsProvider.hxx>
#include <BOPAlgo_PaveFiller.hxx>

//=================================================================================================

BOPAlgo_ToolsProvider::BOPAlgo_ToolsProvider()
    : myTools(myAllocator),
      myMapTools(100, myAllocator)
{
}

//=================================================================================================

BOPAlgo_ToolsProvider::BOPAlgo_ToolsProvider(
  const occ::handle<NCollection_BaseAllocator>& theAllocator)
    : BOPAlgo_Builder(theAllocator),
      myTools(myAllocator),
      myMapTools(100, myAllocator)
{
}

//=================================================================================================

void BOPAlgo_ToolsProvider::Clear()
{
  BOPAlgo_Builder::Clear();
  myTools.Clear();
  myMapTools.Clear();
}

//=================================================================================================

void BOPAlgo_ToolsProvider::AddTool(const TopoDS_Shape& theShape)
{
  if (myMapTools.Add(theShape))
  {
    myTools.Append(theShape);
  }
}

//=================================================================================================

void BOPAlgo_ToolsProvider::SetTools(const NCollection_List<TopoDS_Shape>& theShapes)
{
  myTools.Clear();
  NCollection_List<TopoDS_Shape>::Iterator aIt(theShapes);
  for (; aIt.More(); aIt.Next())
  {
    AddTool(aIt.Value());
  }
}
