# Realizing-3D-Animation-in-Blender
Realizing 3D Animation in Blender, Published by Packt



## What is this book about?
Learn Blender and animation at the same time! With clearly explained exercises, insightful commentary, and a focus on animation, this book has everything you need to start animating with the world’s most advanced free software for 3D content creation.
This book covers the following exciting features:
* Become well-versed with the simple rules of keyframing and interpolation
* Understand the function and behavior of Blender’s animation curves
* Bring a character to life with Blender 3D character animation
* Utilize multiple cameras and the video sequence editor for advanced shot composition
* Get to grips with Blender’s mysterious non-linear animation tool
* Explore advanced features such as physics simulation and camera techniques

If you feel this book is for you, get your [here](https://www.amazon.com/dp/1801077215) today!

## Instructions and Navigations
All of the files is organized into folders. For example, 1.


**Following is what you need for this book:**

This book is a complete guide with step-by-step explanations of essential concepts, practical examples, and self-assessment questions to make the best use of the SwiftUI’s declarative approach to build professional apps quickly and efficiently.

### Software and Hardware List
| Software required                    | OS required                         |
| ------------------------------------ | ----------------------------------- |
|           |                     |

### Related products <Other books you may enjoy>
* OpenAI

## Get to Know the Author
**a** is currently working as a technical project and program manager at Eggon, an innovative startup in Padua, Italy, and as the director of FWLAB Limited, a UK App development studio. He specializes in skills such as Imperative Programming, Functional programming, Swift, Mobile Application Development. He started programming as a child with Assembly language and has worked for 20 years as a consultant using a variety of languages and technologies. He started developing for iOS with iOS on iOS v.3.0 in 2009. He has also developed many apps as a solo developer and has also participated in numerous projects.	

* Modern Data Architecture on AWS [[Packt]](https://www.packtpub.com/product/Modern-Data-Architecture-on-AWS/9781801813396) [Amazon](https://www.amazon.com/dp/1801813396)

## Get to Know the Author
**Sam Brubaker** first downloaded Blender in 2004, and has now been a 3D artist for the majority of his life. After earning his degree in Art & Design, he worked for a time as an instructional designer, successfully teaching 3D animation in Blender to children as young as seven. Today, he is a professional animator, Blender tutor, and dogmatic advocate of free and open-source software. He is also fond of drawing, carpentry, and analog synthesizers.
