#ifndef GLOBALDEFINITION_H
#define GLOBALDEFINITION_H

// type
enum Entity_type{
    ET_PLAYER,
    ET_ENEMY,
    ET_MY_BULLET,
    ET_ENEMY_BULLET
};

// Enemy_Type
enum Enemy_Type{
    EMY_SMALL,
    EMY_MIDDLE,
    EMY_BIG,
    EMY_WORST,
    EMY_BOSS
};



#endif // GLOBALDEFINITION_H
