Shader
| Available since LÖVE 0.9.0 |
| This type is not supported in earlier versions. |
A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more!
Constructors
| love.graphics.newShader | Creates a new Shader. |
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Functions
| Object:type | Gets the type of the object as a string. | ||
| Object:typeOf | Checks whether an object is of a certain type. | ||
| Shader:getExternVariable | Gets information about an 'extern' ('uniform') variable in the Shader. |
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| Shader:getWarnings | Gets warning and error messages (if any). |
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| Shader:send | Sends one or more values to the shader. |
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Supertypes
See Also
Category: