PulleyJoint
Allows you to simulate bodies connected through pulleys.
Constructors
| love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
Functions
| Joint:destroy | Explicitly destroys the Joint. | ||
| Joint:getAnchors | Get the anchor points of the joint. | ||
| Joint:getBodies | Gets the bodies that the Joint is attached to. |
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| Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
| Joint:getReactionForce | Returns the reaction force on the second body. | ||
| Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
| Joint:getType | Gets an string representing the type. | ||
| Joint:getUserData | Returns the Lua value associated with this Joint. |
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| Joint:isDestroyed | Gets whether the Joint is destroyed. |
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| Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | ||
| Joint:setUserData | Associates a Lua value with the Joint. |
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| PulleyJoint:setMaxLengths | Set the maximum lengths of the rope segments. |
Supertypes
See Also
Category: