Category:Enums
All Enums
| AlignMode | Text alignment. |
| AreaSpreadDistribution | Types of particle area spread distribution. |
| BlendMode | Different ways you do alpha blending. |
| BodyType | The types of a Body. |
| BufferMode | Buffer modes for File objects. |
| CanvasFormat | Canvas formats. |
| ColorMode | Controls whether images will be affected by the current color. |
| CompressedFormat | Compressed image data formats. |
| CursorType | Types of hardware cursors. |
| DistanceModel | The different distance models. |
| DrawMode | Controls whether shapes are drawn as an outline, or filled. |
| Event | Arguments to love. |
| FileDecoder | How to decode a given FileData. |
| FileMode | The different modes you can open a File in. |
| FilterMode | How the image is filtered when scaling. |
| FullscreenType | Types of fullscreen modes. |
| GamepadAxis | Virtual gamepad axes. |
| GamepadButton | Virtual gamepad buttons. |
| GraphicsFeature | Graphics features that can be checked for with love. |
| GraphicsLimit | Types of system-dependent graphics limits checked for using love. |
| ImageFormat | Encoded image formats. |
| JointType | Different types of joints. |
| JoystickHat | Joystick hat positions. |
| JoystickInputType | Types of Joystick inputs. |
| KeyConstant | All the keys you can press. |
| LineJoin | Line join style. |
| LineStyle | The styles in which lines are drawn. |
| MeshDrawMode | How a Mesh's vertices are used when drawing. |
| MessageBoxType | Types of message box dialogs. |
| MouseConstant | Mouse buttons. |
| ParticleInsertMode | How newly created particles are added to the ParticleSystem. |
| PointStyle | How points should be drawn. |
| PowerState | The basic state of the system's power supply. |
| ShapeType | The different types of Shapes, as returned by Shape:getType. |
| SourceType | Types of audio sources. |
| SpriteBatchUsage | Usage hints for SpriteBatches to optimize sprite data storage on the GPU. |
| StackType | Graphics state stack types used with love. |
| TextureFormat | Image texture formats. |
| TimeUnit | Units that represent time. |
| WrapMode | How the image wraps inside a large Quad. |
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