#pragma once

// System headers
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <winternl.h>
#include <Psapi.h>
#include <shellapi.h>

// C++ standard library headers
#include <stdexcept>
#include <vector>
#include <map>
#include <iostream>
#include <string>
#include <set>
#include <algorithm>
#include <fstream>

#ifndef FILELOCKSMITH_LIB_STATIC
#include <winrt/PowerToys.Interop.h>
#endif
