// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
bot_quota_mode										fill
bot_quota                                           0

mp_friendlyfire										0
mp_win_panel_display_time							3
ff_damage_reduction_grenade							0
ff_damage_reduction_bullets							0
ff_damage_reduction_other							0
ff_damage_reduction_grenade_self					0
mp_startmoney										0
mp_maxmoney											0
mp_afterroundmoney									0
mp_playercashawards									0
mp_teamcashawards									0
mp_timelimit										0
mp_roundtime										0
mp_freezetime										0
mp_buytime											0
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_defuser_allocation								0
sv_ignoregrenaderadio								0
sv_deadtalk											0

sv_allow_votes										0			// No voting allowed in this mode

// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb						0
cash_team_elimination_hostage_map_t					0
cash_team_elimination_hostage_map_ct				0
cash_team_elimination_bomb_map						0
cash_team_win_by_time_running_out_bomb				0
cash_team_win_by_time_running_out_hostage			0
cash_team_win_by_defusing_bomb						0
cash_team_win_by_hostage_rescue						0
cash_team_loser_bonus								0
cash_team_loser_bonus_consecutive_rounds			0
cash_team_rescued_hostage							0
cash_team_hostage_alive								0
cash_team_planted_bomb_but_defused					0
cash_team_hostage_interaction						0
cash_player_killed_teammate							0
cash_player_killed_enemy_default					0
cash_player_killed_enemy_factor						0
cash_player_bomb_planted							0
cash_player_bomb_defused							0
cash_player_rescued_hostage							0
cash_player_interact_with_hostage					0
cash_player_damage_hostage							0
cash_player_killed_hostage							0

// gungame progressive defaults (not used in this mode)
mp_respawn_immunitytime								0

// required defaults
mp_weapons_allow_typecount							-1
mp_solid_teammates									0
mp_free_armor										1			
mp_maxrounds									    999
mp_halftime											0
mp_death_drop_gun									0
mp_death_drop_grenade								0
mp_death_drop_defuser								0	
//mp_molotovusedelay									0
sv_talk_enemy_living								0
sv_talk_enemy_dead									0		
mp_force_pick_time									15
bot_autodifficulty_threshold_low					-2.0
bot_autodifficulty_threshold_high					0.0
spec_freeze_time									5.0
//spec_freeze_panel_extended_time						0
mp_match_can_clinch									0

tv_delay											30
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									2

mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								0
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									""
mp_ct_default_secondary								""
mp_ct_default_primary								""
mp_t_default_melee									""
mp_t_default_secondary								""
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players									1
occlusion_test_async								0

mp_force_pick_time									0
mp_ignore_round_win_conditions						1
mp_round_restart_delay								0
sv_gameinstructor_disable							1
mp_warmup_pausetimer			                    1 
mp_humanteam				                        "CT"
mp_buy_anywhere                                     1
mp_give_player_c4			                        0
mp_limitteams				                        0
mp_autoteambalance		                            0
mp_ignore_round_win_conditions		                1
mp_default_team_winner_no_objective	                1
mp_roundtime_hostage			                    60
mp_roundtime_defuse			                        60
mp_roundtime				                        60
mp_death_drop_gun                                   1
mp_warmuptime										90

mp_taser_recharge_time								1

sv_gameinstructor_enable							0
exec my_bot_normal_config.cfg