bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											off
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							0
cash_player_bomb_planted							0
cash_player_damage_hostage							0
cash_player_interact_with_hostage					0
cash_player_killed_enemy_default					0
cash_player_killed_enemy_factor						0
cash_player_killed_hostage							0
cash_player_killed_teammate							0
cash_player_rescued_hostage							0
cash_team_elimination_bomb_map						0
cash_team_elimination_hostage_map_t					0
cash_team_elimination_hostage_map_ct				0
cash_team_hostage_alive								0
cash_team_hostage_interaction						0
cash_team_loser_bonus								0
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					0
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						0
cash_team_win_by_defusing_bomb						0
cash_team_win_by_hostage_rescue						0
cash_team_win_by_time_running_out_bomb				0
cash_team_win_by_time_running_out_hostage			0
ff_damage_reduction_bullets							0.0
ff_damage_reduction_grenade							0.0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0.0
mp_afterroundmoney									0
mp_buytime											0
mp_buy_anywhere										1
mp_buy_during_immunity								1
mp_death_drop_defuser								0	
mp_death_drop_grenade								0			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									0			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating
mp_free_armor										2			
mp_freezetime										0
mp_friendlyfire										1
mp_win_panel_display_time							1
mp_respawn_immunitytime								10
mp_halftime											0
mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											0
mp_maxrounds										0
//mp_molotovusedelay									0
mp_playercashawards									0
mp_roundtime										10
mp_roundtime_hostage								0
mp_roundtime_defuse									0
mp_solid_teammates									0
mp_startmoney										0
mp_teamcashawards									0
mp_timelimit										10
mp_warmuptime										20
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							-1
//spec_freeze_panel_extended_time						1
spec_freeze_time									2
sv_allow_votes										1		// Voting allowed in this mode
sv_talk_enemy_living								1
sv_talk_enemy_dead									1
sv_deadtalk											1
sv_ignoregrenaderadio								1
mp_randomspawn										1
mp_randomspawn_los									1
sv_infinite_ammo									2
tv_delay											30
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3
//
mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								1
mp_respawn_on_death_ct								1
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
mp_buy_allow_grenades								0


//sv_occlude_players								1
//occlusion_test_async								1

mp_bot_ai_bt										"scripts/ai/deathmatch/bt_default.kv3"

sv_health_approach_enabled							1
healthshot_healthboost_time							1
healthshot_health									50
sv_health_approach_speed							20

mp_teammates_are_enemies							1
sv_max_deathmatch_respawns_per_tick                 1
r_decals_overide_fadestarttime_params 20

sv_gameinstructor_enable							0

exec my_bot_ffa_config.cfg
