{
    "AutoFight": {
        "desc": "全自动战斗",
        "recognition": "Custom",
        "custom_recognition": "AutoFightEntryRecognition",
        "pre_delay": 0,
        "anchor": {
            "__AutoFightActionAttackAnchor": "__AutoFightActionAttackClick"
        },
        "post_delay": 0,
        "next": [
            "__AutoFightLoop"
        ],
        "focus": {
            "Node.Recognition.Succeeded": "进入战斗场景"
        }
    },
    "AutoFightNoAttack": {
        "desc": "半自动战斗，没有普攻，原地罚站",
        "recognition": "Custom",
        "custom_recognition": "AutoFightEntryRecognition",
        "pre_delay": 0,
        "anchor": {
            "__AutoFightActionAttackAnchor": ""
        },
        "post_delay": 0,
        "next": [
            "__AutoFightLoop"
        ],
        "focus": {
            "Node.Recognition.Succeeded": "进入战斗场景"
        }
    },
    "AutoFightRealtimeTask": {
        "desc": "给开荒辅助用的自动战斗，通过option决定是否有普攻锚点",
        "recognition": "Custom",
        "custom_recognition": "AutoFightEntryRecognition",
        "pre_delay": 0,
        "anchor": {
            "__AutoFightActionAttackAnchor": ""
        },
        "post_delay": 0,
        "next": [
            "__AutoFightLoop"
        ],
        "focus": {
            "Node.Recognition.Succeeded": "进入战斗场景"
        }
    }
}
