/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2026 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;

import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
import com.watabou.input.PointerEvent;
import com.watabou.noosa.Image;
import com.watabou.noosa.PointerArea;

public class WndChanges extends WndTitledMessage {
	
	public WndChanges( Image icon, String title, String message ) {
		super( icon, title, message);
		
		PointerArea blocker = new PointerArea( 0, 0, PixelScene.uiCamera.width, PixelScene.uiCamera.height ) {
			@Override
			protected void onClick( PointerEvent event ) {
				onBackPressed();
			}
		};
		blocker.camera = PixelScene.uiCamera;
		add(blocker);
		
	}
	
}
