"Games"
{
	"nucleardawn"
	{
		"Offsets"
		{
			"Blocked"
			{
				"windows"	"121"
				"linux"		"122"
				"mac"		"122"
			}
			"EndTouch"
			{
				"windows"	"119"
				"linux"		"120"
				"mac"		"120"
			}
			"FireBullets"
			{
				"windows"	"132"
				"linux"		"133"
				"mac"		"133"
			}
			"GetMaxHealth"
			{
				"windows"	"136"
				"linux"		"137"
				"mac"		"137"
			}
			"GroundEntChanged"
			{
				"windows"	"199"
				"linux"		"200"
				"mac"		"200"
			}
			"OnTakeDamage"
			{
				"windows"	"72"
				"linux"		"73"
				"mac"		"73"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"303"
				"linux"		"304"
				"mac"		"304"
			}
			"PreThink"
			{
				"windows"	"368"
				"linux"		"369"
				"mac"		"369"
			}
			"PostThink"
			{
				"windows"	"369"
				"linux"		"370"
				"mac"		"370"
			}
			"Reload"
			{
				"windows"	"292"
				"linux"		"293"
				"mac"		"293"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"linux"		"23"
				"mac"		"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"linux"		"18"
				"mac"		"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"linux"		"25"
				"mac"		"25"
			}
			"StartTouch"
			{
				"windows"	"117"
				"linux"		"118"
				"mac"		"118"
			}
			"Think"
			{
				"windows"	"56"
				"linux"		"57"
				"mac"		"57"
			}
			"Touch"
			{
				"windows"	"118"
				"linux"		"119"
				"mac"		"119"
			}
			"TraceAttack"
			{
				"windows"	"70"
				"linux"		"71"
				"mac"		"71"
			}
			"Use"
			{
				"windows"	"116"
				"linux"		"117"
				"mac"		"117"
			}
			"VPhysicsUpdate"
			{
				"windows"	"177"
				"linux"		"178"
				"mac"		"178"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"297"
				"linux"		"298"
				"mac"		"298"
			}
			"Weapon_CanUse"
			{
				"windows"	"291"
				"linux"		"292"
				"mac"		"292"
			}
			"Weapon_Drop"
			{
				"windows"	"294"
				"linux"		"295"
				"mac"		"295"
			}
			"Weapon_Equip"
			{
				"windows"	"292"
				"linux"		"293"
				"mac"		"293"
			}
			"Weapon_Switch"
			{
				"windows"	"295"
				"linux"		"296"
				"mac"		"296"
			}
		}
	}
}
