/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Keys"
		{
			"GameRulesProxy"		"CHL2MPGameRulesProxy"
			"GameRulesDataTable"	"hl2mp_gamerules_data"
		}
	}
	
	/* General Temp Entities */
	"#default"
	{
		"#supported"
		{
			"game"		"eye"
		}

		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"17"
			}
			"GetTEName"
			{
				"windows"	"4"
			}
			"GetTENext"
			{
				"windows"	"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
			}
		}
	}

	/* CGlobalEntityList */
	"#default"
	{
		"#supported"
		{
			"game"		"eye"
		}
			
		"Signatures"
		{
			/* Functions in CGlobalEntityList */
			"FindEntityByClassname"
			{
				"library"	"server"
				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
			}
		}
	}

	/* IServer interface pointer */
	"#default"
	{
		"Keys"
		{
			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
			 *
			 * The engine binary is not actually scanned in order to look for
			 * this. SourceHook is used to used to determine the address of the
			 * function and this signature is used to verify that it contains
			 * the expected code. A pointer to sv (IServer interface) is used
			 * here.
			 */
			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
		}
		
		"Offsets"
		{
			/* Offset into IVEngineServer::CreateFakeClient */
			"sv"
			{
				"windows"	"6"
			}
		}
	}
	
	/* EntityFactoryDictionary function */
	"#default"
	{
		"Signatures"
		{
			"EntityFactory"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
			}
		}
	}

	/* CBaseEntityOutput::FireOutput */
	"#default"
	{
		"#supported"
		{
			"game"		"eye"
		}
		"Signatures"
		{
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
			}
		}
	}
	
	/* SetUserInfo data */
	"#default"
	{
		"Offsets"
		{
			/**
			 * CBaseClient::SetUserCVar(char  const*,char  const*);
			 * Linux offset straight from VTable dump.
			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
			 */
			"SetUserCvar"
			{
				"windows"	"17"
			}
			/**
			 * CBaseClient::SetName(char  const*);
			 * Has string "(%d)%-0.*s"
			 */
			"SetClientName"
			{
				"windows"	"16"
			}
			/**
			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
			 * Linux: 	mov     byte ptr [esi+0B0h], 0
			 * Win:		mov     byte ptr [esi+0B0h], 0
			 */
			"InfoChanged"
			{
				"windows"	"140"
			}
		}
	}
	
	/* E.Y.E. Divine Cybermancy */
	"eye"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"437"
			}
			"RemovePlayerItem"
			{
				"windows"	"268"
			}
			"Weapon_GetSlot"
			{
				"windows"	"266"
			}
			"Ignite"
			{
				"windows"	"210"
			}
			"Extinguish"
			{
				"windows"	"214"
			}
			"Teleport"
			{
				"windows"	"106"
			}
			"CommitSuicide"
			{
				"windows"	"476"
			}
			"GetVelocity"
			{
				"windows"	"144"
			}
			"EyeAngles"
			{
				"windows"	"135"
			}
			"AcceptInput"
			{
				"windows"	"35"
			}
			"SetEntityModel"
			{
				"windows"	"23"
			}
			"WeaponEquip"
			{
				"windows"	"259"
			}
			"Activate"
			{
				"windows"	"32"
			}
			"PlayerRunCmd"
			{
				"windows"	"455"
			}
		}
	}
}
