"Games"
{
	"hidden"
	{
		"Offsets"
		{
			"EndTouch"
			{
				"windows"	"83"
				"linux"		"84"
			}
			"FireBullets"
			{
				"windows"	"93"
				"linux"		"94"
			}
			"OnTakeDamage"
			{
				"windows"	"54"
				"linux"		"55"
			}
			"PreThink"
			{
				"windows"	"246"
				"linux"		"247"
			}
			"PostThink"
			{
				"windows"	"247"
				"linux"		"248"
			}
			"SetTransmit"
			{
				"windows"	"21"
				"linux"		"22"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"linux"		"18"
			}
			"Spawn"
			{
				"windows"	"23"
				"linux"		"24"
			}
			"StartTouch"
			{
				"windows"	"81"
				"linux"		"82"
			}
			"Think"
			{
				"windows"	"45"
				"linux"		"46"
			}
			"Touch"
			{
				"windows"	"82"
				"linux"		"83"
			}
			"TraceAttack"
			{
				"windows"	"53"
				"linux"		"54"
			}
			"VPhysicsUpdate"
			{
				"windows"	"130"
				"linux"		"131"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"203"
				"linux"		"204"
			}
			"Weapon_CanUse"
			{
				"windows"	"197"
				"linux"		"198"
			}
			"Weapon_Drop"
			{
				"windows"	"200"
				"linux"		"201"
			}
			"Weapon_Equip"
			{
				"windows"	"198"
				"linux"		"199"
			}
			"Weapon_Switch"
			{
				"windows"	"201"
				"linux"		"202"
			}
		}
	}
}
