"Phrases"
{
	"Head Hunter"
	{
		"#format"	"{1:d}"
		"chi"		"大量爆头 +{1} 点"
	}
	
	"Killing Spree"
	{
		"#format"	"{1:d}"
		"chi"		"大量击杀僵尸 +{1} 点"
	}
	
	"Incapped Survivor"
	{
		"#format"	"{1:d}"
		"chi"		"放倒幸存者 +{1} 点"
	}
	
	"Killed SI"
	{
		"#format"	"{1:d}"
		"chi"		"击杀特感 +{1} 点"
	}
	
	"Killed Survivor"
	{
		"#format"	"{1:d}"
		"chi"		"杀死幸存者 +{1} 点"
	}
	
	"TANK SOLO"
	{
		"#format"	"{1:d}"
		"chi"		"单挑坦克! +{1} 点"
	}
	
	"Killed Tank"
	{
		"#format"	"{1:d}"
		"chi"		"击杀坦克 +{1} 点"
	}
	
	"Killed Witch"
	{
		"#format"	"{1:d}"
		"chi"		"击杀Witch +{1} 点"
	}
	
	"Crowned Witch"
	{
		"#format"	"{1:d}"
		"chi"		"引秒Witch +{1} 点"
	}
	
	"Team Heal"
	{
		"#format"	"{1:d}"
		"chi"		"治疗同伴 +{1} 点"
	}
	
	"Team Heal Warning"
	{
		"#format"	"{1:d}"
		"chi"		"不要刷点数! +{1} 点"
	}
	
	"Protect"
	{
		"#format"	"{1:d}"
		"chi"		"保护队友 +{1} 点"
	}
	
	"Revive"
	{
		"#format"	"{1:d}"
		"chi"		"救起队友 +{1} 点"
	}
	
	"Ledge Revive"
	{
		"#format"	"{1:d}"
		"chi"		"拉起队友 +{1} 点"
	}
	
	"Defib"
	{
		"#format"	"{1:d}"
		"chi"		"救活队友 +{1} 点"
	}
	
	"Smoke"
	{
		"#format"	"{1:d}"
		"chi"		"捆绑幸存者 +{1} 点"
	}
	
	"Boom"
	{
		"#format"	"{1:d}"
		"chi"		"呕吐幸存者 +{1} 点"
	}
	
	"Biled"
	{
		"#format"	"{1:d}"
		"chi"		"胆汁化坦克 +{1} 点"
	}
	
	"Pounce"
	{
		"#format"	"{1:d}"
		"chi"		"扑倒幸存者 +{1} 点"
	}
	
	"Jockey Ride"
	{
		"#format"	"{1:d}"
		"chi"		"骑幸存者 +{1} 点"
	}
	
	"Charge"
	{
		"#format"	"{1:d}"
		"chi"		"锤幸存者 +{1} 点"
	}
	
	"Charge Collateral"
	{
		"#format"	"{1:d}"
		"chi"		"撞飞幸存者 +{1} 点"
	}
	
	"Burn Tank"
	{
		"#format"	"{1:d}"
		"chi"		"点燃坦克 +{1} 点"
	}
	
	"Burn Witch"
	{
		"#format"	"{1:d}"
		"chi"		"点燃Witch +{1} 点"
	}
	
	"Spit Damage"
	{
		"#format"	"{1:d}"
		"chi"		"痰液伤害 +{1} 点"
	}
	
	"Cloud Damage"
	{
		"#format"	"{1:d}"
		"chi"		"Smoker烟熏 +{1} 点"
	}
	
	"Damage"
	{
		"#format"	"{1:d}"
		"chi"		"多重伤害 +{1} 点"
	}
	
	"Your Points"
	{
		"#format"	"{1:d}"
		"chi"		"你有 {1} 点"
	}
	
	"Usage sm_repeatbuy"
	{
		"#format"	"{1:s}"
		"chi"		"{1} 用法: sm_repeatbuy"
	}
	
	"Insufficient Funds"
	{
		"chi"		"点数不足!"
	}
	
	"Item Disabled"
	{
		"chi"		"物品被禁用"
	}
	
	"Primary Warning"
	{
		"chi"		"你必须有主武器才能填充子弹!"
	}
	
	"Usage sm_heal"
	{
		"chi"		"用法: sm_heal <target>"
	}
	
	"Give Health"
	{
		"#format"	"{1:s}"
		"chi"		"治疗了 {1}"
	}
	
	"Usage sm_givepoints"
	{
		"chi"		"用法: sm_givepoints <#userid|用户名> [点数]"
	}
	
	"Give Points"
	{
		"#format"	"{1:d},{2:N}"
		"chi"		"{2} 获得了 {1} 点"
	}
	
	"Give Target"
	{
		"#format"	"{1:N},{2:d}"
		"chi"		"{1} 给了你 {2} 点"
	}
	
	"Give Null"
	{
		"chi"	"数量不能为零!"
	}	
	
	"Usage sm_setpoints"
	{
		"#format"	"{1:s}"
		"chi"		"用法: sm_setpoints <#userid|用户名> [点数]"
	}
	
	"Set Points"
	{
		"#format"	"{1:N},{2:d}"
		"chi"		"{1} 的点数被设置为 {2}"
	}
	
	"Set Target"
	{
		"#format"	"{1:N},{2:d}"
		"chi"		"{1} 将你的点数设置为 {2}"
	}
	
	"Traitor Limit"
	{
		"chi"		"达到特感玩家限制"
	}

	"Tank Limit"
	{
		"chi"		"达到坦克数量限制"
	}
	
	"Witch Limit"
	{
		"chi"		"达到Witch数量限制"
	}
	
	"Points Left"
	{
		"#format"	"{1:d}"
		"chi"		"剩余 {1} 点"
	}
	
	"Cost"
	{
		"#format"	"{1:d}"
		"chi"		"消耗: {1}"
	}

	"Spawn Failed"
	{
		"chi"		"无法重生!"
	}
	
	"Modules"
	{
		"chi"		"已加载积分系统模块："
	}

	"Select Player"
	{
		"chi"		"传送自己到谁哪里："
	}

	"Weapon Reload"
	{
		"chi"		"购买免换弹夹"
	}
}	
