"Phrases"
{
	"Timeleft"
	{
		"chi"		"当前地图剩余时间: "
	}

	"Thetime"
	{
		"chi"		"当前服务器时间为 {1}"
	}

	"Friendly Fire On"
	{
		"chi"		"友军伤害已开启"
	}

	"Friendly Fire Off"
	{
		"chi"		"友军伤害已关闭"
	}

	"Current Map"
	{
		"chi"		"当前地图为 {1}."
	}

	"LastRound"
	{
		"chi"		"最后一局了!!"
	}

	"NoTimelimit"
	{
		"chi"		"当前地图无时间限制"
	}

	"Next Map"
	{
		"chi"		"下一幅地图: {1}"
	}

	"Pending Vote"
	{
		"chi"		"投票正在进行中"
	}

	"WinLimitAppend"
	{
		"chi"		", 或当某方赢得一局后更换地图"
	}

	"WinLimit"
	{
		"chi"		"地图将于某方赢得一局后更换"
	}

	"MaxRoundsAppend"
	{
		"chi"		", 或再过一局后更换地图"
	}

	"MaxRounds"
	{
		"chi"		"地图将再过一局后更换"
	}

	"FragLimitAppend"
	{
		"chi"		", 或当某玩家杀满一人后更换地图"
	}

	"FragLimit"
	{
		"chi"		"地图将于某玩家杀满一人后更换"
	}

	"WinLimitAppendPlural"
	{
		"chi"		", 或当某方赢得 {1} 局后更换地图"
	}

	"WinLimitPlural"
	{
		"chi"		"地图将于某方赢得 {1} 局后更换"
	}

	"MaxRoundsAppendPlural"
	{
		"chi"		", 或再过 {1} 局后更换地图"
	}

	"MaxRoundsPlural"
	{
		"chi"		"地图将再过 {1} 局后更换"
	}

	"FragLimitAppendPlural"
	{
		"chi"		", 或当某玩家杀满 {1} 人后更换地图"
	}

	"FragLimitPlural"
	{
		"chi"		"地图将于某玩家杀满 {1} 人后更换"
	}
	
	"Friendly Fire Percent"
	{
		"chi"		"友军伤害比率为 {1}%."
	}

}
