/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* Sounds */
	"#default"
	{
		"Keys"
		{
			"SlapSoundCount"	"2"
			"SlapSound1"		"player/damage1.wav"
			"SlapSound2"		"player/damage2.wav"
		}
	}
	
	/* EntityFactoryDictionary function */
	"#default"
	{
		"Signatures"
		{
			"EntityFactory"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
				"linux"		"@_Z23EntityFactoryDictionaryv"
				"mac"		"@_Z23EntityFactoryDictionaryv"
			}
		}
	}
	
	/* SetUserInfo data */
	"#default"
	{
		"#supported"
		{
			"game"		"left4dead2"
		}
		
		"Offsets"
		{
			/**
			 * CBaseClient::SetUserCVar(char  const*,char  const*);
			 * Linux offset straight from VTable dump.
			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
			 */
			"SetUserCvar"
			{
				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
				"windows"	"17"
				"linux"		"63"
				"mac"		"63"
			}
			/**
			 * CBaseClient::SetName(char  const*);
			 * Linux offset straight from VTable dump.
			 * Has string "(%d)%-0.*s"
			 */
			"SetClientName"
			{
				"windows"	"16"
				"linux"		"62"
				"mac"		"62"
			}
			/**
			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
			 * Linux: 	mov     byte ptr [esi+0B0h], 0
			 * Win:		mov     byte ptr [esi+0B0h], 0
			 *
			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
			 */
			"InfoChanged"
			{
				"windows"	"180"
				"linux"		"180"
				"mac"		"180"
			}
		}
	}
}
