/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Keys"
		{
			"PriceKey"		"in game price"
		}
		"Offsets"
		{
			// Offset of szClassName in CCSWeaponData, szDefaultName is @ 140 which returns the default weapon class for the loadoutslot ignoring the users inventory.
			"WeaponName"
			{
				"windows"		"4"
				"linux"			"4"
				"linux64"		"8"
				"mac64"			"8"
			}
			// In HandleCommand_Buy_Internal
			// -*(_DWORD *)(v34 + 8) in ida 7 -v34[52]
			"WeaponPrice"
			{
				"windows"		"208"
				"linux"			"208"
				"linux64"		"328"
				"mac64"			"328"
			}
			//Offset into CheckRestartRound
			"CTTeamScoreOffset"
			{
				"windows"	"174"
				"linux"		"142"
				"linux64"	"143"
				"mac64"		"148"
			}
			//Offset into CheckRestartRound
			"TTeamScoreOffset"
			{
				"windows"	"201"
				"linux"		"169"
				"linux64"	"174"
				"mac64"		"177"
			}
			//Offset into HandleCommand_Buy_Internal
			"CCSPlayerInventoryOffset"
			{
				"windows"	"57"
				"linux"		"90"
				"linux64"	"107"
				"mac64"		"73"
			}
			"GetItemInLoadout"
			{
				"windows"	"8"
				"linux"		"9"
				"linux64"	"9"
				"mac64"		"9"
			}
			"GetItemDefintionByName" //_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc
			{
				"windows"		"42"
				"linux"			"41"
				"linux64"		"41"
				"mac64"			"41"
			}
			// Search for "%s (ID %llu) at backpack slot %d" (CCSPlayerInventory::DumpInventoryToConsole(bool))
			// Jump to the vtable 2 functions above calls CCStrike15ItemDefinition::GetLoadoutSlot(CCStrike15ItemDefinition *this, int)
			// This is an offset into CCStrike15ItemDefinition that contains the loadoutslot IGNORING the team param (the second param in the function)
			"LoadoutSlotOffset"
			{
				"windows"	"588"
				"linux"		"588"
				"linux64"	"908"
				"mac64"		"908"
			}
			// Offset into CEconItemSchema * to a hashmap of all itemdefs
			// Offset can be found in... GetItemDefinitionMutable (easy to get offset on windows should be the same)
			"ItemDefHashOffset"
			{
				"windows"	"172"
				"linux"		"172"
				"linux64"	"232"
				"mac64"		"232"
			}
		}
		"Signatures"
		{
			"GetItemSchema"
			{
				"library"	"server"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x68\x2A\x2A\x00\x00\x8B"
				"linux"		"\x55\x89\xE5\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\xC9\x83\xC0\x04\xC3"
				"linux64"	"\x55\x48\x89\xE5\xE8\x2A\x2A\x2A\x2A\x5D\x48\x83\xC0\x08\xC3"
				"mac64"		"\x55\x48\x89\xE5\x41\x56\x53\x48\x8B\x1D\x2A\x2A\x2A\x2A\x48\x85\xDB\x75"
			}
			"RoundRespawn"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01"
				"linux"		"\x55\x89\xE5\x56\x53\x83\xEC\x1C\x8B\x5D\x08\xFF\x35\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x10\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A\x8B\x13"
				"linux64"	"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x18\x4C\x8B\x25\x85\x17\xB4\x00"
				"mac64"		"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x48\x83\xEC\x10\x49\x89\xFC\x4C\x8D\x3D\xD7\xB9\x90\x00"
			}
			"SwitchTeam"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
				"linux"		"\x55\x89\xE5\x56\x53\x83\xEC\x2C\x8B\x5D\x2A\x8B\x75\x2A\x53"
				"linux64"	"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x49\x89\xFC\x89\xF7\x53\x89\xF3"
				"mac64"		"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x18\x89\xF3\x49\x89\xFC"
			}
			"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
			{
				"library"		"server"
				"windows"		"\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x6A\x01\x8B\xF9"
				"linux"			"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x54\x8B\x5D\x2A\x6A\x01\x8B\x7D\x2A\x8B"
				"linux64"		"\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x89\xCE\x41\x55\x49\x89\xD5\x41\x54\x41\x89\xF4"
				"mac64"			"\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x58\x41\x89\xCF\x49\x89\xD4"
			}
			"CSWeaponDropBB" //Revert back to using CSWeaponDrop(weapon, bool, bool)
			{
				"library"		"server"
				"windows"		"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xE4\xF8\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x34\x56"
				"linux"			"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x48\x8B\x5D\x2A\x8B\x7D\x2A\x8B\x75"
				"linux64"		"\x2A\x2A\x2A\x2A\x2A\x2A\x41\x89\xCE\x41\x55\x41\x89\xD5\x41\x54\x49\x89\xF4"
				"mac64"			"\x2A\x2A\x2A\x2A\x2A\x2A\x41\x56\x41\x54\x53\x48\x83\xEC\x30\x41\x89\xCC\x41\x89\xD7"
			}
			"TerminateRound"
			{
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x6C\x53\x56\x8B\xF1\xF3\x0F\x11\x4C\x24\x24"
				"linux"			"\x55\x89\xE5\x57\x56\x53\x83\xEC\x6C\x8B\x7D\x08\x8B\x87"
				//"linux64"		"\x55\x48\x89\xE5\x41\x57\x41\x56\x49\x89\xFE\x41\x55\x41\x54\x53\x48\x81\xEC\x98\x00\x00\x00\x89\xB5\x68\xFF\xFF\xFF"
				"mac64"			"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x08\x01\x00\x00\x41\x89\xF6"
			}
			//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
			"CheckWinLimit"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\x8B\x0D\x2A\x2A\x2A\x2A\x56\x57\x81\xF9"
				"linux"		"\x55\x89\xE5\x57\x56\x53\x83\xEC\x5C\x8B\x5D\x08\x65\xA1\x14\x00\x00\x00\x89\x45\xE4\x31\xC0\xA1\x2A\x2A\x2A\x2A"
				"linux64"	"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x58\x64\x48\x8B\x04\x25\x28\x00\x00\x00\x48\x89\x45\xC8\x31\xC0\x4C\x8B\x2D\x46\xD3\xBB\x00"
				"mac64"		"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x83\xEC\x58\x49\x89\xFD\x48\x8B\x1D\x85\x76\x60\x00"
			}
			"SetModelFromClass"
			{
				"library"	"server"
				"windows"	"\x53\x56\x57\x8B\xF9\x8B\x87\x14\x03\x00\x00"
				"linux"		"\x55\x89\xE5\x57\x56\x53\x83\xEC\x18\x8B\x5D\x08\x53\xE8\x2A\x2A\x2A\x2A\x83\xC4\x10\x83\xF8\x02"
				"linux64"	"\x55\x48\x89\xE5\x41\x55\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x18\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
				"mac64"		"\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x49\x89\xFC\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
			}
			//GetCCSWeaponData Found in HandleCommand_Buy_Internal
			//Uses an econitemview
			"GetCCSWeaponData"
			{
				"library"	"server"
				"windows"	"\x85\xC9\x75\x2A\x33\xC0\xC3\xE8\x2A\x2A\x2A\x2A\x8B"
				"linux"		"\x55\x89\xE5\x83\xEC\x08\x8B\x45\x2A\x85\xC0\x74\x2A\x83\xEC\x0C\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x10\x89\x45"
				"linux64"	"\x48\x85\xFF\x74\x2A\x55\x48\x89\xE5\xE8\x2A\x2A\x2A\x2A\x5D\x48\x89\xC7"
				"mac64"		"\x55\x48\x89\xE5\x41\x56\x53\x31\xC0\x48\x85\xFF\x74\x2A\xE8\x2A\x2A\x2A\x2A\x48"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"AssistsBase"		"m_iFrags"
		}
		
		"Offsets"
		{
			"Assists"
			{
				"windows"	"4"
				"linux"		"4"
				"linux64"	"4"
				"mac64"		"4"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"CScoreBase"		"m_bIsHoldingLookAtWeapon"
		}
		
		"Offsets"
		{
			"CScore"
			{
				"windows"	"51"
				"linux"		"51"
				"linux64"	"51"
				"mac64"		"51"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"MVPsBase"		"m_bIsHoldingLookAtWeapon"
		}
		
		"Offsets"
		{
			"MVPs"
			{
				"windows"	"11"
				"linux"		"11"
				"linux64"	"11"
				"mac64"		"11"
			}
		}
	}
	
	// Used for SetClanTag and GetClanTag
	// to find the ClanTag offset start with the string "ClanTagChanged". Inside the function there is 2 KeyValues::GetString, one for "tag", and one for "name"
	// The respective function underneath each are SetClanTag and SetClanName.
	// To get the offset of the base (m_flGroundAccelLinearFracLastTime) unqiue string is "------- accelspeed = %f, flGoalSpeed = %f, flStoredAccel = %f\n"
	// Inside that function right above the debug message is an if with a call to CBaseEntity::NetworkStateChanged and a member set with the same offset.
	// Do math.
	// Note: Second offset can be skipped by simply dumping the netprops instead on each os although the distance will probably be the same on all.
	
	"#default"
	{
		"Keys"
		{
			"ClanTagBase"		"m_flGroundAccelLinearFracLastTime"
		}
		
		"Offsets"
		{
			"ClanTagSize"
			{
				"windows"	"16"
				"linux"		"16"
				"linux64"	"16"
				"mac64"		"16"
			}
			"ClanTag"
			{
				"windows"	"140"
				"linux"		"140"
				"linux64"	"140"
				"mac64"		"140"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"MTUPatchSize"		"5000"
		}
		"Addresses"
		{
			// Offset from NET_SendPacket sig to MTU
			"MaxMTU"
			{
				"windows"
				{
					"signature"	"NET_SendPacket"
					"offset"	"4"
				}
				"linux"
				{
					"signature"	"NET_SendPacket"
					"offset"	"5"
				}
				"linux64"
				{
					"signature"	"NET_SendPacket"
					"offset"	"4"
				}
			}
		}
		"Signatures"
		{
			// This isn't the start of the function, but closer to where we want to patch, including the exact bytes we will replace
			"NET_SendPacket"
			{
				"library"	"engine"
				// "[NET] Cannot send %d-byte packet to %s.  MTU is %u.  %02x %02x %02x %02x %02x\n"
				"windows"	"\x8B\xFA\x81\xFB\xB0\x04\x00\x00\x7E"
				// _Z14NET_SendPacketP11INetChanneliRK10ns_addressPKhiP8bf_writebj
				"linux"		"\x31\xC0\x81\x7D\x2A\xB0\x04\x00\x00"
				"linux64"	"\x31\xC0\x81\xF9\xB0\x04\x00\x00\x0F"
			}
		}
	}
}
