Nv::Blast::FamilyHeader Member List

This is the complete list of members for Nv::Blast::FamilyHeader, including all inherited members.

applyFracture(NvBlastFractureBuffers *eventBuffers, const NvBlastFractureBuffers *commands, Actor *filterActor, NvBlastLog logFn, NvBlastTimers *timers)Nv::Blast::FamilyHeader
AssetDataBlock enum valueNvBlastDataBlock
borrowActor(uint32_t index)Nv::Blast::FamilyHeader
Count enum valueNvBlastDataBlock
dataTypeNvBlastDataBlock
FamilyDataBlock enum valueNvBlastDataBlock
formatVersionNvBlastDataBlock
fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData *inoutbuffer, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)Nv::Blast::FamilyHeader
fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *chunkFractures, Actor *filterActor, NvBlastLog logFn)Nv::Blast::FamilyHeader
fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks, NvBlastChunkFractureData *outBuffer, uint32_t *currentIndex, const uint32_t maxCount)Nv::Blast::FamilyHeader
fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float *chunkHealths, const NvBlastChunk *chunks)Nv::Blast::FamilyHeader
fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData *commands, NvBlastChunkFractureData *events, uint32_t eventsSize, uint32_t *count, Actor *filterActor, NvBlastLog logFn)Nv::Blast::FamilyHeader
getActorBufferSize() const Nv::Blast::FamilyHeader
getActorByIndex(uint32_t index) const Nv::Blast::FamilyHeader
getGetChunkActor(uint32_t chunkIndex) const Nv::Blast::FamilyHeader
getGetChunkActorIndex(uint32_t chunkIndex) const Nv::Blast::FamilyHeader
getGetNodeActor(uint32_t nodeIndex) const Nv::Blast::FamilyHeader
getGetNodeActorIndex(uint32_t nodeIndex) const Nv::Blast::FamilyHeader
getSubsupportChunkHealths() const Nv::Blast::FamilyHeader [inline]
isActorActive(uint32_t index) const Nv::Blast::FamilyHeader
m_actorCountNv::Blast::FamilyHeader
m_assetNv::Blast::FamilyHeader
m_assetIDNv::Blast::FamilyHeader
m_runtimePlaceholderNv::Blast::FamilyHeader
NvBlastBlockArrayData(Actor, m_actorsOffset, getActors, m_asset->m_graph.m_nodeCount)Nv::Blast::FamilyHeader
NvBlastBlockArrayData(IndexDLink< uint32_t >, m_visibleChunkIndexLinksOffset, getVisibleChunkIndexLinks, m_asset->m_chunkCount)Nv::Blast::FamilyHeader
NvBlastBlockArrayData(uint32_t, m_chunkActorIndicesOffset, getChunkActorIndices, m_asset->m_firstSubsupportChunkIndex)Nv::Blast::FamilyHeader
NvBlastBlockArrayData(uint32_t, m_graphNodeIndexLinksOffset, getGraphNodeIndexLinks, m_asset->m_graph.m_nodeCount)Nv::Blast::FamilyHeader
NvBlastBlockArrayData(float, m_lowerSupportChunkHealthsOffset, getLowerSupportChunkHealths, m_asset->getLowerSupportChunkCount())Nv::Blast::FamilyHeader
NvBlastBlockArrayData(float, m_graphBondHealthsOffset, getBondHealths, m_asset->getBondCount())Nv::Blast::FamilyHeader
NvBlastBlockData(FamilyGraph, m_familyGraphOffset, getFamilyGraph)Nv::Blast::FamilyHeader
reservedNvBlastDataBlock
returnActor(Actor &actor)Nv::Blast::FamilyHeader
sizeNvBlastDataBlock
Type enum nameNvBlastDataBlock