| AddPoint(const Vec3< double > &pt) | VHACD::Mesh | [inline] |
| AddTriangle(const Vec3< int32_t > &tri) | VHACD::Mesh | [inline] |
| Clear() | VHACD::Mesh | [inline] |
| ClearPoints() | VHACD::Mesh | [inline] |
| ClearTriangles() | VHACD::Mesh | [inline] |
| Clip(const Plane &plane, SArray< Vec3< double > > &positivePart, SArray< Vec3< double > > &negativePart) const | VHACD::Mesh | |
| ComputeCenter(void) | VHACD::Mesh | |
| ComputeConvexHull(const double *const pts, const size_t nPts) | VHACD::Mesh | |
| ComputeDiagBB() | VHACD::Mesh | |
| ComputeVolume() const | VHACD::Mesh | |
| CopyPoints(SArray< Vec3< double > > &points) const | VHACD::Mesh | [inline] |
| GetCenter() const | VHACD::Mesh | [inline] |
| GetDiagBB() const | VHACD::Mesh | [inline] |
| GetMaxBB() const | VHACD::Mesh | [inline] |
| GetMinBB() const | VHACD::Mesh | [inline] |
| GetNPoints() const | VHACD::Mesh | [inline] |
| GetNTriangles() const | VHACD::Mesh | [inline] |
| GetPoint(size_t index) const | VHACD::Mesh | [inline] |
| GetPoint(size_t index) | VHACD::Mesh | [inline] |
| GetPoints() | VHACD::Mesh | [inline] |
| GetPoints() const | VHACD::Mesh | [inline] |
| GetPointsBuffer() const | VHACD::Mesh | [inline] |
| GetPointsBuffer() | VHACD::Mesh | [inline] |
| GetTriangle(size_t index) const | VHACD::Mesh | [inline] |
| GetTriangle(size_t index) | VHACD::Mesh | [inline] |
| GetTriangles() | VHACD::Mesh | [inline] |
| GetTriangles() const | VHACD::Mesh | [inline] |
| GetTrianglesBuffer() const | VHACD::Mesh | [inline] |
| GetTrianglesBuffer() | VHACD::Mesh | [inline] |
| IsInside(const Vec3< double > &pt) const | VHACD::Mesh | |
| LoadOFF(const std::string &fileName, bool invert) | VHACD::Mesh | |
| Mesh() | VHACD::Mesh | |
| ResizePoints(size_t nPts) | VHACD::Mesh | [inline] |
| ResizeTriangles(size_t nTri) | VHACD::Mesh | [inline] |
| SaveOFF(const std::string &fileName) const | VHACD::Mesh | |
| SaveVRML2(const std::string &fileName) const | VHACD::Mesh | |
| SaveVRML2(std::ofstream &fout, const Material &material) const | VHACD::Mesh | |
| SetPoint(size_t index, const Vec3< double > &pt) | VHACD::Mesh | [inline] |
| SetTriangle(size_t index, const Vec3< int32_t > &tri) | VHACD::Mesh | [inline] |
| ~Mesh(void) | VHACD::Mesh |