| PerlinNoise(Nv::Blast::RandomGeneratorBase *rnd, int octaves=1, float frequency=1., float amplitude=1.) | Nv::Blast::PerlinNoise | [inline] |
| reset(int octaves=1, float frequency=1.f, float amplitude=1.f) | Nv::Blast::PerlinNoise | [inline] |
| sample(const physx::PxVec3 &point) | Nv::Blast::PerlinNoise | [inline] |