#include <NvBlastFixedArray.h>
Public Member Functions | |
| NV_FORCE_INLINE const T & | at (uint32_t idx) const |
| NV_FORCE_INLINE T & | at (uint32_t idx) |
| void | clear () |
| FixedArray () | |
| NV_FORCE_INLINE void | forceSize_Unsafe (uint32_t s) |
| NV_FORCE_INLINE const T & | operator[] (uint32_t idx) const |
| NV_FORCE_INLINE T & | operator[] (uint32_t idx) |
| T | popBack () |
| NV_FORCE_INLINE T & | pushBack (T &t) |
| NV_FORCE_INLINE uint32_t | size () const |
Static Public Member Functions | |
| static size_t | requiredMemorySize (uint32_t capacity) |
some memory char *buf = new char[64 * 1024];
placement new on this memory FixedArray<SomeClass>* arr = new (buf) FixedArray<SomeClass>();
you can get max requiredMemorySize by an array of 'capacity' elements count to use memory left buf = buf + FixedArray<SomeClass>::requiredMemorySize(capacity);
buf:
+------------------------------------------------------------+ | uint32_t | T[0] | T[1] | T[2] | ... | +------------------------------------------------------------+
!!!TODO:
| Nv::Blast::FixedArray< T >::FixedArray | ( | ) | [inline, explicit] |
| NV_FORCE_INLINE const T& Nv::Blast::FixedArray< T >::at | ( | uint32_t | idx | ) | const [inline] |
| NV_FORCE_INLINE T& Nv::Blast::FixedArray< T >::at | ( | uint32_t | idx | ) | [inline] |
| void Nv::Blast::FixedArray< T >::clear | ( | ) | [inline] |
| NV_FORCE_INLINE void Nv::Blast::FixedArray< T >::forceSize_Unsafe | ( | uint32_t | s | ) | [inline] |
| NV_FORCE_INLINE const T& Nv::Blast::FixedArray< T >::operator[] | ( | uint32_t | idx | ) | const [inline] |
| NV_FORCE_INLINE T& Nv::Blast::FixedArray< T >::operator[] | ( | uint32_t | idx | ) | [inline] |
| T Nv::Blast::FixedArray< T >::popBack | ( | ) | [inline] |
| NV_FORCE_INLINE T& Nv::Blast::FixedArray< T >::pushBack | ( | T & | t | ) | [inline] |
| static size_t Nv::Blast::FixedArray< T >::requiredMemorySize | ( | uint32_t | capacity | ) | [inline, static] |
| NV_FORCE_INLINE uint32_t Nv::Blast::FixedArray< T >::size | ( | ) | const [inline] |