#include <NvBlastExtPxStressSolverImpl.h>
◆ ExtPxStressSolverImpl()
◆ getSolver()
| virtual ExtStressSolver& Nv::Blast::ExtPxStressSolverImpl::getSolver |
( |
| ) |
const |
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inlineoverridevirtual |
◆ onActorCreated()
| virtual void Nv::Blast::ExtPxStressSolverImpl::onActorCreated |
( |
ExtPxFamily & |
family, |
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|
ExtPxActor & |
actor |
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) |
| |
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finalvirtual |
◆ onActorDestroyed()
| virtual void Nv::Blast::ExtPxStressSolverImpl::onActorDestroyed |
( |
ExtPxFamily & |
family, |
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ExtPxActor & |
actor |
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) |
| |
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finalvirtual |
◆ release()
| virtual void Nv::Blast::ExtPxStressSolverImpl::release |
( |
| ) |
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overridevirtual |
◆ update()
| virtual void Nv::Blast::ExtPxStressSolverImpl::update |
( |
bool |
doDamage | ) |
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|
overridevirtual |
Update stress solver.
Calculate stress and optionally apply damage.
- Parameters
-
| [in] | doDamage | If 'true' damage will be applied after stress solver. |
Implements Nv::Blast::ExtPxStressSolver.
The documentation for this class was generated from the following file: