, including all inherited members.
| Actor() | Nv::Blast::Actor | [inline] |
| applyFracture(NvBlastFractureBuffers *eventBuffers, const NvBlastFractureBuffers *commands, NvBlastLog logFn, NvBlastTimers *timers) | Nv::Blast::Actor | |
| create(NvBlastFamily *family, const NvBlastActorDesc *desc, void *scratch, NvBlastLog logFn) | Nv::Blast::Actor | [static] |
| createRequiredScratch(const NvBlastFamily *family) | Nv::Blast::Actor | [static] |
| damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, float healthDamage) | Nv::Blast::Actor | |
| damageBond(uint32_t nodeIndex0, uint32_t nodeIndex1, uint32_t bondIndex, float healthDamage) | Nv::Blast::Actor | |
| damageBond(const NvBlastBondFractureData &cmd) | Nv::Blast::Actor | |
| deserialize(NvBlastFamily *family, const void *buffer, NvBlastLog logFn) | Nv::Blast::Actor | [static] |
| FamilyHeader | Nv::Blast::Actor | [friend] |
| findIslands(void *scratch) | Nv::Blast::Actor | |
| generateFracture(NvBlastFractureBuffers *commandBuffers, const NvBlastDamageProgram &program, const void *programParams, NvBlastLog logFn, NvBlastTimers *timers) const | Nv::Blast::Actor | |
| getAsset() const | Nv::Blast::Actor | |
| getBondHealths() const | Nv::Blast::Actor | |
| getBonds() const | Nv::Blast::Actor | |
| getChunks() const | Nv::Blast::Actor | |
| getFamilyGraph() const | Nv::Blast::Actor | |
| getFamilyHeader() const | Nv::Blast::Actor | |
| getFirstGraphNodeIndex() const | Nv::Blast::Actor | |
| getFirstSubsupportChunkIndex() const | Nv::Blast::Actor | |
| getFirstVisibleChunkIndex() const | Nv::Blast::Actor | |
| getGraph() const | Nv::Blast::Actor | |
| getGraphNodeCount() const | Nv::Blast::Actor | |
| getGraphNodeIndexLinks() const | Nv::Blast::Actor | |
| getIndex() const | Nv::Blast::Actor | |
| getLeafChunkCount() const | Nv::Blast::Actor | |
| getLowerSupportChunkHealths() const | Nv::Blast::Actor | |
| getSubsupportChunkHealths() const | Nv::Blast::Actor | |
| getVisibleChunkCount() const | Nv::Blast::Actor | |
| isActive() const | Nv::Blast::Actor | |
| isBoundToWorld() const | Nv::Blast::Actor | |
| isSingleSupportChunk() const | Nv::Blast::Actor | |
| isSplitRequired() const | Nv::Blast::Actor | |
| isSubSupportChunk() const | Nv::Blast::Actor | |
| partition(Actor **newActors, uint32_t newActorsSize, NvBlastLog logFn) | Nv::Blast::Actor | |
| partitionMultipleGraphNodes(Actor **newActors, uint32_t newActorsSize, NvBlastLog logFn) | Nv::Blast::Actor | |
| partitionSingleLowerSupportChunk(Actor **newActors, uint32_t newActorsSize, NvBlastLog logFn) | Nv::Blast::Actor | |
| release() | Nv::Blast::Actor | |
| serializationRequiredStorage(NvBlastLog logFn) const | Nv::Blast::Actor | |
| serialize(void *buffer, uint32_t bufferSize, NvBlastLog logFn) const | Nv::Blast::Actor | |
| split(NvBlastActorSplitEvent *result, uint32_t newActorsMaxCount, void *scratch, NvBlastLog logFn, NvBlastTimers *timers) | Nv::Blast::Actor | |
| splitRequiredScratch() const | Nv::Blast::Actor | |
| updateVisibleChunksFromGraphNodes() | Nv::Blast::Actor | |
| updateVisibleChunksFromSupportChunk(Actor *, IndexDLink< uint32_t > *, uint32_t *, uint32_t, uint32_t, const NvBlastChunk *, uint32_t) | Nv::Blast::Actor | [friend] |