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00015 #ifndef BT_VECTOR3_H
00016 #define BT_VECTOR3_H
00017
00018 #include "btMinMax.h"
00019 #include "btScalar.h"
00020
00021 #ifdef BT_USE_DOUBLE_PRECISION
00022 #define btVector3Data btVector3DoubleData
00023 #define btVector3DataName "btVector3DoubleData"
00024 #else
00025 #define btVector3Data btVector3FloatData
00026 #define btVector3DataName "btVector3FloatData"
00027 #endif //BT_USE_DOUBLE_PRECISION
00028
00033 ATTRIBUTE_ALIGNED16(class)
00034 btVector3
00035 {
00036 public:
00037 #if defined(__SPU__) && defined(__CELLOS_LV2__)
00038 btScalar m_floats[4];
00039
00040 public:
00041 SIMD_FORCE_INLINE const vec_float4& get128() const
00042 {
00043 return *((const vec_float4*)&m_floats[0]);
00044 }
00045
00046 public:
00047 #else //__CELLOS_LV2__ __SPU__
00048 #ifdef BT_USE_SSE // _WIN32
00049 union {
00050 __m128 mVec128;
00051 btScalar m_floats[4];
00052 };
00053 SIMD_FORCE_INLINE __m128 get128() const
00054 {
00055 return mVec128;
00056 }
00057 SIMD_FORCE_INLINE void set128(__m128 v128)
00058 {
00059 mVec128 = v128;
00060 }
00061 #else
00062 btScalar m_floats[4];
00063 #endif
00064 #endif //__CELLOS_LV2__ __SPU__
00065
00066 public:
00068 SIMD_FORCE_INLINE btVector3() {}
00069
00075 SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z)
00076 {
00077 m_floats[0] = x;
00078 m_floats[1] = y;
00079 m_floats[2] = z;
00080 m_floats[3] = btScalar(0.);
00081 }
00082
00085 SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
00086 {
00087
00088 m_floats[0] += v.m_floats[0];
00089 m_floats[1] += v.m_floats[1];
00090 m_floats[2] += v.m_floats[2];
00091 return *this;
00092 }
00093
00096 SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
00097 {
00098 m_floats[0] -= v.m_floats[0];
00099 m_floats[1] -= v.m_floats[1];
00100 m_floats[2] -= v.m_floats[2];
00101 return *this;
00102 }
00105 SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
00106 {
00107 m_floats[0] *= s;
00108 m_floats[1] *= s;
00109 m_floats[2] *= s;
00110 return *this;
00111 }
00112
00115 SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
00116 {
00117 btFullAssert(s != btScalar(0.0));
00118 return * this *= btScalar(1.0) / s;
00119 }
00120
00123 SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
00124 {
00125 return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] + m_floats[2] * v.m_floats[2];
00126 }
00127
00129 SIMD_FORCE_INLINE btScalar length2() const
00130 {
00131 return dot(*this);
00132 }
00133
00135 SIMD_FORCE_INLINE btScalar length() const
00136 {
00137 return btSqrt(length2());
00138 }
00139
00142 SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
00143
00146 SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
00147
00148 SIMD_FORCE_INLINE btVector3& safeNormalize()
00149 {
00150 btVector3 absVec = this->absolute();
00151 int32_t maxIndex = absVec.maxAxis();
00152 if (absVec[maxIndex] > 0) {
00153 *this /= absVec[maxIndex];
00154 return * this /= length();
00155 }
00156 setValue(1, 0, 0);
00157 return *this;
00158 }
00159
00162 SIMD_FORCE_INLINE btVector3& normalize()
00163 {
00164 return * this /= length();
00165 }
00166
00168 SIMD_FORCE_INLINE btVector3 normalized() const;
00169
00173 SIMD_FORCE_INLINE btVector3 rotate(const btVector3& wAxis, const btScalar angle) const;
00174
00177 SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
00178 {
00179 btScalar s = btSqrt(length2() * v.length2());
00180 btFullAssert(s != btScalar(0.0));
00181 return btAcos(dot(v) / s);
00182 }
00184 SIMD_FORCE_INLINE btVector3 absolute() const
00185 {
00186 return btVector3(
00187 btFabs(m_floats[0]),
00188 btFabs(m_floats[1]),
00189 btFabs(m_floats[2]));
00190 }
00193 SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
00194 {
00195 return btVector3(
00196 m_floats[1] * v.m_floats[2] - m_floats[2] * v.m_floats[1],
00197 m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
00198 m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
00199 }
00200
00201 SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
00202 {
00203 return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
00204 }
00205
00208 SIMD_FORCE_INLINE int32_t minAxis() const
00209 {
00210 return m_floats[0] < m_floats[1] ? (m_floats[0] < m_floats[2] ? 0 : 2) : (m_floats[1] < m_floats[2] ? 1 : 2);
00211 }
00212
00215 SIMD_FORCE_INLINE int32_t maxAxis() const
00216 {
00217 return m_floats[0] < m_floats[1] ? (m_floats[1] < m_floats[2] ? 2 : 1) : (m_floats[0] < m_floats[2] ? 2 : 0);
00218 }
00219
00220 SIMD_FORCE_INLINE int32_t furthestAxis() const
00221 {
00222 return absolute().minAxis();
00223 }
00224
00225 SIMD_FORCE_INLINE int32_t closestAxis() const
00226 {
00227 return absolute().maxAxis();
00228 }
00229
00230 SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
00231 {
00232 btScalar s = btScalar(1.0) - rt;
00233 m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
00234 m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
00235 m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
00236
00237
00238 }
00239
00243 SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
00244 {
00245 return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
00246 m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
00247 m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
00248 }
00249
00252 SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
00253 {
00254 m_floats[0] *= v.m_floats[0];
00255 m_floats[1] *= v.m_floats[1];
00256 m_floats[2] *= v.m_floats[2];
00257 return *this;
00258 }
00259
00261 SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
00263 SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
00265 SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
00267 SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x; };
00269 SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y; };
00271 SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z; };
00273 SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w; };
00275 SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
00277 SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
00279 SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
00281 SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
00282
00283
00284
00286 SIMD_FORCE_INLINE operator btScalar*() { return &m_floats[0]; }
00287 SIMD_FORCE_INLINE operator const btScalar*() const { return &m_floats[0]; }
00288
00289 SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
00290 {
00291 return ((m_floats[3] == other.m_floats[3]) && (m_floats[2] == other.m_floats[2]) && (m_floats[1] == other.m_floats[1]) && (m_floats[0] == other.m_floats[0]));
00292 }
00293
00294 SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
00295 {
00296 return !(*this == other);
00297 }
00298
00302 SIMD_FORCE_INLINE void setMax(const btVector3& other)
00303 {
00304 btSetMax(m_floats[0], other.m_floats[0]);
00305 btSetMax(m_floats[1], other.m_floats[1]);
00306 btSetMax(m_floats[2], other.m_floats[2]);
00307 btSetMax(m_floats[3], other.w());
00308 }
00312 SIMD_FORCE_INLINE void setMin(const btVector3& other)
00313 {
00314 btSetMin(m_floats[0], other.m_floats[0]);
00315 btSetMin(m_floats[1], other.m_floats[1]);
00316 btSetMin(m_floats[2], other.m_floats[2]);
00317 btSetMin(m_floats[3], other.w());
00318 }
00319
00320 SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
00321 {
00322 m_floats[0] = x;
00323 m_floats[1] = y;
00324 m_floats[2] = z;
00325 m_floats[3] = btScalar(0.);
00326 }
00327
00328 void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const
00329 {
00330 v0->setValue(0., -z(), y());
00331 v1->setValue(z(), 0., -x());
00332 v2->setValue(-y(), x(), 0.);
00333 }
00334
00335 void setZero()
00336 {
00337 setValue(btScalar(0.), btScalar(0.), btScalar(0.));
00338 }
00339
00340 SIMD_FORCE_INLINE bool isZero() const
00341 {
00342 return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
00343 }
00344
00345 SIMD_FORCE_INLINE bool fuzzyZero() const
00346 {
00347 return length2() < SIMD_EPSILON;
00348 }
00349
00350 SIMD_FORCE_INLINE void serialize(struct btVector3Data & dataOut) const;
00351
00352 SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn);
00353
00354 SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData & dataOut) const;
00355
00356 SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
00357
00358 SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData & dataOut) const;
00359
00360 SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
00361 };
00362
00364 SIMD_FORCE_INLINE btVector3
00365 operator+(const btVector3& v1, const btVector3& v2)
00366 {
00367 return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]);
00368 }
00369
00371 SIMD_FORCE_INLINE btVector3
00372 operator*(const btVector3& v1, const btVector3& v2)
00373 {
00374 return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]);
00375 }
00376
00378 SIMD_FORCE_INLINE btVector3
00379 operator-(const btVector3& v1, const btVector3& v2)
00380 {
00381 return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]);
00382 }
00384 SIMD_FORCE_INLINE btVector3
00385 operator-(const btVector3& v)
00386 {
00387 return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
00388 }
00389
00391 SIMD_FORCE_INLINE btVector3
00392 operator*(const btVector3& v, const btScalar& s)
00393 {
00394 return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
00395 }
00396
00398 SIMD_FORCE_INLINE btVector3
00399 operator*(const btScalar& s, const btVector3& v)
00400 {
00401 return v * s;
00402 }
00403
00405 SIMD_FORCE_INLINE btVector3
00406 operator/(const btVector3& v, const btScalar& s)
00407 {
00408 btFullAssert(s != btScalar(0.0));
00409 return v * (btScalar(1.0) / s);
00410 }
00411
00413 SIMD_FORCE_INLINE btVector3
00414 operator/(const btVector3& v1, const btVector3& v2)
00415 {
00416 return btVector3(v1.m_floats[0] / v2.m_floats[0], v1.m_floats[1] / v2.m_floats[1], v1.m_floats[2] / v2.m_floats[2]);
00417 }
00418
00420 SIMD_FORCE_INLINE btScalar
00421 btDot(const btVector3& v1, const btVector3& v2)
00422 {
00423 return v1.dot(v2);
00424 }
00425
00427 SIMD_FORCE_INLINE btScalar
00428 btDistance2(const btVector3& v1, const btVector3& v2)
00429 {
00430 return v1.distance2(v2);
00431 }
00432
00434 SIMD_FORCE_INLINE btScalar
00435 btDistance(const btVector3& v1, const btVector3& v2)
00436 {
00437 return v1.distance(v2);
00438 }
00439
00441 SIMD_FORCE_INLINE btScalar
00442 btAngle(const btVector3& v1, const btVector3& v2)
00443 {
00444 return v1.angle(v2);
00445 }
00446
00448 SIMD_FORCE_INLINE btVector3
00449 btCross(const btVector3& v1, const btVector3& v2)
00450 {
00451 return v1.cross(v2);
00452 }
00453
00454 SIMD_FORCE_INLINE btScalar
00455 btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
00456 {
00457 return v1.triple(v2, v3);
00458 }
00459
00464 SIMD_FORCE_INLINE btVector3
00465 lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
00466 {
00467 return v1.lerp(v2, t);
00468 }
00469
00470 SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
00471 {
00472 return (v - *this).length2();
00473 }
00474
00475 SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const
00476 {
00477 return (v - *this).length();
00478 }
00479
00480 SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
00481 {
00482 return *this / length();
00483 }
00484
00485 SIMD_FORCE_INLINE btVector3 btVector3::rotate(const btVector3& wAxis, const btScalar angle) const
00486 {
00487
00488
00489 btVector3 o = wAxis * wAxis.dot(*this);
00490 btVector3 x = *this - o;
00491 btVector3 y;
00492
00493 y = wAxis.cross(*this);
00494
00495 return (o + x * btCos(angle) + y * btSin(angle));
00496 }
00497
00498 class btVector4 : public btVector3 {
00499 public:
00500 SIMD_FORCE_INLINE btVector4() {}
00501
00502 SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
00503 : btVector3(x, y, z)
00504 {
00505 m_floats[3] = w;
00506 }
00507
00508 SIMD_FORCE_INLINE btVector4 absolute4() const
00509 {
00510 return btVector4(
00511 btFabs(m_floats[0]),
00512 btFabs(m_floats[1]),
00513 btFabs(m_floats[2]),
00514 btFabs(m_floats[3]));
00515 }
00516
00517 btScalar getW() const { return m_floats[3]; }
00518
00519 SIMD_FORCE_INLINE int32_t maxAxis4() const
00520 {
00521 int32_t maxIndex = -1;
00522 btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
00523 if (m_floats[0] > maxVal) {
00524 maxIndex = 0;
00525 maxVal = m_floats[0];
00526 }
00527 if (m_floats[1] > maxVal) {
00528 maxIndex = 1;
00529 maxVal = m_floats[1];
00530 }
00531 if (m_floats[2] > maxVal) {
00532 maxIndex = 2;
00533 maxVal = m_floats[2];
00534 }
00535 if (m_floats[3] > maxVal) {
00536 maxIndex = 3;
00537 }
00538 return maxIndex;
00539 }
00540
00541 SIMD_FORCE_INLINE int32_t minAxis4() const
00542 {
00543 int32_t minIndex = -1;
00544 btScalar minVal = btScalar(BT_LARGE_FLOAT);
00545 if (m_floats[0] < minVal) {
00546 minIndex = 0;
00547 minVal = m_floats[0];
00548 }
00549 if (m_floats[1] < minVal) {
00550 minIndex = 1;
00551 minVal = m_floats[1];
00552 }
00553 if (m_floats[2] < minVal) {
00554 minIndex = 2;
00555 minVal = m_floats[2];
00556 }
00557 if (m_floats[3] < minVal) {
00558 minIndex = 3;
00559 }
00560
00561 return minIndex;
00562 }
00563
00564 SIMD_FORCE_INLINE int32_t closestAxis4() const
00565 {
00566 return absolute4().maxAxis4();
00567 }
00568
00575
00576
00577
00578
00579
00580
00581
00588 SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
00589 {
00590 m_floats[0] = x;
00591 m_floats[1] = y;
00592 m_floats[2] = z;
00593 m_floats[3] = w;
00594 }
00595 };
00596
00598 SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
00599 {
00600 #ifdef BT_USE_DOUBLE_PRECISION
00601 unsigned char* dest = (unsigned char*)&destVal;
00602 unsigned char* src = (unsigned char*)&sourceVal;
00603 dest[0] = src[7];
00604 dest[1] = src[6];
00605 dest[2] = src[5];
00606 dest[3] = src[4];
00607 dest[4] = src[3];
00608 dest[5] = src[2];
00609 dest[6] = src[1];
00610 dest[7] = src[0];
00611 #else
00612 unsigned char* dest = (unsigned char*)&destVal;
00613 unsigned char* src = (unsigned char*)&sourceVal;
00614 dest[0] = src[3];
00615 dest[1] = src[2];
00616 dest[2] = src[1];
00617 dest[3] = src[0];
00618 #endif //BT_USE_DOUBLE_PRECISION
00619 }
00621 SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
00622 {
00623 for (int32_t i = 0; i < 4; i++) {
00624 btSwapScalarEndian(sourceVec[i], destVec[i]);
00625 }
00626 }
00627
00629 SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
00630 {
00631
00632 btVector3 swappedVec;
00633 for (int32_t i = 0; i < 4; i++) {
00634 btSwapScalarEndian(vector[i], swappedVec[i]);
00635 }
00636 vector = swappedVec;
00637 }
00638
00639 template <class T>
00640 SIMD_FORCE_INLINE void btPlaneSpace1(const T& n, T& p, T& q)
00641 {
00642 if (btFabs(n[2]) > SIMDSQRT12) {
00643
00644 btScalar a = n[1] * n[1] + n[2] * n[2];
00645 btScalar k = btRecipSqrt(a);
00646 p[0] = 0;
00647 p[1] = -n[2] * k;
00648 p[2] = n[1] * k;
00649
00650 q[0] = a * k;
00651 q[1] = -n[0] * p[2];
00652 q[2] = n[0] * p[1];
00653 }
00654 else {
00655
00656 btScalar a = n[0] * n[0] + n[1] * n[1];
00657 btScalar k = btRecipSqrt(a);
00658 p[0] = -n[1] * k;
00659 p[1] = n[0] * k;
00660 p[2] = 0;
00661
00662 q[0] = -n[2] * p[1];
00663 q[1] = n[2] * p[0];
00664 q[2] = a * k;
00665 }
00666 }
00667
00668 struct btVector3FloatData {
00669 float m_floats[4];
00670 };
00671
00672 struct btVector3DoubleData {
00673 double m_floats[4];
00674 };
00675
00676 SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
00677 {
00679 for (int32_t i = 0; i < 4; i++)
00680 dataOut.m_floats[i] = float(m_floats[i]);
00681 }
00682
00683 SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
00684 {
00685 for (int32_t i = 0; i < 4; i++)
00686 m_floats[i] = btScalar(dataIn.m_floats[i]);
00687 }
00688
00689 SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
00690 {
00692 for (int32_t i = 0; i < 4; i++)
00693 dataOut.m_floats[i] = double(m_floats[i]);
00694 }
00695
00696 SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
00697 {
00698 for (int32_t i = 0; i < 4; i++)
00699 m_floats[i] = btScalar(dataIn.m_floats[i]);
00700 }
00701
00702 SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
00703 {
00705 for (int32_t i = 0; i < 4; i++)
00706 dataOut.m_floats[i] = m_floats[i];
00707 }
00708
00709 SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn)
00710 {
00711 for (int32_t i = 0; i < 4; i++)
00712 m_floats[i] = dataIn.m_floats[i];
00713 }
00714
00715 #endif //BT_VECTOR3_H