#include "NvBlastTkType.h"#include "NvBlastTkEvent.h"#include "NvBlastPreprocessor.h"#include "NvBlastTypes.h"#include "PxVec3.h"Go to the source code of this file.
Classes | |
| struct | Nv::Blast::TkActorDesc |
| struct | Nv::Blast::TkAssetDesc |
| class | Nv::Blast::TkFramework |
| struct | Nv::Blast::TkJointDesc |
| struct | Nv::Blast::TkTypeIndex |
Namespaces | |
| namespace | Nv |
| namespace | Nv::Blast |
| namespace | physx |
Functions | |
| NVBLAST_API Nv::Blast::TkFramework * | NvBlastTkFrameworkCreate () |
| NVBLAST_API Nv::Blast::TkFramework * | NvBlastTkFrameworkGet () |
| NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkCreate | ( | ) |
Create a new TkFramework. This creates a global singleton, and will fail if a TkFramework object already exists.
| NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkGet | ( | ) |
Retrieve a pointer to the global TkFramework singleton (if it exists).