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sdk/toolkit/include/NvBlastTkFamily.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTTKFAMILY_H
00030 #define NVBLASTTKFAMILY_H
00031 
00032 #include "NvBlastTkIdentifiable.h"
00033 
00034 
00035 // Forward declarations
00036 struct NvBlastFamily;
00037 
00038 
00039 namespace Nv
00040 {
00041 namespace Blast
00042 {
00043 
00044 // Forward declarations
00045 class TkActor;
00046 class TkAsset;
00047 class TkEventListener;
00048 
00049 
00055 class TkFamily : public TkIdentifiable
00056 {
00057 public:
00063     virtual const NvBlastFamily*    getFamilyLL() const = 0;
00064 
00070     virtual const TkAsset*          getAsset() const = 0;
00071 
00077     virtual uint32_t                getActorCount() const = 0;
00078 
00088     virtual uint32_t                getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0;
00089 
00097     virtual void                    addListener(TkEventListener& l) = 0;
00098 
00104     virtual void                    removeListener(TkEventListener& l) = 0;
00105 
00111     virtual void                    applyFracture(const NvBlastFractureBuffers* commands) = 0;
00112 
00121     virtual void                    reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0;
00122 };
00123 
00124 } // namespace Blast
00125 } // namespace Nv
00126 
00127 
00128 #endif // ifndef NVBLASTTKFAMILY_H
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