Main Page   Class List   Class Members  

  • Main Page
  • User's Guide
  • Modules
  • Namespaces
  • Classes
  • Files
  • File List
  • File Members

sdk/toolkit/source/NvBlastTkAssetImpl.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTTKASSETIMPL_H
00030 #define NVBLASTTKASSETIMPL_H
00031 
00032 
00033 #include "NvBlastTkCommon.h"
00034 #include "NvBlastTkJoint.h"
00035 #include "NvBlastTkAsset.h"
00036 #include "NvBlastTkTypeImpl.h"
00037 #include "NvBlastArray.h"
00038 
00039 
00040 // Forward declarations
00041 struct NvBlastAsset;
00042 
00043 
00044 namespace Nv
00045 {
00046 namespace Blast
00047 {
00048 
00052 NVBLASTTK_IMPL_DECLARE(Asset)
00053 {
00054 public:
00055     TkAssetImpl();
00056     TkAssetImpl(const NvBlastID& id);
00057     ~TkAssetImpl();
00058 
00059     NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE('A', 'S', 'S', 'T');
00060 
00061     // Public methods
00062 
00070     static TkAssetImpl*                 create(const TkAssetDesc& desc);
00071     
00082     static TkAssetImpl*                 create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false);
00083 
00087     const NvBlastAsset*                 getAssetLLInternal() const;
00088 
00092     uint32_t                            getJointDescCountInternal() const;
00093 
00097     const TkAssetJointDesc*             getJointDescsInternal() const;
00098 
00099     // Begin TkAsset
00100     virtual const NvBlastAsset*         getAssetLL() const override;
00101 
00102     virtual uint32_t                    getChunkCount() const override;
00103 
00104     virtual uint32_t                    getLeafChunkCount() const override;
00105 
00106     virtual uint32_t                    getBondCount() const override;
00107 
00108     virtual const NvBlastChunk*         getChunks() const override;
00109 
00110     virtual const NvBlastBond*          getBonds() const override;
00111 
00112     virtual const NvBlastSupportGraph   getGraph() const override;
00113 
00114     virtual uint32_t                    getDataSize() const override;
00115 
00116     virtual uint32_t                    getJointDescCount() const override;
00117 
00118     virtual const TkAssetJointDesc*     getJointDescs() const override;
00119     // End TkAsset
00120 
00121 private:
00132     bool                                addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1);
00133 
00134     NvBlastAsset*                   m_assetLL;      
00135     Array<TkAssetJointDesc>::type   m_jointDescs;   
00136     bool                            m_ownsAsset;    
00137 };
00138 
00139 
00141 
00142 NV_INLINE const NvBlastAsset* TkAssetImpl::getAssetLLInternal() const
00143 {
00144     return m_assetLL;
00145 }
00146 
00147 
00148 NV_INLINE uint32_t TkAssetImpl::getJointDescCountInternal() const
00149 {
00150     return m_jointDescs.size();
00151 }
00152 
00153 
00154 NV_INLINE const TkAssetJointDesc* TkAssetImpl::getJointDescsInternal() const
00155 {
00156     return m_jointDescs.begin();
00157 }
00158 
00159 } // namespace Blast
00160 } // namespace Nv
00161 
00162 
00163 #endif // ifndef NVBLASTTKASSETIMPL_H
Copyright © 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com