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sdk/common/NvBlastTime.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTTIME_H
00030 #define NVBLASTTIME_H
00031 
00032 #include "NvBlastTypes.h"
00033 
00034 
00035 namespace Nv
00036 {
00037 namespace Blast
00038 {
00039 
00040 class Time
00041 {
00042 public:
00043     Time() : m_lastTickCount(getTimeTicks()) {}
00044 
00045     int64_t         getElapsedTicks()
00046     {
00047         const int64_t lastTickCount = m_lastTickCount;
00048         m_lastTickCount = getTimeTicks();
00049         return m_lastTickCount - lastTickCount;
00050     }
00051 
00052     int64_t         peekElapsedTicks() const
00053     {
00054         return getTimeTicks() - m_lastTickCount;
00055     }
00056 
00057     int64_t         getLastTickCount() const
00058     {
00059         return m_lastTickCount;
00060     }
00061 
00062     static double   seconds(int64_t ticks)
00063     {
00064         return s_secondsPerTick * ticks;
00065     }
00066 
00067 private:
00068     int64_t         getTimeTicks() const;
00069     static double   getTickDuration();
00070 
00071     int64_t             m_lastTickCount;
00072     static const double s_secondsPerTick;
00073 };
00074 
00075 } // namespace Blast
00076 } // namespace Nv
00077 
00078 
00080 
00081 #if NV_MICROSOFT_FAMILY
00082 
00083 #include "NvBlastIncludeWindows.h"
00084 
00085 NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
00086 {
00087     LARGE_INTEGER a;
00088     QueryPerformanceCounter(&a);
00089     return a.QuadPart;
00090 }
00091 
00092 NV_INLINE double Nv::Blast::Time::getTickDuration()
00093 {
00094     LARGE_INTEGER a;
00095     QueryPerformanceFrequency(&a);
00096     return 1.0 / (double)a.QuadPart;
00097 }
00098 
00099 #elif NV_UNIX_FAMILY
00100 
00101 #include <time.h>
00102 
00103 NV_INLINE int64_t Nv::Blast::Time::getTimeTicks() const
00104 {
00105     struct timespec mCurrTimeInt;
00106     clock_gettime(CLOCK_REALTIME, &mCurrTimeInt);
00107     return (static_cast<int64_t>(mCurrTimeInt.tv_sec) * 1000000000) + (static_cast<int64_t>(mCurrTimeInt.tv_nsec));
00108 }
00109 
00110 NV_INLINE double Nv::Blast::Time::getTickDuration()
00111 {
00112     return 1.e-9;
00113 }
00114 
00115 #elif NV_PS4
00116 
00117 #include "ps4/NvBlastTimePS4.h"
00118 
00119 #endif
00120 
00121 #endif // #ifndef NVBLASTTIME_H
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