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sdk/common/NvBlastFixedQueue.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00003 //
00004 // Notice
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00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTFIXEDQUEUE_H
00030 #define NVBLASTFIXEDQUEUE_H
00031 
00032 #include "NvBlastAssert.h"
00033 #include "NvBlastMemory.h"
00034 
00035 namespace Nv
00036 {
00037 namespace Blast
00038 {
00039 
00054 template <class T>
00055 class FixedQueue
00056 {
00057 public:
00058     explicit FixedQueue(uint32_t maxEntries) : m_num(0), m_head(0), m_tail(0), m_maxEntries(maxEntries)
00059     {
00060     }
00061 
00062     static size_t requiredMemorySize(uint32_t capacity)
00063     {
00064         return align16(sizeof(FixedQueue<T>)) + align16(capacity * sizeof(T));
00065     }
00066 
00067     T popFront()
00068     {
00069         NVBLAST_ASSERT(m_num>0);
00070 
00071         m_num--;
00072         T& element = data()[m_tail];
00073         m_tail = (m_tail+1) % (m_maxEntries);
00074         return element;
00075     }
00076 
00077     T front()
00078     {
00079         NVBLAST_ASSERT(m_num>0);
00080 
00081         return data()[m_tail];
00082     }
00083 
00084     T popBack()
00085     {
00086         NVBLAST_ASSERT(m_num>0);
00087 
00088         m_num--;
00089         m_head = (m_head-1) % (m_maxEntries);
00090         return data()[m_head];
00091     }
00092 
00093     T back()
00094     {
00095         NVBLAST_ASSERT(m_num>0);
00096 
00097         uint32_t headAccess = (m_head-1) % (m_maxEntries);
00098         return data()[headAccess];
00099     }
00100 
00101     bool pushBack(const T& element)
00102     {
00103         if (m_num == m_maxEntries) return false;
00104         data()[m_head] = element;
00105 
00106         m_num++;
00107         m_head = (m_head+1) % (m_maxEntries);
00108 
00109         return true;
00110     }
00111 
00112     bool empty() const
00113     {
00114         return m_num == 0;
00115     }
00116 
00117     uint32_t size() const
00118     {
00119         return m_num;
00120     }   
00121 
00122 
00123 private:
00124     uint32_t        m_num;
00125     uint32_t        m_head;
00126     uint32_t        m_tail;
00127     uint32_t        m_maxEntries;
00128 
00129     T* data()
00130     {
00131         return (T*)((char*)this + sizeof(FixedQueue<T>));
00132     }
00133 
00134 private:
00135     FixedQueue(const FixedQueue& that);
00136 };
00137 
00138 } // namespace Blast
00139 } // namespace Nv
00140 
00141 #endif // ifndef NVBLASTFIXEDQUEUE_H
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