00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTFIXEDBOOLARRAY_H 00030 #define NVBLASTFIXEDBOOLARRAY_H 00031 00032 #include "NvBlastAssert.h" 00033 #include "NvBlastMemory.h" 00034 #include <cstring> 00035 00036 namespace Nv 00037 { 00038 namespace Blast 00039 { 00040 00063 class FixedBoolArray 00064 { 00065 public: 00066 explicit FixedBoolArray(uint32_t size) 00067 { 00068 m_size = size; 00069 } 00070 00071 static size_t requiredMemorySize(uint32_t size) 00072 { 00073 return align16(sizeof(FixedBoolArray)) + align16(size); 00074 } 00075 00076 void clear() 00077 { 00078 memset(data(), 0, m_size); 00079 } 00080 00081 void fill() 00082 { 00083 memset(data(), 1, m_size); 00084 } 00085 00086 int test(uint32_t index) const 00087 { 00088 NVBLAST_ASSERT(index < m_size); 00089 return data()[index]; 00090 } 00091 00092 void set(uint32_t index) 00093 { 00094 NVBLAST_ASSERT(index < m_size); 00095 data()[index] = 1; 00096 } 00097 00098 void reset(uint32_t index) 00099 { 00100 NVBLAST_ASSERT(index < m_size); 00101 data()[index] = 0; 00102 } 00103 00104 private: 00105 uint32_t m_size; 00106 00107 NV_FORCE_INLINE char* data() 00108 { 00109 return ((char*)this + sizeof(FixedBoolArray)); 00110 } 00111 00112 NV_FORCE_INLINE const char* data() const 00113 { 00114 return ((char*)this + sizeof(FixedBoolArray)); 00115 } 00116 00117 private: 00118 FixedBoolArray(const FixedBoolArray& that); 00119 }; 00120 00121 } // namespace Blast 00122 } // namespace Nv 00123 00124 #endif // ifndef NVBLASTFIXEDBOOLARRAY_H