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sdk/extensions/physx/include/NvBlastExtPxCollisionBuilder.h

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00027 
00028 
00029 #ifndef NVBLASTEXTPXCOLLISIONBUILDER_H
00030 #define NVBLASTEXTPXCOLLISIONBUILDER_H
00031 
00032 #include "NvBlastExtAuthoringConvexMeshBuilder.h"
00033 
00034 namespace physx
00035 {
00036     class PxConvexMesh;
00037 }
00038 namespace Nv
00039 {
00040 namespace Blast
00041 {
00042 struct AuthoringResult;
00043 struct ExtPxChunk;
00044 struct ExtPxSubchunk;
00045 
00052 class ExtPxCollisionBuilder : public ConvexMeshBuilder
00053 {
00054   public:
00060     virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) = 0;
00061 
00065     virtual void buildPhysicsChunks(uint32_t chunkCount, uint32_t* hullOffsets, CollisionHull** hulls,
00066                                     ExtPxChunk* physicsChunks, ExtPxSubchunk* physicsSubchunks) = 0;
00067 };
00068 
00069 }  // namespace Blast
00070 }  // namespace Nv
00071 
00072 
00073 #endif  // ifndef NVBLASTEXTPXCOLLISIONBUILDER_H
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