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sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00003 //
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00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
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00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
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00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTPXACTORIMPL_H
00030 #define NVBLASTEXTPXACTORIMPL_H
00031 
00032 #include "NvBlastExtPxActor.h"
00033 #include "NvBlastArray.h"
00034 #include "PxTransform.h"
00035 
00036 
00037 using namespace physx;
00038 
00039 namespace Nv
00040 {
00041 namespace Blast
00042 {
00043 
00044 
00045 // Forward declarations
00046 class ExtPxFamilyImpl;
00047 
00048 struct PxActorCreateInfo
00049 {
00050     PxTransform m_transform;
00051     PxVec3      m_scale;
00052     PxVec3      m_parentLinearVelocity;
00053     PxVec3      m_parentAngularVelocity;
00054     PxVec3      m_parentCOM;
00055 };
00056 
00057 
00058 class ExtPxActorImpl final : public ExtPxActor
00059 {
00060 public:
00062 
00063     ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
00064 
00065     ~ExtPxActorImpl()
00066     {
00067         release();
00068     }
00069 
00070     void release();
00071 
00072 
00074 
00075     virtual uint32_t                    getChunkCount() const override
00076     {
00077         return static_cast<uint32_t>(m_chunkIndices.size());
00078     }
00079 
00080     virtual const uint32_t*             getChunkIndices() const override
00081     {
00082         return m_chunkIndices.begin();
00083     }
00084 
00085     virtual PxRigidDynamic&             getPhysXActor() const override
00086     {
00087         return *m_rigidDynamic;
00088     }
00089 
00090     virtual TkActor&                    getTkActor() const override
00091     {
00092         return *m_tkActor;
00093     }
00094 
00095     virtual ExtPxFamily&                getFamily() const override;
00096 
00097 
00098 private:
00100 
00101     ExtPxFamilyImpl*                    m_family;
00102     TkActor*                            m_tkActor;
00103     PxRigidDynamic*                     m_rigidDynamic;
00104     InlineArray<uint32_t, 4>::type      m_chunkIndices;
00105 };
00106 
00107 
00108 
00109 } // namespace Blast
00110 } // namespace Nv
00111 
00112 
00113 #endif // ifndef NVBLASTEXTPXACTORIMPL_H
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