00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #pragma once 00030 00031 #include "NvBlastExtSerializationCAPN.h" 00032 #include "NvBlastAsset.h" 00033 #include "AssetDTO.h" 00034 00035 00040 namespace Nv 00041 { 00042 namespace Blast 00043 { 00044 00046 00047 template<> 00048 NV_INLINE bool ExtSerializationCAPN<Asset, Serialization::Asset::Reader, Serialization::Asset::Builder>::serializeIntoBuilder(Serialization::Asset::Builder& assetBuilder, const Asset* asset) 00049 { 00050 return AssetDTO::serialize(assetBuilder, asset); 00051 } 00052 00053 00054 template<> 00055 NV_INLINE bool ExtSerializationCAPN<Asset, Serialization::Asset::Reader, Serialization::Asset::Builder>::serializeIntoMessage(capnp::MallocMessageBuilder& message, const Asset* asset) 00056 { 00057 Serialization::Asset::Builder assetBuilder = message.initRoot<Serialization::Asset>(); 00058 00059 return serializeIntoBuilder(assetBuilder, asset); 00060 } 00061 00062 00063 template<> 00064 NV_INLINE Asset* ExtSerializationCAPN<Asset, Serialization::Asset::Reader, Serialization::Asset::Builder>::deserializeFromStreamReader(capnp::InputStreamMessageReader &message) 00065 { 00066 Serialization::Asset::Reader reader = message.getRoot<Serialization::Asset>(); 00067 00068 return AssetDTO::deserialize(reader); 00069 } 00070 00071 } // namespace Blast 00072 } // namespace Nv