00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #pragma once 00030 #include "PxIO.h" 00031 #include "capnp/common.h" 00032 #include "kj/io.h" 00033 #include <memory> 00034 #include "generated/NvBlastExtPxSerialization.capn.h" 00035 00036 00037 namespace Nv 00038 { 00039 namespace Blast 00040 { 00041 00042 /* 00043 A wrapper around a Capn Proto Data reader. 00044 00045 Since it needs to behave like a stream, it's internally wrapped in a stream. 00046 00047 */ 00048 class ExtKJPxInputStream : public physx::PxInputStream 00049 { 00050 public: 00051 ExtKJPxInputStream(capnp::Data::Reader inReader); 00052 ~ExtKJPxInputStream() = default; 00053 00054 virtual uint32_t read(void* dest, uint32_t count) override; 00055 00056 private: 00057 capnp::Data::Reader dataReader; 00058 std::shared_ptr<kj::ArrayInputStream> inputStream; 00059 }; 00060 00061 } // namespace Blast 00062 } // namespace Nv