00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef NVBLASTEXTEXPORTEROBJWRITER_H 00030 #define NVBLASTEXTEXPORTEROBJWRITER_H 00031 00032 #include "NvBlastExtExporter.h" 00033 #include <memory> 00034 #include <vector> 00035 #include <PxVec2.h> 00036 #include <PxVec3.h> 00037 #include <string> 00038 struct NvBlastAsset; 00039 00040 namespace Nv 00041 { 00042 namespace Blast 00043 { 00044 00045 class ObjFileWriter : public IMeshFileWriter 00046 { 00047 public: 00048 00049 ObjFileWriter(): mIntSurfaceMatIndex(-1), interiorNameStr("INTERIOR_MATERIAL") { }; 00050 ~ObjFileWriter() = default; 00051 00052 virtual void release() override; 00053 00054 virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned) override; 00055 00059 virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override; 00060 00064 virtual bool saveToFile(const char* assetName, const char* outputPath) override; 00065 00069 virtual void setInteriorIndex(int32_t index) override; 00070 00071 private: 00072 std::shared_ptr<ExporterMeshData> mMeshData; 00073 int32_t mIntSurfaceMatIndex; 00074 std::string interiorNameStr; 00075 }; 00076 00077 } 00078 } 00079 00080 #endif // NVBLASTEXTEXPORTEROBJWRITER_H