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sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTEXPORTEROBJWRITER_H
00030 #define NVBLASTEXTEXPORTEROBJWRITER_H
00031 
00032 #include "NvBlastExtExporter.h"
00033 #include <memory>
00034 #include <vector>
00035 #include <PxVec2.h>
00036 #include <PxVec3.h>
00037 #include <string>
00038 struct NvBlastAsset;
00039 
00040 namespace Nv
00041 {
00042 namespace Blast
00043 {
00044 
00045 class ObjFileWriter : public IMeshFileWriter
00046 {
00047 public:
00048 
00049     ObjFileWriter(): mIntSurfaceMatIndex(-1), interiorNameStr("INTERIOR_MATERIAL") {  };
00050     ~ObjFileWriter() = default;
00051 
00052     virtual void release() override;
00053 
00054     virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned) override;
00055 
00059     virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override;
00060 
00064     virtual bool saveToFile(const char* assetName, const char* outputPath) override;
00065 
00069     virtual void setInteriorIndex(int32_t index) override;
00070 
00071 private:
00072     std::shared_ptr<ExporterMeshData> mMeshData;
00073     int32_t mIntSurfaceMatIndex;
00074     std::string interiorNameStr;
00075 };
00076 
00077 }
00078 }
00079 
00080 #endif // NVBLASTEXTEXPORTEROBJWRITER_H
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