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sdk/extensions/exporter/source/NvBlastExtExporterFbxUtils.h

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00026 // Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef NVBLASTEXTEXPORTERFBXUTILS_H
00030 #define NVBLASTEXTEXPORTERFBXUTILS_H
00031 
00032 #include "fbxsdk.h"
00033 #include <NvCTypes.h>
00034 #include <string>
00035 
00036 namespace Nv
00037 {
00038     namespace Blast
00039     {
00040         struct Vertex;
00041     }
00042 }
00043 
00044 class FbxUtils
00045 {
00046 public:
00047     static void VertexToFbx(const Nv::Blast::Vertex& vert, FbxVector4& outVertex, FbxVector4& outNormal, FbxVector2& outUV);
00048 
00049     static void NvcVec3ToFbx(const NvcVec3& inVector, FbxVector4& outVector);
00050     static void NvcVec2ToFbx(const NvcVec2& inVector, FbxVector2& outVector);
00051 
00052     static FbxAxisSystem getBlastFBXAxisSystem();
00053     static FbxSystemUnit getBlastFBXUnit();
00054 
00055     static std::string FbxAxisSystemToString(const FbxAxisSystem& axisSystem);
00056     static std::string FbxSystemUnitToString(const FbxSystemUnit& systemUnit);
00057 
00058     //returns UINT32_MAX if not a chunk
00059     static uint32_t getChunkIndexForNode(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
00060     //Search using the old naming 
00061     static uint32_t getChunkIndexForNodeBackwardsCompatible(FbxNode* node, uint32_t* outParentChunkIndex = nullptr);
00062     static std::string getChunkNodeName(uint32_t chunkIndex);
00063 
00064     static std::string getCollisionGeometryLayerName();
00065     static std::string getRenderGeometryLayerName();
00066 };
00067 
00068 #endif //NVBLASTEXTEXPORTERFBXUTILS_H
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