NvBlastExtAuthoringPatternGenerator.h
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27 
28 
29 #ifndef NVBLASTEXTAUTHORINGPATTERNGENERATOR_H
30 #define NVBLASTEXTAUTHORINGPATTERNGENERATOR_H
31 
32 #include "NvBlastGlobals.h"
33 
34 namespace Nv
35 {
36  namespace Blast
37  {
38  typedef float (*RNG_CALLBACK)(void);
39 
41  {
42  RNG_CALLBACK RNG = nullptr;
43 
44  uint32_t interiorMaterialId = 1000;
45  };
46 
48  {
49  uint32_t cellsCount = 2;
50 
51  float radiusMin = 0.0f;
52  float radiusMax = 1.0f;
53  float radiusDistr = 1.0f;
54 
55  float debrisRadiusMult = 1.0f;
56  };
57 
59  {
60  uint32_t cellsCount;
61 
62  float radiusMin;
63  float radiusMax;
64  };
65 
67  {
68  float radiusMin = 0.0f;
69  float radiusMax = 1.0f;
70 
71  uint32_t radialSteps = 3;
72  uint32_t angularSteps = 8;
73 
74  float aperture = .0f;
75 
76  float angularNoiseAmplitude = 0.0f;
77 
78  float radialNoiseAmplitude = 0.0f;
79  float radialNoiseFrequency = 0.0f;
80 
81  float debrisRadiusMult = 1.0f;
82  };
83 
84 
86  {
91  float angle; // For cone shape activation
93  {
94  Point = 0,
96  Cone
97  };
98  ActivationDistanceType activationType = Point;
99  // ----------------------------------------------
100 
101 
102  uint32_t cellsCount;
103  class Mesh** cellsMeshes = nullptr;
104 
105  virtual void release() = 0;
106  };
107 
109  {
110  public:
111  virtual DamagePattern* generateUniformPattern(const UniformPatternDesc* desc) = 0;
112  virtual DamagePattern* generateBeamPattern(const BeamPatternDesc* desc) = 0;
113  virtual DamagePattern* generateRegularRadialPattern(const RegularRadialPatternDesc* desc) = 0;
114 
115 
116  virtual DamagePattern* generateVoronoiPattern(uint32_t pointCount, const NvcVec3* points, int32_t interiorMaterialId) = 0;
117  virtual void release() = 0;
118  };
119 
121 
122  } // namespace Blast
123 } // namespace Nv
124 
125 
126 #endif // ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H
NVBLAST_API void savePatternToObj(DamagePattern *pattern)
float radiusMax
Definition: NvBlastExtAuthoringPatternGenerator.h:63
Definition: NvBlastExtAuthoringPatternGenerator.h:47
float radiusMin
Definition: NvBlastExtAuthoringPatternGenerator.h:62
uint32_t cellsCount
Definition: NvBlastExtAuthoringPatternGenerator.h:60
Definition: NvBlastExtAuthoringMesh.h:42
Definition: NvBlastExtAuthoringPatternGenerator.h:66
RNG_CALLBACK RNG
Definition: NvBlastExtAuthoringPatternGenerator.h:42
Definition: NvBlastExtAuthoringPatternGenerator.h:58
Definition: NvBlastExtAuthoringPatternGenerator.h:85
float activationRadius
Definition: NvBlastExtAuthoringPatternGenerator.h:90
Definition: NvBlastExtAuthoringPatternGenerator.h:95
#define NVBLAST_API
Definition: NvBlastPreprocessor.h:37
Definition: NvBlastExtAuthoringPatternGenerator.h:108
ActivationDistanceType
Definition: NvBlastExtAuthoringPatternGenerator.h:92
float angle
Definition: NvBlastExtAuthoringPatternGenerator.h:91
uint32_t interiorMaterialId
Definition: NvBlastExtAuthoringPatternGenerator.h:44
Definition: NvBlastArray.h:37
Definition: NvCTypes.h:49
Definition: NvBlastExtAuthoringPatternGenerator.h:40
float(* RNG_CALLBACK)(void)
Definition: NvBlastExtAuthoringPatternGenerator.h:38
uint32_t cellsCount
Definition: NvBlastExtAuthoringPatternGenerator.h:102